Turn 25
Italian Front:
CP struck first here.. The one negative in jumping the gun is the loss of Bulgaria's march to war. The positive is that CP can strike before Italian units can upgrade and receive ally support (French and English units by RR). Most players have units ready at the Italian border ready to deploy in Italy. In preparation to capture Venice did a triple air-strike softening up the defenders, then marched up the infantry to kill off all that remained and let a garrison from north of Trieste capture the city, that's the end of phase one. Phase two was the air strike and artillery barrage on the Italian garrison blocking the path to Milan followed up with infantry attacks pushing the Italians back and eliminating them. Immediately there after Placed fresh units at Trento and Trieste from the production queue. What I felt was a pure stroke of luck was the German garrison landing and capturing Toulon...!!![&o]

It just happen to work out that way deviating from my original plan (hopeful capture of Corsica). Upgraded the garrison immediately and pray it holds out for as long as possible at half supply. I do not know if there are any Entente units at Nice, however I do know the 2 French garrisons present did come from somewhere and only 1 of them could use rail. Blocking this rail-line prevents intra-front exchange of Entente units, especially what I am concerned with is English infantry ect. getting to Italy slowing CP progress down.

German boots on the ground is the garrison that moved from Trento to northern Italy. Because of this over-all offensive the Italians cannot produce any reinforcements for at least 2 turns and at best garrisons and as of now have not qualified for any general to spawn. If I had waited for the Italians to DOW, likely this front would already be at a stalemate.[:(]
