4 MARCH 42
Big trouble
KB sail south to meet enamy BB.
Afternoon Air attack on TF, near Rockhampton at 104,150
Weather in hex: Moderate rain
Raid detected at 33 NM, estimated altitude 17,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 35
B5N2 Kate x 25
D3A1 Val x 59
Japanese aircraft losses
D3A1 Val: 2 damaged
D3A1 Val: 1 destroyed by flak
Allied Ships
BB Maryland, Bomb hits 11, Torpedo hits 3, heavy fires, heavy damage
BB West Virginia, Bomb hits 8, Torpedo hits 2, on fire
CL Honolulu, Bomb hits 3, heavy fires
DD Dewey, Bomb hits 2, heavy fires, heavy damage
DD Farragut
Bigger trouble is what i found after turn replay:
I do not know what to do
I do not know why but entire landing fleet stop 1 hex from PM so they will land tomorrow.
3 allied TFs spotted between KB and PM.
BB i have probably sunk were in south TF. As you can see i have at lest 2CA spotted, and they are going to attack PM invasion forces
Second problem KB will not be able to sail more than 9 hex distance in next turn.
They adjusted fuel last turn and in night turn KB will be able to sail 2 hex distance and seven in day.
Probably solution:
KB will sail north and try to attack enemy forces
MKB and landing forces will break invasion and sail north west to avoid meeting with enemy forces. 2xBB from MKB and 2xBB from Bombardment TF suported by 2xCA and 7xDD will tray to engage enemy and keep MKB and invasion TF safe.
If i will be lucky maybe BB will stop or slowdown enemy and that give chance of using TB from MKB and from Rabul
Need help this time. Any advise. War is hell
