The Wish List
Moderator: MOD_Flashpoint
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: The Wish List
Hexagon,
Take your scenario building issues to the Scenario School. That's what it's for. This thread is for things you guys want to see added to, or changed in the game.
Thanks.
Good Hunting.
MR
Take your scenario building issues to the Scenario School. That's what it's for. This thread is for things you guys want to see added to, or changed in the game.
Thanks.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: The Wish List
Well, both are things i want see, a way to fix units not only until enemy appear, fix them a certain time (to prevent have fixed forever some units) and a way to give alternative arriving positions for reinforcements... you set this things in scen editor but are features.
RE: The Wish List
Ummm how about a pause option in the turn resolution??? with the actual "Tactical ops centre diary" is hard follow the battle, maybe here improve diary to is interesting, add some colour in the diary, i think red text when there is a casualty, blue for arty attacks... and maybe something to separate the messages by "turns", i refer if a turn has 20 minutes appear in diary something like
--------------1340 1st NATO turn----------------
13:41 X unit claims 1 T-64B in hex 1287
13:42 New Order: Y unit - screen in 1258
13:43 arty unit - suppression fire (1x) in hex 2122
to made more easy know in what moment of battle you are.
--------------1340 1st NATO turn----------------
13:41 X unit claims 1 T-64B in hex 1287
13:42 New Order: Y unit - screen in 1258
13:43 arty unit - suppression fire (1x) in hex 2122
to made more easy know in what moment of battle you are.
- CapnDarwin
- Posts: 9550
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: The Wish List
There are a couple suggestions for colors and more in-depth info in the diary in the features wish list. We will be working on getting those items we can fairly easily code into the game as we do updates. We are working more on the roadmap for future updates and once we have a more detailed plan we will let you guys know.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: The Wish List
Thanks, i miss this... and about a pause option... is possible??? sometimes stop action and read the diary is interesting.
-
- Posts: 466
- Joined: Sat Aug 02, 2003 5:37 am
RE: The Wish List
A Pause option would be desirable. Also, the ability to write the combat log/tactical diary to a file, perhaps with even more detail. The ability to display it more than a few lines at a time as well. Hell, make it fully interactive, so when it says a unit at hex XXXX is fired on, you can click on the XXXX and the map will center there. Stuff like that to make the information delivery in the game more fluid and useful. There is a lot of stuff going on, really, but sometimes the UI and display structure of the game doesn't make it easy to follow as well as it could.
- CapnDarwin
- Posts: 9550
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: The Wish List
You can already drag the splitter between the map and diary/subunits display and make it bigger. The game can be paused by the start/pause button at the top of the info panels. Color and more details may be easy to address in the near future. I'm not sure that hyperlinks are possible from the diary. I will check with Rob. A few people have also mentioned printing various items out. We'll have to look at that too down the road.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: The Wish List
Let each scenario in the campaigns have their own briefings.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
-
- Posts: 466
- Joined: Sat Aug 02, 2003 5:37 am
RE: The Wish List
ORIGINAL: Capn Darwin
You can already drag the splitter between the map and diary/subunits display and make it bigger. The game can be paused by the start/pause button at the top of the info panels. Color and more details may be easy to address in the near future. I'm not sure that hyperlinks are possible from the diary. I will check with Rob. A few people have also mentioned printing various items out. We'll have to look at that too down the road.
Cool; thanks for the clarifications.
RE: The Wish List
Ummm them you can stop with the start buttom... well, i need try it but i think add this option to a hotkey is good, you can define with what keyboard key you can stop battle, in my case when this feature is avaliable i try use space maybe is a habit i have from see videos in the PC.
EDIT: great, i test it and space works to stop action [&o]
EDIT: great, i test it and space works to stop action [&o]
RE: The Wish List
'Ghost spotted units' - when you get a message that a HQ is located at grid 3215 or counterbattery fire on grid 2157 as well as recon spotted unit but lose LOS due to recon unit pulling back,
Would be nice to see a ghost marker (e.g. suspected HQ location via direction finding, or suspected arty location or 3x M1A1 tanks spotted here) along with time of spotting, would appear for the duration of the planning session but then disappear when you 'resolve' the current orders session.
Would be nice to see a ghost marker (e.g. suspected HQ location via direction finding, or suspected arty location or 3x M1A1 tanks spotted here) along with time of spotting, would appear for the duration of the planning session but then disappear when you 'resolve' the current orders session.
AUCTO SPLENDORE RESURGO
RE: The Wish List
A bonus (maybe in reduced waiting time) when Arty is given Direct Support orders to their own HQ units. In the game, this encourages the reality that artillery units usually support their own formation and it recreates that faster call-for-fire and approval process for organic units.
RE: The Wish List
Thought i add wish list from FPG. Even though the system works well as is, I would like more tactical control to the units
CURRENT MOVEMENT DOCTRINE:
Do not allow enemy to come closer than x meters – This will tell the unit to keep the enemy at arm’s length, at a minimum distance as specified by you under Distance x meters is ____. The distance can be from 0 to 5000 meters in 500 meter increments.
Close to x meters and maintain distance[/b] – This will tell the unit to approach the enemy and remain at the distance as specified by you under Distance x meters is ____. The distance can be from 0 to 5000 meters in 500 meter increments.
CURRENT FIRE DOCTRINE:[/b]
Return fire if fired upon – This tells the unit to only fire on an enemy unit if they are in turn fired on first. If your unit is not spotted by the enemy, firing on them is a really quick way to get noticed. This command will make sure your unit does not give itself away unless forced to defend itself through enemy fire. The distance can be from 0 to 5000 meters in 500 meter increments.
Hold fire if fired upon – This tells the unit to not return fire under any circumstances. The distance can be from 0 to 5000 meters in 500 meter increments.
Open fire if enemy within x meters[/b] – This tells the unit to fire on an enemy unit if it falls within the range specified. If you do not want a unit to fire, reduce the range to 0 meters. The distance can be from 0 to 5000 meters in 500 meter increments.
Also, can the Tac OPS diary be color coded to show hits taken (red), enemy hits (grn),misc (blk), etc.
cheers
CURRENT MOVEMENT DOCTRINE:
Do not allow enemy to come closer than x meters – This will tell the unit to keep the enemy at arm’s length, at a minimum distance as specified by you under Distance x meters is ____. The distance can be from 0 to 5000 meters in 500 meter increments.
Close to x meters and maintain distance[/b] – This will tell the unit to approach the enemy and remain at the distance as specified by you under Distance x meters is ____. The distance can be from 0 to 5000 meters in 500 meter increments.
CURRENT FIRE DOCTRINE:[/b]
Return fire if fired upon – This tells the unit to only fire on an enemy unit if they are in turn fired on first. If your unit is not spotted by the enemy, firing on them is a really quick way to get noticed. This command will make sure your unit does not give itself away unless forced to defend itself through enemy fire. The distance can be from 0 to 5000 meters in 500 meter increments.
Hold fire if fired upon – This tells the unit to not return fire under any circumstances. The distance can be from 0 to 5000 meters in 500 meter increments.
Open fire if enemy within x meters[/b] – This tells the unit to fire on an enemy unit if it falls within the range specified. If you do not want a unit to fire, reduce the range to 0 meters. The distance can be from 0 to 5000 meters in 500 meter increments.
Also, can the Tac OPS diary be color coded to show hits taken (red), enemy hits (grn),misc (blk), etc.
cheers
RE: The Wish List
There is a current system for a unit to keep it's distance..but we can't change it. So the code is there.
RE: The Wish List
ORIGINAL: tombo
Also, can the Tac OPS diary be color coded to show hits taken (red), enemy hits (grn),misc (blk), etc.
cheers
I like this idea a lot. I think the designers could do a lot to help make the Tac Ops diary more useful, including unlocking it and letting me place it as a vertical window on the left side of the map or even completely taking the window off so I can put it on a second monitor.
As of now, the diary at the bottom takes too much eye movement when there's shooting and moving and flashing and all on the map. I think that color-coded entries would help.
- CapnDarwin
- Posts: 9550
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: The Wish List
Unlocking the diary/SU window would take some work to "unlock" but I've had similar thoughts. Color coding is a possibility down the road and would more than likely get rolled up with improved information type requests. Just to be honest, there are many other items in front of this but we have it on the list.
As for a FPG style SOP, with the new AI code I can see some additional SOP functionality down the road with the more dynamic waypoint/orders system, but I doubt it will be to that exact a level. We do want to have better ambush/hold fire logic and also withdrawal mechanics. There will be changes here in the future for sure.
As for a FPG style SOP, with the new AI code I can see some additional SOP functionality down the road with the more dynamic waypoint/orders system, but I doubt it will be to that exact a level. We do want to have better ambush/hold fire logic and also withdrawal mechanics. There will be changes here in the future for sure.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: The Wish List
I've got some Scenario Editor wishes:
Bulk rename/parameters facilty - this could look similar to the kills table in the TOC, with a unit's name and every parameter shown in tabular form. Have every cell editable so we don't have to keep clicking every unit just to change name or view it's stats.
Move around units in stacks- currently you can't, you have to select every unit singly to place them.
Bulk rename/parameters facilty - this could look similar to the kills table in the TOC, with a unit's name and every parameter shown in tabular form. Have every cell editable so we don't have to keep clicking every unit just to change name or view it's stats.
Move around units in stacks- currently you can't, you have to select every unit singly to place them.
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
RE: The Wish List
The ability for heavy arty (155mm or bigger) plus aircraft (1000lb or larger) to blow up bridges, would need a limit of number of strikes similar to ICM/mine give players some ability cut of forces or further delay river crossing assaults but not to constantly have the capability
AUCTO SPLENDORE RESURGO
- Jo van der Pluym
- Posts: 985
- Joined: Sat Oct 28, 2000 8:00 am
- Location: Heerlen, Netherlands
RE: The Wish List
ORIGINAL: Mad Russian
7) More Nations (Obviously) and more units like Russian Para's (Parachute operations) and special forces and Winter warfare.
To have more nations on one side in scenario/campaign. Example: A British Airmobile Batallion must assault and hold it to relieved by a reinforced German/Dutch Panzer Brigade
Greetings from the Netherlands
Jo van der Pluym
Crazy
Dutch
It's better to be a Fool on this Crazy World
Jo van der Pluym
Crazy

It's better to be a Fool on this Crazy World
- CapnDarwin
- Posts: 9550
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: The Wish List
Getting more forces per side is up on our list along with "neutral" units like civis.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD