Icarus Mod, Version 6 in Preliminary Release

Morsey
Posts: 68
Joined: Mon Dec 14, 2015 7:13 pm
Location: Costa Rica

Re: Icarus Mod, Version 6 in Preliminary Release

Post by Morsey »

So I guess that means you would have to restart any games you are playing in multiplayer format, then?
mdsmall
Posts: 845
Joined: Tue Apr 28, 2020 11:36 am
Location: Vancouver, BC

Re: Icarus Mod, Version 6 in Preliminary Release

Post by mdsmall »

Morsey wrote: Sat Aug 09, 2025 11:02 am So I guess that means you would have to restart any games you are playing in multiplayer format, then?
Yes - I apologize for that.

If you want to keep playing an existing game of Version 6.8 which you began before yesterday's update here is what to look out for. After Serbia surrenders, the offset scripts in this version of the mod will continue to deduct the equivalent number of NM points from Austria-Hungary for the captured Serbian resources, without gaining NM points every turn for those resources. (It turns out that the game engine does not award NM points for captured resources after a major power surrenders). This means that AH will be losing an extra 212 NM points a turn until Serbia is liberated. Also, due to a different glitch, once Serbia surrenders, Russia no longer pays an offset for any Ottoman resources it has captured and it gets the NM value of those resources every turn. You could avoid both of these effects as the CP side by reducing Serbia to its last capital, but not pushing it into surrender. Hope this helps!

Michael
Morsey
Posts: 68
Joined: Mon Dec 14, 2015 7:13 pm
Location: Costa Rica

Re: Icarus Mod, Version 6 in Preliminary Release

Post by Morsey »

No worries, Michael. I just wanted to make sure if we had to start over.
Post Reply

Return to “MODS and Scenarios”