T101-T103
I'll spare the details on these turns. My only real interest was taking Berlin before the late game penalty (-100 VP per turn) becomes catastrophic.
But to offset this I wanted to capture as many seconday cities as I could.
Here's the end situations on the main sectors.
3A broke out on T101 and has liberated most of the western Netherlands. As you can see in the corner all this is cut off as I captured Bremen and am using the TF to interdict supplies.
In southern Germany, ended up close to Innsbruck
Even in Italy made some final gains, taking Venice on T102.
T102, 2 British Army and 1 US Army pressing towards Berlin.
And T103, the final bit of action. Due to a massive air supply effort managed to keep up the MP of the British armour so could muster a final attempt to take Berlin.
The last two turns 8AAF has been unit bombing that hex in preparation.
Just in time to salvage a draw- by 3 pts (ahem)
Few charts and tables. The final OOB, have worked fairly hard to keep the Allied formations within their command limits.
Ground losses.
Air losses. My FB losses escalated in the last turns as GS is relatively costly, by T100 I had actually reverted back to mostly using interdiction.
Some idea of what happened as this shows turn losses over the last 10 turns
Sometimes a very useful picture. Press the '8' key and you can see where every command is drawing its supply from (this shows the depot it gets the majority from). In effect while I had some depots up at the front till the rail yards repaired there were too limited. So my cluster of larger depots just east of the Rhine were the primary source of supply.
Good thing the Western Allies have a lot of trucks.
Some comments.
Started this to offer some idea how the strategic airwar interacts with the rest o f the Grand Campaign as I think the feedback loops are not too obvious at first attempts.
Basically:
1) pay attention to the VP targets
2) taking out German AFV and truck production is worthwhile, especially if you match this with hitting rail yards (depots with damaged rail yards are less effective and less rail capacit makes it harder to use the rail lines effectively)
3) ignore fighter production
4) as, make the Luftwaffe fight. Even in 1943, you can use Fighter Command to generate an AS that will catch them. If you are trading losses you are winning.
5) Don't push the strategic bombers too hard early on, keeping the bombing going is better than sudden surges as you have to stand down formations due to low morale and fatigue
These tables are a bit misleading as I tend to swap planes around (and a lot of FC shifts over to bombers by the end of 1943) but my Polish pilots clearly went looking for revenge
But the stand out fighter is P51B/D. Once they appear, its really hard for the Luftwaffe as there is almost nowhere in Western Germany that is safe.
One thing I'd forgotten is that fuel tanks don't just increase the range (ie the obvious visual feedback) but also mileage, in other words the ability to return to the same targets many times. So a plane with no fuel tanks may have a heavier bomb load but may drop less bombs in the week due to making less missions.
For the tactical aircraft, unless you have really good reasons not to, I'd say put about 70% of your FB on GA-interdiction and 30% on GS. 2-engined bombers are very good for hitting railyards and airfields and useful in the GA-unit role.
I like to do manual upgrades as its a bit of micro-management I like. I also don't want to see my best formations flying second rate planes.
One thing I worked out in this game is it very easy to overlook the Mosquito in a FB role. I've tended to use the Hurricanes to supplement the Typhoons but now think this is a mistake. The Mosquitos have long range (so can stay in the UK in 1944 for example), the loadout is as good as the Hurricane and they are more robust.
With hindsight, I'm not sure it was worthwhile putting so much effort into Italy. I think the VP efficient model is to take Rome and find a defensive line and strip out almost all your offensive formations.
Final comment – I do think this is a great game for vs the AI with the allies. Yes the AI makes mistakes but on challenging it provides a decent opponent.