My Historical Global War AAR #3.

Post descriptions of your brilliant successes and unfortunate demises.

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rkr1958
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RE: Historical Global War AAR #2

Post by rkr1958 »

Nov/Dec 1939 Country Economic Reports.

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onkelh
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RE: Historical Global War AAR #2

Post by onkelh »

I just thought of 1 thing you have to remember when you set up Denmark, you can put half the fleet in the Faroes islands, in Island or Greenland.
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rkr1958
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RE: Historical Global War AAR #2

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ORIGINAL: onkelh

I just thought of 1 thing you have to remember when you set up Denmark, you can put half the fleet in the Faroes islands, in Island or Greenland.
Thanks! Coincidentally, I arrived at the same insight last evening when I played the first impulse of the next turn when I placed 5 CPs (i.e., 1/2 the fleet) at Reykuavik, Iceland. This is obvious to me now, but why I never thought of it before and for you make this post now ... how ironic.

Thanks again, and please keep the advice / tips going as I'm sure I will continue to miss other obvious things such as this simple tactic.
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Orm
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RE: Historical Global War AAR #3

Post by Orm »

I am wondering if there was any special reason that made you align Hungary and Bulgaria so early?

If the minors are not needed then I usually wait until 1940 for Hungary and it can be a good idea to even wait for '41 before aligning Bulgaria.

The US entry chits average value are higher in '39 than they are during '40.

For each one of the Minors Germany align USSR reduce one recourse traded to Germany. By aligning them early also reduce the (free) units they have for setup. Bulgaria get one infantry in '40 and a aircraft with pilot in '41. Hungary gets a figter and a pilot in '40. And I really like those pilots since they can be used in German aircraft if the minors aircraft is put in the reserve pool.

----

Do not forget that you play with construction engineers in this game. The German engineers will be to valuable for repairing factories and ports to be risked in combat. A second German engineer is needed as soon as possible.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Historical Global War AAR #2

Post by composer99 »

As far as the partisan goes, you might not recall that resources on coastal hexes can be shipped straight to sea without having to be transferred by rail to a port. Rules text (from §13.6.1) is "Some resources are in coastal hexes that are not ports. You can pick these resources up directly from the coast as if they were at a minor port."

So your partisan has to sit directly on one of the resources in Malaya to block it.
ORIGINAL: rkr1958

Nov/Dec 1939. Malaya. Partisan.

A partisan pops up in Malaya and seizes control of a non-oil resource being shipped to England. The CW replaces the lost non-oil resource with an oil one being shipped and previously saved to England. The CW decides to return to various bases the 8 CPs that were being used to ship the lost resource, which now gives them a reserve of 18 CPs. The CW currently has 93 CPs in use.

In retrospect the partisan would have be better placed in Singapore. It would have been much better protected by the fort and would still deny the non-oil resource the CW. It will be moved there as soon as possible.

P.S. After looking at the situation I think the better place to move the partisan is to Kuala Lumpur where it will deny two non-oil resources to the CW.

P.S.S. What a dummy I am! I moved the partisan thinking that it would exert a ZOC on both resources and, thus deny both to the CW. But the partisan only exerts a ZOC on the hex it occupied. So I moved the partisan to Kuala Lumpur, which disorganized it, and which gave both resources back to the CW.

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rkr1958
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RE: Historical Global War AAR #3

Post by rkr1958 »

ORIGINAL: Orm

I am wondering if there was any special reason that made you align Hungary and Bulgaria so early?

If the minors are not needed then I usually wait until 1940 for Hungary and it can be a good idea to even wait for '41 before aligning Bulgaria.

The US entry chits average value are higher in '39 than they are during '40.

For each one of the Minors Germany align USSR reduce one recourse traded to Germany. By aligning them early also reduce the (free) units they have for setup. Bulgaria get one infantry in '40 and a aircraft with pilot in '41. Hungary gets a figter and a pilot in '40. And I really like those pilots since they can be used in German aircraft if the minors aircraft is put in the reserve pool.
I had no idea. That's one disadvantage learning this game on a computer that enforces the rules versus having to learn all the rules in order to play it with paper and cardboard. I won't make this mistake again.
ORIGINAL: Orm

Do not forget that you play with construction engineers in this game. The German engineers will be to valuable for repairing factories and ports to be risked in combat. A second German engineer is needed as soon as possible.
Thanks!
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rkr1958
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RE: Historical Global War AAR #2

Post by rkr1958 »

ORIGINAL: composer99

As far as the partisan goes, you might not recall that resources on coastal hexes can be shipped straight to sea without having to be transferred by rail to a port. Rules text (from §13.6.1) is "Some resources are in coastal hexes that are not ports. You can pick these resources up directly from the coast as if they were at a minor port."

So your partisan has to sit directly on one of the resources in Malaya to block it.
And another learning moment for me. Thanks!
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RE: Historical Global War AAR #2

Post by Centuur »

I would love to put you into "boot camp". As soon as netplay is functional, if you are up to this, we could go for a game. You the Axis and me as the Allies. Just to make you learn the ropes... [:)]
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rkr1958
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RE: Historical Global War AAR #2

Post by rkr1958 »

ORIGINAL: Centuur

I would love to put you into "boot camp". As soon as netplay is functional, if you are up to this, we could go for a game. You the Axis and me as the Allies. Just to make you learn the ropes... [:)]
Ouch ... that could leave a mark. [:D]
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Finarfïn
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RE: Historical Global War AAR #2

Post by Finarfïn »

Mark of ropes?
Will you play MWIF or fifty shade of.. ?
[:D]

Fin
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rkr1958
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RE: Historical Global War AAR #2

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ORIGINAL: Finarfïn

Mark of ropes?
Will you play MWIF or fifty shade of.. ?
[:D]

Fin
[X(]
Ronnie
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RE: Historical Global War AAR #2

Post by rkr1958 »

Jan/Feb 1940. Axis #1 & Allied #4.

The axis win the first roll and elect to go first. While there was 0% chance of fine weather in the North Temperate (i.e., Western Europe), the Japanese were 100% guaranteed fine weather in the North Monsoon (i.e., southern China).

Axis #1.

1. Germany declares war on Denmark and the US reacts. This time Germany will not try to invade Denmark on the cheap. They have two infantry corps and one armor division on the German border with Denmark and ready to go.

2. CW aligns Denmark. The CW places 5 Danish CPs in Reykjavik, Iceland and the rest of the Danish fleet (2 CAs and 1 CP) in Frederikshavn, Denmark. The 5 CPs in Reykjavik will automatically join the RN next impulse when the CW takes a naval.

3. In the surprise impulse, in addition to capturing the open city of Copenhagen, the Wehrmacht overruns the Danish fleet based in Frederikshavn. The one CP and one of the two CAs based there manage to escape and make their way to the protection of the RN. The second CA is not that lucky. It is destroyed by the overrun.

4. In one of those learning moments for me, as the Germany player, I decide not to invade Belgium but use this impulse to move my "winterized" white print units in place for such an invasion next impulse if the weather permits (i.e., it's snow again). What I was to find out, to my surprise at first, is that German white print units are NOT winterize units.

5. Turning to southern China, the Japanese make a strategic bombing raid on the Chinese city of Chungking. The Japanese bombers have no effect on China's production.

6. The Japanese during land combat do manage to capture the Chinese city, and factory, of Changsha. The USA does NOT react.

Allied #4.

7. RAF strategic bombers (3 units) hit the cities of Berlin and Hamburg. French strategic bombers (1 unit) hit Munich. Only the French raid has any effect and reduces German production by 1 PP.

8. PM Chamberlain sends Adolf a thank you card for the gift of 6 CPs, which adds 6 CPs the RN CP reserve and frees up 6 build points for use elsewhere.

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RE: Historical Global War AAR #2

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Jan/Feb 1940. Axis #7 & Allied #10.

Axis #7.

9. Germany declares war on Belgium. The US does NOT react. Apparently, they're getting tired of this whole war thing anyway.

10. The CW aligns Belgium. The Belgium fighter, a 2-3 territorial and 2 CPs are based in the Belgium Congo. That's two more free CPs for the CW. I think another thank you card is in order. Back to Belgium proper and the impending invasion. The CW player places a 4-3 infantry corps in Antwerp, 5-3 infantry corps in Brussels and and 3-5 cavalry corps in Liege.

11. The Germans took a land so that leaves the Luftwaffe with four air missions, which they use to ground strike all three Belgium corps. The 5-3 corps in Brussels is hit by two strikes. The first ground strike against the 4-3 corps in Antwerp goes well and disorganizes the corps. However, the two against the 5-3 corps in Brussels and the 3-5 corps in Liege all fail. More on the land combat later.

12. In southern China, the Japanese launch a single ground strike on the lone defender of Kweiln, China and MANAGE to disorganize the unit. More on this land combat later.

Allied #10.

13. The allies did nothing this impulse worth reporting.

14. The end of turn roll is a 3 against a 40% chance of the turn ending. So the turn ends.

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RE: Historical Global War AAR #2

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Jan/Feb 1940. Axis #7. Land Combat.

1. It was a rude awakening when the Germans didn't get the benefit of "winterized" units in the combat for Brussels. Instead of +12.2 (i.e., +3 additional for the 3 elite units), the program correctly gave the odds of +9.2. With the CW choosing the assault table, the Germans had a 94% chance of taking the city; i.e., with an unmodified (modified) roll of 5 (14) or higher. However, that left a 6% chance of the attack failing, which while low isn't insignificant and can cause the blood pressure to risk 10 points or so. Additional, a roll of 5, modified to 14, while still taking the city, would result in the loss of 3 units! There's a 4% chance of that. There were three rolls with a cumulative chance of 20% that would result in the loss of 2 units. The result ... the Germans roll a 6, modified to a 15, lose 2 units, capture the city and see the remaining 3 attackers disorganized.

2. The Germans roll well and max the modified roll out at 23 in their attack on Antwerp. The attack on Liege is automatic. So these two cities fall without further loss or disorganization.

3. Now the Japanese in the attack to take Kweilin roll horribly. They roll a 3, modified to a 10, which fails to take the city and results in the loss of one unit.

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RE: Historical Global War AAR #2

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Jan/Feb 1940. Units Destroyed.

Note that the Chinese 3-4 cavalry corps was destroyed by the Japanese on impulse 1 in their attack to take the city (and factory) of Changsha, China.

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RE: Historical Global War AAR #2

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Jan/Feb 1940. China.

In addition to their (Japanese) setback in the south in their attempt to take the city of Kweiln, the Japanese army in the north under the command of Yamamato and Terauchi, are being squeezed by unprecendent cooperation between communist and Nationalist Chinese forces.

And if not for their desire not to irritate the Americans and to stuff the border with German to discourage an invasion, strong Soviet forces led by Zhukov would be cutting their way through Japanese positions in Manchuria. But Stalin is a patience man. He can wait years for this if that is what it takes.

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RE: Historical Global War AAR #2

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Jan/Feb 1940. US Entry Options.

Speaking of the US, they choose a chit for the Japanese entry pool, but still are short of the 13 points required to get the US Congress to pass and embargo on strategic materials to Japan. Apparently their 2 votes shy of the 60 needed to get this bill brought up and passed in the US Senate. I suspect President Roosevelt will get the 2 votes necessary to pass this bill in the next couple of months.

So the US chooses no entry option (again) this turn.

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RE: Historical Global War AAR #2

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Jan/Feb 1940. Partisans.

1. No new partisans, anywhere appear this turn.

2. The CW deploys two militia units to Singapore to deal as soon as possible with that pesky partisan that appeared last turn in Malaya.

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RE: Historical Global War AAR #2

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Jan/Feb 1940. Italy and the Mediterranean Front.

The Italians are still neutral and waiting.

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RE: Historical Global War AAR #2

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Jan/Feb 1940. The Western Front Shortly After War is Declared on Belgium.

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