ORIGINAL: Mr.Frag
Perhaps they should just go the online game route. You pay $20 for the game, then $10 a month for the right to run the game. Throw in the first month free, but after that you need to keep coming back and paying more forever!
Lets see, that would bring the price up to (12 months x 5 years x $10) - $10 (free month) + initial $20.
Hey it's cheap! only $610! [:D]
Other saving grace ... no piracy at all. You swipe a copy, it busts whoever donated it and dies after 30 days.
This server idea, is a pretty good one, actually. Some of you may remember a massive-multiplayer, turn based war/conquest game game that a group named WolfPack did a while back called "Empire". Pretty cheesy little game but the model was a nice one, kind of takeoff from the EverQuest thing. They used a series of servers and had lots of downloadable "clients". It was an open source game. At first it was a text only game, but eventually one could get GUI clients for Windows.
Of course, for a game like this it would have to have a completely rewritten data handling system, probably an SQL based one, and a pretty sophisticated comm layer coded with modern compression techniques. But it would be vastly superior to PBEM games and you could have 30 day freebie logons with limited, free, downloadable GUI clients or hell, just make the whole Client side a HTML/Javascript or a Java app so it runs anywhere someone has access to a browser/JVM.... Then have a nominal $7-10 per month subscription rate.....