New version of Bombur mod is out

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: New version of Bombur mod is out

Post by Twotribes »

Stupid change, I play random and want all the functionality.
Favoritism is alive and well here.
User avatar
Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: New version of Bombur mod is out

Post by Ormand »

ORIGINAL: Bombur

v1.40 in the scenario bank. We now have three kinds of roads, with better graphics
Btw: Sorry, Ormand, I used one of your graphics but forgot to give you the credits, it will be fixed next version

I think I can forgive you! Good job!
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: New version of Bombur mod is out

Post by Bombur »

ORIGINAL: Twotribes

Stupid change, I play random and want all the functionality.


Could you elaberate better the reasons for your unhappiness?
Do you want to be able to build railroads, is that?
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: New version of Bombur mod is out

Post by Twotribes »

I want the option to build railroads.Sometimes I pick things like limited railroads or no rail roads for the random game In those cases I want the option to build, alos in some games the rail net is lacking and I want the option to connect areas not connected. Would I play with out the ability to make rail road sure on occasion that could be interesting.
Favoritism is alive and well here.
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: New version of Bombur mod is out

Post by Bombur »

ORIGINAL: Twotribes

I want the option to build railroads.Sometimes I pick things like limited railroads or no rail roads for the random game In those cases I want the option to build, alos in some games the rail net is lacking and I want the option to connect areas not connected. Would I play with out the ability to make rail road sure on occasion that could be interesting.


Ok, but remember you can only build one kind of road. I think the ability to build lots of railroads is unrealistic so I decided to allow only dirt road building. You can go to rulevars and set the kind of road your engineers can build to railroad. It´s rule 32, I believe. Very simple edit.
User avatar
ottogott
Posts: 10
Joined: Tue Oct 11, 2005 5:12 pm

RE: New version of Bombur mod is out

Post by ottogott »

Quick, silly question...how is the base game affected by installing this mod? From what I have read so far, very little... but are any rules altered? How are the graphics different, etc? Maybe I’m missing this info in the scenario bank but I figured I would ask. Thanks in advance.
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: New version of Bombur mod is out

Post by Bombur »

This mod is VERY different from the base game, since you will have custom equipment for each country and production of new SFT´s is set to historical dates (for instance, you will get the KV-1 By Oct-1939). This results in lots of imbalanced, depending on the era you set your game to start. The game also has differents kinds of cities (in random map creation), while combat stats if wildly changed. Nations also change (you have USA/UK/Italy instead of Anglo-Saxon/Arab/Chinese). Each turn has 15 days. The weather system is the same. Factories can produce not only SFT´s but also pp (called R&D) and supplies. However, by installing this mod, you won´t change any aspect of the base game, this mod is only activated when you load it.
Post Reply

Return to “Mods and Scenarios”