JM's TOAW III mod
Moderators: JAMiAM, ralphtricky
RE: JM's TOAW III mod
You must manually edit the file "Opart 3 Fonts.ini" (you find it in the main directory of TOAW III), colors are in html codes, below there's mine:
[Colors]
Background=0x708090
Gold=0xB0C4DE
Red=0xFF0000
Silver=0xFAFAD2
[DocumentFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=9
Font=Arial Rounded MT Bold
[MediumFont]
windowsFont=Y
Outline=Y
Background=Y
Spacing=1
Weight=400
Size=8
Font=Arial Rounded MT Bold
[SmallFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=1
Weight=200
Size=7
Font=Arial Rounded MT Bold
[ObjectiveFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=10
Font=Arial Rounded MT Bold
[Colors]
Background=0x708090
Gold=0xB0C4DE
Red=0xFF0000
Silver=0xFAFAD2
[DocumentFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=9
Font=Arial Rounded MT Bold
[MediumFont]
windowsFont=Y
Outline=Y
Background=Y
Spacing=1
Weight=400
Size=8
Font=Arial Rounded MT Bold
[SmallFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=1
Weight=200
Size=7
Font=Arial Rounded MT Bold
[ObjectiveFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=10
Font=Arial Rounded MT Bold
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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RE: JM's TOAW III mod
Thanks JMass. So should I copy and paste this? I'll back up my other settings first I guess.
RE: JM's TOAW III mod
You can experiment with it
These are my settings
These are my settings
[font="courier new"]
[Colors]
Background=0x000000
Gold=0xffd700
Red=0xFF0000
Silver=0xffffff
[DocumentFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=10
Font=Arial Rounded MT Bold
[MediumFont]
windowsFont=Y
Outline=Y
Background=Y
Spacing=1
Weight=400
Size=8
Font=Arial Rounded MT Bold
[SmallFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=1
Weight=200
Size=7
Font=Arial Rounded MT Bold
[ObjectiveFont]
Font=Arial
windowsFont=Y
Outline=Y
Background=Y
Spacing=0
Weight=400
Size=12
[/font]
The TOAW Redux Dude
RE: JM's TOAW III mod
ORIGINAL: macgregor
Thanks JMass. So should I copy and paste this? I'll back up my other settings first I guess.
Back up Opart 3 Fonts.ini
Then copy and paste the settings in notepad and save as Opart 3 Fonts.ini
The TOAW Redux Dude
RE: JM's TOAW III mod
Thanks guys. Very interesting stuff! They both look good. How might I make the fonts bigger? (my eyes...not too good) There are more than one line for size.
It looks great! [&o][&o] I raised all the size numbers by 2-it did the trick.
It looks great! [&o][&o] I raised all the size numbers by 2-it did the trick.
RE: JM's TOAW III mod
I really like this mod, but the unit panel doesn't show the 3d icon or the terrain info/ icon. The unit panel just shows the 2d icon over blacked out back ground and the other numerical values. Is there any way to change this to the defalt unit panel ( with 3d icon and hex terrain view)with the JM MOD?
RE: JM's TOAW III mod
ORIGINAL: Skoop CRP
I really like this mod, but the unit panel doesn't show the 3d icon or the terrain info/ icon. The unit panel just shows the 2d icon over blacked out back ground and the other numerical values. Is there any way to change this to the defalt unit panel ( with 3d icon and hex terrain view)with the JM MOD?
The unit panel should show the 3d icon,(there was a bug in a earlier version correct here :fb.asp?m=1447841 ).
To have the hex terrain view you must delete all the files in AltGraphics with prefix Bk_.
The solution was here:
fb.asp?m=1419630
fb.asp?m=1420412

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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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eastwindrain
- Posts: 248
- Joined: Tue Nov 29, 2005 8:27 pm
RE: JM's TOAW III mod
I'm really pleased with this terrain mod, excellent work, but I have the same problem as encountered by others.
The Unit Panel background is BLACK, followed instruction to download the bk_fix.zip but all the links are now dead.
Could someone please help me out by posting another link or if possible send a email with attached files !!!.
Thanks is advance as this mod makes the gaming experience so much more enjoyable.
The Unit Panel background is BLACK, followed instruction to download the bk_fix.zip but all the links are now dead.
Could someone please help me out by posting another link or if possible send a email with attached files !!!.
Thanks is advance as this mod makes the gaming experience so much more enjoyable.
RE: JM's TOAW III mod
ORIGINAL: Lowlander
I have the same problem as encountered by others. The Unit Panel background is BLACK,
To have the terrain background behind the selected unit you must delete all the files in AltGraphics with prefix Bk_.
followed instruction to download the bk_fix.zip but all the links are now dead.
It resolved one bug where 3d figures were hidden in some terrain but the last version of my mod has no problem, you can download it from this link: http://files.filefront.com/jm+mod+toaw3 ... einfo.html
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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eastwindrain
- Posts: 248
- Joined: Tue Nov 29, 2005 8:27 pm
RE: JM's TOAW III mod
Thanks again for taking the time to post this latest version, so much better that it should be included in the next patch.
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eastwindrain
- Posts: 248
- Joined: Tue Nov 29, 2005 8:27 pm
RE: JM's TOAW III mod
Still had problems with the black background in the unit panel, but discovered that this only happens when Maximum text is selected, no problems with Standard or Highlight text selection options, thanks again as I'm really enjoying the upgrade.
RE: JM's TOAW III mod
As the "Opart 3 Fonts.ini" was already mentioned I would like to know if anyone can explain what does what in this ini file.
Some are obvious but others make me scratch my head as I never toyed around with any fonts.
Where do those settings work?
[DocumentFont](Briefing only?)
[MediumFont](?)
[SmallFont](?)
[ObjectiveFont] (Only for vicory points on objectives?)
How can I set a specific color here?
Background=0x000000
Gold=0xffd700
Red=0xFF0000
Silver=0xffffff
What do those settings change?
windowsFont=Y (?)
Outline=N (?)
Background=Y (?)
Spacing=0 (I guess space between letters?)
Weight=400 (?)
Size=10 (This is obvious)
Font=Arial Rounded MT Bold (This is obvious)
Some are obvious but others make me scratch my head as I never toyed around with any fonts.
Where do those settings work?
[DocumentFont](Briefing only?)
[MediumFont](?)
[SmallFont](?)
[ObjectiveFont] (Only for vicory points on objectives?)
How can I set a specific color here?
Background=0x000000
Gold=0xffd700
Red=0xFF0000
Silver=0xffffff
What do those settings change?
windowsFont=Y (?)
Outline=N (?)
Background=Y (?)
Spacing=0 (I guess space between letters?)
Weight=400 (?)
Size=10 (This is obvious)
Font=Arial Rounded MT Bold (This is obvious)
RE: JM's TOAW III mod
ORIGINAL: BigDuke66
How can I set a specific color here?
Background=0x000000
Gold=0xffd700
Red=0xFF0000
Silver=0xffffff
you can get color codes here
http://jdatestamp.sourceforge.net/colors.html
What do those settings change?
windowsFont=Y (?) this is to toggle between the old Bitmap (courier) font and user defined windows fonts
The TOAW Redux Dude
RE: JM's TOAW III mod
Thanks.
Can you tell me where those colors are use?
BTW currently I'm using your settings in the fonts ini and would like to know if I can somehow adjust the position of the black box behind the text when switching to maximum contrast.
It always looks a bit strange because it is displace a bit to the right & down.
Can you tell me where those colors are use?
BTW currently I'm using your settings in the fonts ini and would like to know if I can somehow adjust the position of the black box behind the text when switching to maximum contrast.
It always looks a bit strange because it is displace a bit to the right & down.
RE: JM's TOAW III mod
I am working on a minimal style:


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
[:)]


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
[>:]


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
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- larryfulkerson
- Posts: 42785
- Joined: Sat Apr 16, 2005 9:06 pm
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RE: JM's TOAW III mod
Wow JMass. I like that minimalist style a lot. You've done really great work again. Thanks.
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RE: JM's TOAW III mod
nice mod... with the hex grid it looks like bathroom tiles [:)]
The TOAW Redux Dude
RE: JM's TOAW III mod
Here are the first files, I also created the hexoutline for the maximun zoom level...
http://www.easy-share.com/1908781182/jm ... 1_toaw.zip

http://www.easy-share.com/1908781182/jm ... 1_toaw.zip

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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1


