Ok WISHLIST TIME after seeing & playing game

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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moet
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RE: Ok WISHLIST TIME after seeing & playing game

Post by moet »

ORIGINAL: Mad Russian
78. Lock on vehicle view from the outside of the vehicle.
About camera htokeys, I would appreciate this :
- As we can go from view "1" to view "4", we should be able to go back from "4" to "1", instead of getting stuck on the fourth view.
- We should be able to unlock the unit view (tab) using the arrows or moving the cursor on the side of the screen.
[:)]
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

My camera view goes either up or down. Sometimes if I get too low it sticks a bit, but I've never had it stick on the high view.

I just wish I could win the PBEM against you. Since that's not over yet we'll see. [X(]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mobius
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mobius »

Views 1 through 4 are programmable. You set them by hitting something like cntl-1. This saves the location and when you hit 1 again the camera jumps to that position. ~ resets them all to defaults.
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RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

ORIGINAL: Erik Rutins

We've started working on the first update this week, more news soon.

Regards,

- Erik


Is there any news about the news? [:)]
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

Yeah, the current news is Erik's on vacation.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mobius »

The developer is working on items. When Erik gets back we'll know more.
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RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

ORIGINAL: Mobius

The developer is working on items. When Erik gets back we'll know more.

Is the bigger maps in the items? [:)]
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mobius »

ORIGINAL: sztartur

ORIGINAL: Mobius

The developer is working on items. When Erik gets back we'll know more.

Is the bigger maps in the items? [:)]
No. Bigger maps probably won't be coming anytime soon as that requires changes to too many things.
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sztartur2
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RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

Very very very bad news and big demotivation from my side as it was my #1 preference and hope. C'est la vie.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

Artur have you played many battles on the 2k maps? Designed any yet?

As it currently is, the 2k maps are a strain on computing power and larger maps would be exponential. If we can optimise the system then things could change.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

I am still in the learnin phase BUT I have used the 3X3 km maps for CMBB.

I have in mind some ideas which I wanted to do in PCO. Now it seems it will not be possible. I see that if it has serious performance issue then that's it.
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HintJ
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RE: Ok WISHLIST TIME after seeing & playing game

Post by HintJ »

What happened to the light mortars?? They are not able to take shots unless they have line of sight?! I know this wasn't the case in PCK!
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RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

It was like that in PCK. On map mortars need LOS to direct fire. They can area fire to areas that they have LOS to as well. CMx1 had FOs and HQ units that could plot on board mortars, but not PC.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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HintJ
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RE: Ok WISHLIST TIME after seeing & playing game

Post by HintJ »

ORIGINAL: junk2drive

It was like that in PCK.

Not true!
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HintJ
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RE: Ok WISHLIST TIME after seeing & playing game

Post by HintJ »

As you can see, a mortar can fire to a place it obviously has no line of sight:


Image

Please bring this back!
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"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
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spellir74
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RE: Ok WISHLIST TIME after seeing & playing game

Post by spellir74 »

ORIGINAL: HintJ

As you can see, a mortar can fire to a place it obviously has no line of sight [in PzC K]:


Please bring this back!


Agree.
Images should be easier to load at Matrix.
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junk2drive
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RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

I was afraid that you would prove me wrong. I was too lazy to check. My apology.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

ORIGINAL: sztartur

I am still in the learnin phase BUT I have used the 3X3 km maps for CMBB.

So have I. I've even made scenarios for CMBB using 3km maps.

I wouldn't get hung up on size. PCO plays very different from CMBB. So comparing the simple size of the maps in terms of game play is a serious under estimation of what PCO is capable of.
I have in mind some ideas which I wanted to do in PCO. Now it seems it will not be possible. I see that if it has serious performance issue then that's it.

It depends on your project. Since you don't say what it is there's no way of knowing if PCO is currently capable of doing it or not.

At the moment your computer doesn't have the ability to play a 3km PCO map. I can already make 2km maps that push PCO beyond it's limits.

PCO maps are restricted by a few things but lets take a look at a single texture and the ability of PCO to render it.

The textures are a result of how the scenario designer chose to display the terrain. There are two settings with a range from 1 to 999 and two other settings that have a range of 20 more. That's a texture display range of 399,200,400. Then there is a directional display for the terrain texture that covers the 360 degrees of the compass. If you consider that to be 360 more options for display you come up with a total of 12,201,553,224,000 different display options for a single texture in PCO. I'm pretty sure that's not a poly issue. I can display the terrain textures showing from completely smooth to completely rough and everything in between. No other games terrain display features come anywhere near PCO's ability for the designer to show a texture as they wish. Ours are not a single tile that displays only one way in the game but it's a single pixel shown any way the designer wants to show it.

PCO doesn't have tile based terrain for it's maps. Each pixel is displayed. When you do that it takes a lot of computing.

Erik has already said that we are looking at larger maps in the future. I would think that future is PC4 at best and not sooner. Making bigger maps available in PC looks to be a HUGE issue not something that just needs 2 lines of coding. But as Erik said he'll get with the programmer and see. Then he'll let us all know.

Good Hunting.

MR

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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HintJ
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RE: Ok WISHLIST TIME after seeing & playing game

Post by HintJ »

ORIGINAL: junk2drive

I was afraid that you would prove me wrong. I was too lazy to check. My apology.
No apology needed, you just remembered it wrong! This was a great feature for the light mortars, which are now much, much less useful.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
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RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

Since we added ammo counting, they are even more "much less useful". The good news is that light mortars don't do much anyway. Russian 120s can ruin your day.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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