Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
seems ok now ... THANKS!!!
[&o][&o][&o]
[&o][&o][&o]
Pax
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
It's good now. [&o]
Michael..you are mad..certifiably mad...but we love your madness. [:D]
Michael..you are mad..certifiably mad...but we love your madness. [:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
NOW EVERYTHING WORKS! THANKS!ORIGINAL: michaelm
Torpedo can be used in a port attack, but can be replaced by 800kg randomly. That is how it is normally without filters.
For the profiling, the randomness wasn't present. Is now (1118d) though.
Also made allowance for someone giving torpedo a Port Attack filter just to be safe.
One more question - what determines if plane will attack ship in port, or port, or even city (all sets for port attack)?
I was wondering if the check is made after determining plane bomb type (as port/city is always made with bomb, never with torpedo), or bombload is changed the moment plane aim for something else. The problem is interesting, because in the absence of torpedo, plane should better use SAP bomb for ship attack, but GP for port/city. Will anything change if there are "alt device" in bomb device section?
- LargeSlowTarget
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
ORIGINAL: michaelm
Didn't see that request for patch 6[&:]. Too much data.[:o]ORIGINAL: LargeSlowTarget
ORIGINAL: michaelm
Update 1118d
Added In port and TF filters to forming new TFs
Finally [;)] - see fb.asp?m=2867814
No worries - your "housekeeping" is MUCH appreciated! [:)]
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
ORIGINAL: michaelm
Fixed in 1118e. Creating in base not opening the correct TF. Forming from another TF should work.ORIGINAL: Chris H
Interface problem when forming TF. Everytime I form a new TF and click done it selects some other TF in the base or if no TF, selects the base. Because of this I've sending AMc out on air/surface/bombard is not a good idea.
I've installed 1118e and it's still not working all the time. See attached and form a Japanese surface TF in Babeldaob.
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- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Okay. It works from 'Anchored ships' screen but not the Base screen. Could have sworn that I fixed both.
Quick check and I'll update.
[edit]
Darn! I forgot to change it.
I update the installer here for now. This is a minor screen fix. I want to wait a few days in case anything else comes up before updating the main installer post.
Quick check and I'll update.
[edit]
Darn! I forgot to change it.
I update the installer here for now. This is a minor screen fix. I want to wait a few days in case anything else comes up before updating the main installer post.
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Michael
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
ORIGINAL: michaelm
Okay. It works from 'Anchored ships' screen but not the Base screen. Could have sworn that I fixed both.
Quick check and I'll update.
[edit]
Darn! I forgot to change it.
I update the installer here for now. This is a minor screen fix. I want to wait a few days in case anything else comes up before updating the main installer post.
OK, I can wait.
RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Thanks for fixing this. It was annoying, but a minor glitch in the context of all the fantastic work you've done on this game.
Thanks for everything!
Thanks for everything!
RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Michael just to get it straight that 1118e fixes the following problem. I downloaded file from post #1 on Sun & it said 1118e but version didn't seem to change when I loaded savegame - still said 1118 on desktop icon as well as in game & didn't come up w/ the popup saying game was saved under a previous version????
Problem - I form a TF from the base screen in Dutch Harbor & set it's destination & then I form a TF in Pearl the same way & it seems to go back to the first TF instead of the one in Pearl when I open the one in PH to give it it's destination so if I'm not paying close attention to what TF I'm actually in, I give the wrong destination to the wrong TF.
Problem - I form a TF from the base screen in Dutch Harbor & set it's destination & then I form a TF in Pearl the same way & it seems to go back to the first TF instead of the one in Pearl when I open the one in PH to give it it's destination so if I'm not paying close attention to what TF I'm actually in, I give the wrong destination to the wrong TF.
RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Michael
I just upgraded to the latest patch and have a question for you re the new AV support arrangements. At my largest airfield, I have 763 aircraft and 680 AV support. It is a level 9. The support required shows 762 and is in red. The airport next door is level 8 and has 43 fighters with AV support of 251. It also shows AV support required as 43. I thought level 8 and 9 airfields got a 2 points in support for every 1 AV support present effect on the AV required. Is that not the case?
Regards
Andrew
I just upgraded to the latest patch and have a question for you re the new AV support arrangements. At my largest airfield, I have 763 aircraft and 680 AV support. It is a level 9. The support required shows 762 and is in red. The airport next door is level 8 and has 43 fighters with AV support of 251. It also shows AV support required as 43. I thought level 8 and 9 airfields got a 2 points in support for every 1 AV support present effect on the AV required. Is that not the case?
Regards
Andrew
RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
To partly answer my own question....I actually only have 340 AV support at the field it seems so the 680 shown is in fact double what I have. The level 8 field next door though only has 250 AV support and shows 250 with 43 required. Seems odd they are different.Do level 8's get the same benefit?
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
yes, af greater than 7.ORIGINAL: aoffen
To partly answer my own question....I actually only have 340 AV support at the field it seems so the 680 shown is in fact double what I have. The level 8 field next door though only has 250 AV support and shows 250 with 43 required. Seems odd they are different.Do level 8's get the same benefit?
Michael
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Check the version and date on the main screen against post #2. I had a problem uploading the installer and had to do it again.ORIGINAL: jcjordan
Michael just to get it straight that 1118e fixes the following problem. I downloaded file from post #1 on Sun & it said 1118e but version didn't seem to change when I loaded savegame - still said 1118 on desktop icon as well as in game & didn't come up w/ the popup saying game was saved under a previous version????
Problem - I form a TF from the base screen in Dutch Harbor & set it's destination & then I form a TF in Pearl the same way & it seems to go back to the first TF instead of the one in Pearl when I open the one in PH to give it it's destination so if I'm not paying close attention to what TF I'm actually in, I give the wrong destination to the wrong TF.
There is another installer with a fix to creating TFs in base that hasn't been released yet. It is attached to a post a couple before this (#166).
The main installer will be updated later after I check out a few saves of other possible issues.
Michael
RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Seems like the descriptor in the Base screen doesn't show the effect at level 8 airfields or is that my imagination?
RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Michael
It looks like the mouseover for ships in the task force screen are no longer working in 1118e anf 1118f. The mouseover use to give info like asw, speed and other helpful info for making a selection.
Thanks,
KHawk
It looks like the mouseover for ships in the task force screen are no longer working in 1118e anf 1118f. The mouseover use to give info like asw, speed and other helpful info for making a selection.
Thanks,
KHawk
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Attach a save and i'll have a lookORIGINAL: aoffen
Seems like the descriptor in the Base screen doesn't show the effect at level 8 airfields or is that my imagination?
Michael
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
Have you click on 'Mouseover On' button??ORIGINAL: KHawk
Michael
It looks like the mouseover for ships in the task force screen are no longer working in 1118e anf 1118f. The mouseover use to give info like asw, speed and other helpful info for making a selection.
Thanks,
KHawk
Michael
RE: Patch 07 - Unofficial Public Beta - 1118 updated 03 October 2012
My fault.
New game on a new install.
Thanks for all your support.
KHawk
New game on a new install.
Thanks for all your support.
KHawk
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 07 October 2012
6 key (show patrol areas) intermittantly stops working.
Don't know if this is my machine or game problem. Anybody else seen this?
Don't know if this is my machine or game problem. Anybody else seen this?
RE: Patch 07 - Unofficial Public Beta - 1118 updated 07 October 2012
Not so far.ORIGINAL: Chris H
6 key (show patrol areas) intermittantly stops working.
Don't know if this is my machine or game problem. Anybody else seen this?
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