Float like a butterfly, sting like a bee, Docup(A)-Koniu(J)

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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

Any idea what the TF's at Horn island and off the Ausy coast are?

Horn Island
1 TF - 3 ships spotted - 1xAM reported
2 TF - 10 ships spotted - 1xAM, 2xPC, 6xPG reported

FT in middle
3 ships spotted - heading northwest

South TF
2 ships spotted - 1xPT reported
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Saros
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RE: Docup (A) vs Koniu (J)

Post by Saros »

In that case I'd go hunting. I cant tell you if he will continue to move the TF north after a carrier bomber overflight but he may not notice it or not understand the significance.

Perhaps try find a position for tomorrow that is in strike range of both a projected course towards PM and a retreat towards the south of Australia. If he turns it right around and heads for New Zealand you probably wont catch him anyway so covering two of the possibilities is your best bet.
After looking at the map 5-6 hexes east of Maryborough looks promising.
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

I need advise

I have now Sumatra, Borneo, Philippines secured. In days i will land in Java so i need to plan how in most efficient way transport fuel from DEI to HI

I try to find something in forum but i found only topics about resources but nothing about fuel.

Any help appreciated.
I do not know if i need to use hubs or only have to transport directly between DEI and HI?


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PaxMondo
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RE: Docup (A) vs Koniu (J)

Post by PaxMondo »

fuel flows pretty much the same as resources.  And many times we will talk about "resources" and actually mean resource, oil, fuel, and supply as a group.  Or at least I know I do.  So, the threads you found on resources would also apply.
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

Turn send.
It is worst part of game - waiting for Docup`s turn
Next turn will be interesting. Troops will start to land on beaches of PM. And KB have big chances to engage enemy BB TF or if i am wrong CV battle will take place. We will see



I was reading about fuel transport from DEI
My plan is to use Singer and Manila as hubs. Small slow TK will transport Fuel from Java, Sumatra and Miri to Singer. Big TK will load fuel there and transport it to Japan.
Fuel/oil from Borneo and small bases i will transport to Manila and from there to Japan and all places in Pacific i will need them
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PaxMondo
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RE: Docup (A) vs Koniu (J)

Post by PaxMondo »

Yep, fairly standard practice.  Vary your routes, or he will jump them with subs.
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

ORIGINAL: PaxMondo

Vary your routes, or he will jump them with subs.

Thanks, i already have many patrols there another 20 more PB is sailing to singer.
I have also few air groups training pilots in ASW. They should be ready in few weeks/months.
I should be ready before US torps start to be better.

I will patrol only waters near ports. I am suspecting Subs there. In open waters tankers will have little support from air but mostly they will count only on luck and TF escorts.

EDIT:
Still waiting for turn - it is killing me.
I am addicted from this game.




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jeffs
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RE: Docup (A) vs Koniu (J)

Post by jeffs »

EDIT:
Still waiting for turn - it is killing me.
I am addicted from this game.

Uh oh....AE turn withdrawal symptoms..
A day without death, destruction and mayhem is like a day without sunshine![8D]
To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

4 MARCH 42

Big trouble

KB sail south to meet enamy BB.
Afternoon Air attack on TF, near Rockhampton at 104,150

Weather in hex: Moderate rain

Raid detected at 33 NM, estimated altitude 17,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 35
B5N2 Kate x 25
D3A1 Val x 59

Japanese aircraft losses
D3A1 Val: 2 damaged
D3A1 Val: 1 destroyed by flak

Allied Ships
BB Maryland, Bomb hits 11, Torpedo hits 3, heavy fires, heavy damage
BB West Virginia, Bomb hits 8, Torpedo hits 2, on fire
CL Honolulu, Bomb hits 3, heavy fires
DD Dewey, Bomb hits 2, heavy fires, heavy damage
DD Farragut


Bigger trouble is what i found after turn replay:


I do not know what to do
I do not know why but entire landing fleet stop 1 hex from PM so they will land tomorrow.
3 allied TFs spotted between KB and PM.
BB i have probably sunk were in south TF. As you can see i have at lest 2CA spotted, and they are going to attack PM invasion forces

Second problem KB will not be able to sail more than 9 hex distance in next turn.
They adjusted fuel last turn and in night turn KB will be able to sail 2 hex distance and seven in day.

Probably solution:

KB will sail north and try to attack enemy forces
MKB and landing forces will break invasion and sail north west to avoid meeting with enemy forces. 2xBB from MKB and 2xBB from Bombardment TF suported by 2xCA and 7xDD will tray to engage enemy and keep MKB and invasion TF safe.
If i will be lucky maybe BB will stop or slowdown enemy and that give chance of using TB from MKB and from Rabul

Need help this time. Any advise. War is hell


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Erkki
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RE: Docup (A) vs Koniu (J)

Post by Erkki »

They cant reach the invasion fleet(11 hex to PM) before the fleet has done at least the first unloading phase. Let them continue. If you turn them around theres almost as great change of surface interception.

If they all keep moving north you'll get to squash them with the KB and MKB in 2 days - just make sure they cant react in and catch the MKB - keep it safe, keep it hidden! [;)] for tomorrow.
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

ORIGINAL: Erkki

They cant reach the invasion fleet(11 hex to PM) before the fleet has done at least the first unloading phase. Let them continue. If you turn them around theres almost as great change of surface interception.

If they all keep moving north you'll get to squash them with the KB and MKB in 2 days - just make sure they cant react in and catch the MKB - keep it safe, keep it hidden! [;)] for tomorrow.

And what about flank speed.Do north TF will be able to reach PM if they use full speed?
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Erkki
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RE: Docup (A) vs Koniu (J)

Post by Erkki »

ORIGINAL: koniu

ORIGINAL: Erkki

They cant reach the invasion fleet(11 hex to PM) before the fleet has done at least the first unloading phase. Let them continue. If you turn them around theres almost as great change of surface interception.

If they all keep moving north you'll get to squash them with the KB and MKB in 2 days - just make sure they cant react in and catch the MKB - keep it safe, keep it hidden! [;)] for tomorrow.

And what about flank speed. They should be able to rich PM if they use full speed?

They'd need an average speed of 37 knots to make that. Or maybe 36 in WitPAE... Not going to happen. At flank speed, if they dont refuel, they will most likely only make 9 or 8 hex per 12 hour phase depending on damage and what types of ships the TFs have.
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

ORIGINAL: Erkki

ORIGINAL: koniu

ORIGINAL: Erkki

They cant reach the invasion fleet(11 hex to PM) before the fleet has done at least the first unloading phase. Let them continue. If you turn them around theres almost as great change of surface interception.

If they all keep moving north you'll get to squash them with the KB and MKB in 2 days - just make sure they cant react in and catch the MKB - keep it safe, keep it hidden! [;)] for tomorrow.

And what about flank speed. They should be able to rich PM if they use full speed?

They'd need an average speed of 37 knots to make that. Or maybe 36 in WitPAE... Not going to happen. At flank speed, if they dont refuel, they will most likely only make 9 or 8 hex per 12 hour phase depending on damage and what types of ships the TFs have.

I know they will not reach PM in night phase but if docup decide to kamikaze charge he will reach PM in day phase.

I think i will land in PM and left all BB`s and CA to support it. MKB will hide somewhere i will give it with only CA support
Most important is to save CVL if i get lucky on morning maybe they are going to be in range of LBA from PM

I have sunk 2 BB. I do not think that docup have here all but 2 more are very passable. i also will count on night battle

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Erkki
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RE: Docup (A) vs Koniu (J)

Post by Erkki »

ORIGINAL: koniu

ORIGINAL: Erkki

ORIGINAL: koniu




And what about flank speed. They should be able to rich PM if they use full speed?

They'd need an average speed of 37 knots to make that. Or maybe 36 in WitPAE... Not going to happen. At flank speed, if they dont refuel, they will most likely only make 9 or 8 hex per 12 hour phase depending on damage and what types of ships the TFs have.

I know they will not reach PM in night phase but if docup decide to kamikaze charge he will reach PM in day phase.

I think i will land in PM and left all BB`s and CA to suport it. MKB will hide someware i will levi it with only CA suport

Well, thanks to amphib bonus you're likely to get most troops ashore. Perhaps all of them, and some supplies too. If you dont land, you risk reaction-interception and lots of troops sunk aboard ships. And PM remains in Allied hands.

With all of your CVs in the area you will have your retaliation. Very soon. [;)]
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

ORIGINAL: Erkki

ORIGINAL: koniu

ORIGINAL: Erkki




They'd need an average speed of 37 knots to make that. Or maybe 36 in WitPAE... Not going to happen. At flank speed, if they dont refuel, they will most likely only make 9 or 8 hex per 12 hour phase depending on damage and what types of ships the TFs have.

I know they will not reach PM in night phase but if docup decide to kamikaze charge he will reach PM in day phase.

I think i will land in PM and left all BB`s and CA to suport it. MKB will hide someware i will levi it with only CA suport

Well, thanks to amphib bonus you're likely to get most troops ashore. Perhaps all of them, and some supplies too. If you dont land, you risk reaction-interception and lots of troops sunk aboard ships. And PM remains in Allied hands.

With all of your CVs in the area you will have your retaliation. Very soon. [;)]

What phase is first navy move or landing, if you don notice my amphibious have still one hex to PM
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Erkki
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RE: Docup (A) vs Koniu (J)

Post by Erkki »

ORIGINAL: koniu

ORIGINAL: Erkki

ORIGINAL: koniu




I know they will not reach PM in night phase but if docup decide to kamikaze charge he will reach PM in day phase.

I think i will land in PM and left all BB`s and CA to suport it. MKB will hide someware i will levi it with only CA suport

Well, thanks to amphib bonus you're likely to get most troops ashore. Perhaps all of them, and some supplies too. If you dont land, you risk reaction-interception and lots of troops sunk aboard ships. And PM remains in Allied hands.

With all of your CVs in the area you will have your retaliation. Very soon. [;)]

What phase is first navy move or landing, if you don notice my amphibious have still one hex to PM

They'll move, unload, then unload again before the next naval movement phase.

The Allied TFs cant catch them during first phase. Impossible distance, and the invasion fleet keeps moving further.

BTW set "never retreat" and absolute routing to prevent them from trying to escape the enemy! You will want them to unload second phase too.
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

thank Erkki you help is irreplaceable

Now i will shoot down game and wait 2 hours to rethink staff.
I what to use reason no emotions right he

One of fleets will stop his existence in 2-3 days. I hope it will be not my.
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Erkki
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RE: Docup (A) vs Koniu (J)

Post by Erkki »

BTW if they actually do advance towards PM at full speed... By the time KB catches them a day late they'll be short on fuel, probably needing refueling and have KB between them and Australia. Lets see what warships you'll catch. [8D]

When do you think he must have seen the KB? If he is this bold he might have his own CVs in the area, ready to bounce.
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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

I have no info about enemy CV`s.
i do not think that Docup would send so big fleet to attack without CV support if he have CV in area. Ergo CV are in different place.

I think he relocate few BB`s and CA`s to Oz and he try to rush my invasion with them.
CV probably are in move to area but i think they need few more days to arrive.

I will sail north killing everything in way and if MKB survive i will retreat to PM with all fleet

KB was not spotted until today




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koniu
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RE: Docup (A) vs Koniu (J)

Post by koniu »

I made some research.
Fastest BB in allies navy is able to do 6 hexes in phase(12 in day) so if he have BB in this TF`s only north TF will reach PM an it will be his max range.

I am sending 3 PB TF`s south to intercept enemy and slow him down. 3xBB, 3xCA, 2xCL and 15xDD will protect landing.

If Docup have only CA`s in that TF`s they are able to sail 18 hexes in day. But agains CA`s BB`s have huge advantage

In both cases if they use full speed they will burn lots of fuel


There is another possibility. After sinking two of US BB Docup will try to hide fleet in port under CAP or he will flee east and tray to run
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