ORIGINAL: Fidel_Helms
It's getting down into semantics, but the behavior of high proficiency units is counterintuitive at best. They cause early turn ending because they resolutely press on no matter what, eating up multiple rounds of combat despite their loss settings. Even absent early turn ending, I would consider this flawed. The best troops are those which you have the finest amount of control over. In TOAW, you have little more control over a 95% unit in combat than you would have over a 10% unit. It's for this reason that I consider 75-85% or so to be "true 100". These units can be made to break off an attack after one round or persist for several rounds. They are paradoxically far more flexible and useful than 100% units.
Fidel this is among the best posts I have seen in this thread so far (besides Capitaine's and my own posts that is [:D]).
But, what you posted here is something fundamentally different than what Colin asked for.
First, you need to attack with high prof units using "low casualty" setting or whatever it's called (one dot, I haven't played TOAW for some time now).
Secondly, I agree with you in that I'd love to see better control over "persistency" of attacks, perhaps having 5-dot system instead of 3-dot, and would like to see units following those orders more strictly. You'll still have turns ending quickly sometimes (depending on die roll), but high prof units would follow your orders to a letter, stopping their attack when ordered (more or less). That, IMO, would be welcome improvement.
O.


