Graphics Help

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WarHunter
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RE: Graphics Help

Post by WarHunter »

ORIGINAL: AxelNL

I see. The 6 on the right are the previous ones.
So we have the 3 on the left which are the new versions, with an orange colour which is the middle of the previous top left and centre. I like that choice for orange.

The three new ones on the left are outlined in black, dark green and the light green of the old top left. For us to comment on.

I think the black is too dull for a CW nation. But that luckely that was only for comparison to the new dark green next to it. That is indeed much nicer for the eyes. The lower one has the same light green as the old top left.

My opinion is that the light green is a bit too light, and the dark green could be a tad lighter.

Conclusion: I think the orange colour is now OK. The green could have a bit more work. Although I would not mind the dark green chosen already.

All correct.

Left bottom has shades of green and orange in between the top left of the original six. Added the Black outlined and darker green for comparison.

I'll get a screen of the counter mix up so everyone can see how it looks completed. That will be the best way to compare everything together. I'll add the bottom left as the Indian colors for now.
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Anonymous

RE: Graphics Help

Post by Anonymous »

Top left is easiest for my eyes.
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WarHunter
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RE: Graphics Help

Post by WarHunter »

Latest changes to color mix Khaki for CW.
Your thoughts.


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“We never felt like we were losing until we were actually dead.”
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Orm
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RE: Graphics Help

Post by Orm »

ORIGINAL: WarHunter

ORIGINAL: AxelNL

I see. The 6 on the right are the previous ones.
So we have the 3 on the left which are the new versions, with an orange colour which is the middle of the previous top left and centre. I like that choice for orange.

The three new ones on the left are outlined in black, dark green and the light green of the old top left. For us to comment on.

I think the black is too dull for a CW nation. But that luckely that was only for comparison to the new dark green next to it. That is indeed much nicer for the eyes. The lower one has the same light green as the old top left.

My opinion is that the light green is a bit too light, and the dark green could be a tad lighter.

Conclusion: I think the orange colour is now OK. The green could have a bit more work. Although I would not mind the dark green chosen already.

All correct.

Left bottom has shades of green and orange in between the top left of the original six. Added the Black outlined and darker green for comparison.

I'll get a screen of the counter mix up so everyone can see how it looks completed. That will be the best way to compare everything together. I'll add the bottom left as the Indian colors for now.
I liked the darker green one. It looks spiffy. The previous top left one is also very good.
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A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Graphics Help

Post by Orm »

ORIGINAL: WarHunter

Latest changes to color mix Khaki for CW.
Your thoughts.


Image
Can the New Zeeland counters have the "NZL" in another colour than white? To me it does not look so good. Especially in the FTR2 (Corsair) counter at the bottom to the right. I think black would be better if no other colour fits.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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WarHunter
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RE: Graphics Help

Post by WarHunter »

ORIGINAL: Orm
Can the New Zeeland counters have the "NZL" in another colour than white? To me it does not look so good. Especially in the FTR2 (Corsair) counter at the bottom to the right. I think black would be better if no other colour fits.
Orm,
I would love to change the White for NZL. The white on Khaki is not a good fit for most everyone.
Unfortunately whatever code controls the color change to NZL is unknown to me.

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AxelNL
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RE: Graphics Help

Post by AxelNL »

Just a little bit darker green for the indians, and we're there, I would say.
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WarHunter
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RE: Graphics Help

Post by WarHunter »

ORIGINAL: AxelNL

Just a little bit darker green for the indians, and we're there, I would say.
I aim to green.

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AxelNL
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RE: Graphics Help

Post by AxelNL »

Better.
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WarHunter
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RE: Graphics Help

Post by WarHunter »

ORIGINAL: AxelNL

Better.
Only better [&:][&:]


Does that mean move on to phase "public download" soon?
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AxelNL
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RE: Graphics Help

Post by AxelNL »

[8D]
it means I would have gone for a little, little bit darker myself, but am awaiting other opinions. If they are positive I think you should move indeed to the next phase. We should post a mix of the general opinion, not from one.

About the missing changes to the skins. We have had no feedback from the others about those files, and the Australian lead has not answered yet. If he does, we can always add the skins after the public release.
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warspite1
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RE: Graphics Help

Post by warspite1 »

I really like the treatment of the Indian counters.
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Shannon V. OKeets
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RE: Graphics Help

Post by Shannon V. OKeets »

ORIGINAL: AxelNL

[8D]
it means I would have gone for a little, little bit darker myself, but am awaiting other opinions. If they are positive I think you should move indeed to the next phase. We should post a mix of the general opinion, not from one.

About the missing changes to the skins. We have had no feedback from the others about those files, and the Australian lead has not answered yet. If he does, we can always add the skins after the public release.
About the MSKN files, ...

They are not used by the program. You can test this by simply renaming the Skins subdirectory to some other temporary name - the program will still run the same.

My memory is vague about the MSKN files, since I first used them in September 2006, with a second version in December 2007. They were modified in July 2008, and maybe tweaked in December 2009. Most of the changes were to the menus, not the major power background colors.

If I remember correctly, I would need to run a little Delphi utility from Theme Engine to set what the different 'themes' are in the game based on the current files in the Skins folder. Once that is done, every form in the game would use the new set of themes. In other words, it requires recompiling (and linking) the program, which is outside the domain of players.
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paulderynck
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RE: Graphics Help

Post by paulderynck »

I think public download is now a go.
Paul
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