
Confederate AAR
Moderator: Gil R.
RE: Confederate AAR
This is a shot of the various army groups.


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RE: Confederate AAR
Here is a shot of the strength graph.


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RE: Confederate AAR
Here is the weapons graph. Explains the strength graph.


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RE: Confederate AAR
A shot of the Southern governors and their support.


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RE: Confederate AAR
Here is a look into the Army of Tennessee as it stands currently. The empty division container finally arrived from Jackson. Its hard to fight battles when most every brigade is <50% strength. You will see this is par for the course for the Southern forces.


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RE: Confederate AAR
This is the Army of Kentucky. Same story as the AoT. Although you can tell one division had a higher supply priority than the others.


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RE: Confederate AAR
This is Jackson's old corp. The units that have played cat in mouse in western Virgina for a whole year. As you can tell by the previous maps, after probably over 50k casualties in that theater, each side is exactly where they began the year. No more, no less. Gen. Heth will receive his promotion this turn now that Polk has been demoted. The low disposition of the army is still a cruel reminder of what happens when you run your men out of supply even for a couple turns.


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RE: Confederate AAR
And this is a shot of the good ol' ANV. Gen. Weisiger has established his hold as the premier Confederate general on the field anywhere. If I get to promote a five-star general, it will be him. I will post my commanding generals' stats in a later post, to show how my current commanders stack up with the ones I started with.


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RE: Confederate AAR
So there is a pictorial run down of the state of the Confederacy. I'll be posting a more matter of fact (stats and figures) account over the next few days. Anyone want to see any other screen shots?
RE: Confederate AAR
You seem to be doing fine, it seems however that Army Central Kentucky could use some training, it seems somewhat subpar for a Confederate army. Have you "unlocked" all the attributes of your main generals?
"Gen. Weisiger has established his hold as the premier Confederate general on the field anywhere. If I get to promote a five-star general, it will be him."
Does this mean you are building academies?
A few divisions does not have a 2 star general attached, is this because you are reshuffeling them?
Terje
"Gen. Weisiger has established his hold as the premier Confederate general on the field anywhere. If I get to promote a five-star general, it will be him."
Does this mean you are building academies?
A few divisions does not have a 2 star general attached, is this because you are reshuffeling them?
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Confederate AAR
ORIGINAL: terje439
You seem to be doing fine, it seems however that Army Central Kentucky could use some training, it seems somewhat subpar for a Confederate army. Have you "unlocked" all the attributes of your main generals?
"Gen. Weisiger has established his hold as the premier Confederate general on the field anywhere. If I get to promote a five-star general, it will be him."
Does this mean you are building academies?
A few divisions does not have a 2 star general attached, is this because you are reshuffeling them?
Terje
The answer to the first part is mostly yes, but there is still a few that haven't been unlocked. The Army of Kentucky is undertrained because Polk has been leading it for the year and he is less than stellar. With Lee in command, it should get trained fairly quickly.
I haven't decided yet. I haven't started any as of now, but I don't know what the future holds.
About the divisions, yeah, I am doing some shuffling. I believe I have two two-star generals injured, and one unfilled slot.
RE: Confederate AAR
R.E. Lee - Actually started off this game knowing most of his stats, and he isn't half bad. Great/Normal/Fair/???/???. He has been reassigned from N. Carolina to the army container in Hatchie, soon to be the Army of Tennessee. R.E. Lee will be in command in the West.
Leonidas Polk - Lee is replacing him in command. Fair/Poor/Fair/Fair/None is not to shabby. Could be better than the other four star generals, only time will tell. Will stay in the same army container with Lee for now.
Albert Sidney Johnston - ???/???/Poor/???/None. Current in command in of the army container in Kentucky (soon to be the Army of Kentucky), will stay that way until I learn more about him.
Thomas J. Jackson - Currently a complete enigma. ???/???/???/???/Fair. Will stay in command of his corp container in Virgina for now.
P.G.T. Beauregard - Could be good, could be bad. Normal/???/???/???/???. Low intiative is enough to keep him in place in what will soon be the ANV.
J.E. Johnston - Mixed bag. ???/Poor/???/Great/None. Will leave him in the ANV for now with Beauregard. The constant battling there will reveal their stats soon enough. Low man on the totem pole gets reassigned.
Braxton Bragg - ???/Bad/Poor/Excellent/None. Will leave him in command of his division in Pensacola for now. Will eventually be assigned to the Army of Tennessee.
Van Dorn - Fair/Fair/???/???/???
I have relisted my starting generals (3-star and 4-star) above for comparison purposes. Below is my current line-up of 3 and 4 star generals. (Listed as Initiative/Leadership/Tactics/Command/Cavalry). As you can see, only four of the starting nine have survived. (I forgot to put T.H. Holmes on the starting list).
R.E. Lee (4-star)- Still don't know one from him despite all of his battles. Great/Normal/Fair/???/None
Thomas J. Jackson (4-star) - Turned out to be pretty good. Superb/Great/Great/Good/Fair
Weisiger (4-star) - About as good as I have seen in any game I've played. Superb/Great/Excellent/Great/None
Van Dorn (3-star) - Not the best, but haven't deemed it worth the hit of support from Gov. Pettus to replace him. Fair/Fair/Good/Fair/None
W.T. Martin (3-star) - Fair/Great/Excellent/Normal/None
T.H. Holmes (3-star) - I am still waiting for more to be revealed before I make a decision to sack him. ???/Poor/???/Good/None
H. Heth (soon to be 3-star) - Excellent/Fair/Great/Excellent/None
S.B. Buckner (3-star) - Good/Great/Great/Excellent/None
E.K. Smith (3-star) - This guy is a rally beast in QC. Great/Great/Fair/Normal/None.
S. Price (3-star) - Not the best promotion I have made, but it was convenient. Fair/Good/???/Good/None
Most of the 2-star generals I started with were utter trash. I have made some decent promotions over time, giving most weight to stats and number of rallies they generate during QC. I feel pretty good about my army commanders as of now, a few 3-stars could be better, but at this point, it probably isn't worth the support hit to change them. The new commander of Jackson's Corps was a toss-up between Heth and Buckner. In the end, I chose Heth because of his higher Initiative rating.
RE: Confederate AAR
And some quick stats.
Cities in the Confederacy (Current) - 32
Cities in the Confederacy (Start) - 29
Provinces Gained - 7
Provinces Lost - 1
Army Size (Current) - 209,301
Army Size (Start) - 227,600
And here is a screen shot of the Nation Screen:

Cities in the Confederacy (Current) - 32
Cities in the Confederacy (Start) - 29
Provinces Gained - 7
Provinces Lost - 1
Army Size (Current) - 209,301
Army Size (Start) - 227,600
And here is a screen shot of the Nation Screen:

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RE: Confederate AAR
And the City Screen (featuring Atlanta and the lovely Georgian governor):


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RE: Confederate AAR
-2 weaponry research [:D]
I will claim that you are running thight on research, cash and iron production atm. Money seems to be extremely short.
Going to be interesting to see how this develops.
Terje
I will claim that you are running thight on research, cash and iron production atm. Money seems to be extremely short.
Going to be interesting to see how this develops.
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Confederate AAR
Part of the reason money is so tight is because I probably have 5-6 divisions on increased supply priority right now. That is really killing my cash flow.
RE: Confederate AAR
I will try to do a turn or two this weekend, and then probably be the following before I do anymore. AM working through my last class. Final test is next Saturday and then I am done for good!
RE: Confederate AAR
Alright, finishing up classes so time for a quickie update.
Early January 1863 Strategy
1. Continued R&R.
2. I'll probably try another round of bombarding in Jefferson City, even though the casualties were quite high this last round.
3. Finish off my command shuffling.
4. Keep on building camps and mints.
Early January 1863 Strategy
1. Continued R&R.
2. I'll probably try another round of bombarding in Jefferson City, even though the casualties were quite high this last round.
3. Finish off my command shuffling.
4. Keep on building camps and mints.
RE: Confederate AAR
Turn 29 (Early January 1863):
SecWar Report:
1. We upgraded a brigade in the AoT with Richmond rifles.
2. Our reorganization continued. However, Gen. Lee has still refused to leave Memphis despite turning over command of the AoT to Gen. Jackson.
3. Gen. Longstreet has recovered from his wounds. (OOC: I'd much preferred he worsened as he is not that good of a general to be commanding a two-star slot.)
4. Our raiders in Paducah managed to successful loot several US arms depots, however they were betrayed by a traitor in their ranks and summarily dismantled by the cavalry of Buell's army.
5. Our raiders in Louisville continue to cause havoc to the Union economy there.
6. ~9800 raw recruits were assimilated into existing brigades.
7. Despite massive casualties to the defenders in Jefferson City, it still continues to hold out.
SecInt Report:
1. We began construction of a camp in Little Rock and a mint in Mobile.
2. We began construction of a Raider in Norfolk.
SecNav Report:
1. Our blockade runners off of Jacksonville Florida have smuggled in 15 units of weapons.
2. Our BR detachments are reporting a VERY large amount of horses waiting to be smuggled in all along the coast of the Confederacy. We recommend our diplomatic corp put out the word to our European friends that we are quite flush in horses right now and could use other resources.
SecState Report:
1. Our diplomats in France have secured a donation of 15 units of iron from the French. However, due to the Union blockading efforts, not all of the iron made it into our ports.
SecWar Report:
1. We upgraded a brigade in the AoT with Richmond rifles.
2. Our reorganization continued. However, Gen. Lee has still refused to leave Memphis despite turning over command of the AoT to Gen. Jackson.
3. Gen. Longstreet has recovered from his wounds. (OOC: I'd much preferred he worsened as he is not that good of a general to be commanding a two-star slot.)
4. Our raiders in Paducah managed to successful loot several US arms depots, however they were betrayed by a traitor in their ranks and summarily dismantled by the cavalry of Buell's army.
5. Our raiders in Louisville continue to cause havoc to the Union economy there.
6. ~9800 raw recruits were assimilated into existing brigades.
7. Despite massive casualties to the defenders in Jefferson City, it still continues to hold out.
SecInt Report:
1. We began construction of a camp in Little Rock and a mint in Mobile.
2. We began construction of a Raider in Norfolk.
SecNav Report:
1. Our blockade runners off of Jacksonville Florida have smuggled in 15 units of weapons.
2. Our BR detachments are reporting a VERY large amount of horses waiting to be smuggled in all along the coast of the Confederacy. We recommend our diplomatic corp put out the word to our European friends that we are quite flush in horses right now and could use other resources.
SecState Report:
1. Our diplomats in France have secured a donation of 15 units of iron from the French. However, due to the Union blockading efforts, not all of the iron made it into our ports.
RE: Confederate AAR
Late January 1863 Strategy
1. Continued R&R. Last week of winter, and my forces aren't looking to shabby.
2. Jefferson City should fall this turn. Hopefully I can afford to speed some reinforcements that way to move on Des Moines or St. Louis.
3. Finish off my command shuffling. This is taking forever. Lee isn't wanting to move and Polk is already demoted. The AoK has no 4-star in command right now.
4. Keep on building camps and mints.
5. There are tons of horses off shore for smuggling, but I really do not need them. If they are low risk I will probably snag them, else its not worth risking the BR's.
1. Continued R&R. Last week of winter, and my forces aren't looking to shabby.
2. Jefferson City should fall this turn. Hopefully I can afford to speed some reinforcements that way to move on Des Moines or St. Louis.
3. Finish off my command shuffling. This is taking forever. Lee isn't wanting to move and Polk is already demoted. The AoK has no 4-star in command right now.
4. Keep on building camps and mints.
5. There are tons of horses off shore for smuggling, but I really do not need them. If they are low risk I will probably snag them, else its not worth risking the BR's.