ORIGINAL: Tristanjohn
ORIGINAL: Mike Scholl
Couldn't agree more John. Over half of all aircraft losses in the Pacific War were non-combat. That's on both sides. On average, about 10% of the aircraft in the theatre were lost to operational causes PER MONTH! The game doesn't begin to reflect this.
Of course it doesn't reflect it. It doesn't try to reflect it. And how hard would that be to change? What it would take? Ten minutes to open the file and alter the OP losses percentage or whatever it is? Then close the file and save it and pack it up with the next patch? It wouldn't even require testing. A simple glance at any number of game totals of total sorties of all kinds versus OP losses juxtaposed with published OP losses based on total sorties of all kinds would tell the person doing the fix what the new ballpark "percentage" ought to be vis-a-vis whatever he finds in the code. So what? I'm understating the time it would require? Okay, then, let's say half an hour or even a full hour (tops) instead of ten minutes?
There's so much that could be done so easily to fix so many of this game system's worst problems (not all of them, but we could certainly make a serious dent) . . . if only there were the will. [8|]
Could it be that you underestimate balancing issues? You know this is a _GAME_ and not real world or real history. Making everything historically accurate would probably lead to a bad game experience, as we - the players - dont have the historical point of view. It is basically our hindsight that makes it impossible to base a game on purely historically data and routines. Thats why our PC-wars with all the fluffy bits and bytes are not comparable strategywise and operationwise to what happened in reality (and I'm not even talking about pain and death here).
My point is, this is a game and the manufacturer of this game is responsible to provide a good gaming experience. I appreciate if this experience feels as historic as possible and I agree that there are many items were 2by3 or matrix could have done better (maybe far better), but its never a task of 10 mins, 30mins or an hour as you wrote to change an issue on a complex game like this without seriously affecting game balancing. So please Tristanjohn stop ranting and 2by3/matrix please keep improving the game with patches based on the input of the userbase.






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