Here come the Rebels! (Canoe v. Q-Ball)

Post descriptions of your brilliant victories and unfortunate defeats here.

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Canoerebel
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RE: Bid Thee Return

Post by Canoerebel »

Sqz, no offense was taken to your original comments. I knew where you were coming from. And in your last comments, you are probably right about Brad eventually "zoning out" during the India campaign. He said something to that effect in one of his emails.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: Bid Thee Return

Post by SqzMyLemon »

Thanks Canoerebel,

Sometimes a text message just doesn't convey the spirit of what was intended and has the potential to seem critical instead.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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RE: Bid Thee Return

Post by Chickenboy »

ORIGINAL: SqzMyLemon
I do think though that with the lack of naval engagements that made it easier for Q-Ball to zone out as it were and enjoy switching to WitE so much. Perhaps he just lost the fun factor.
There's something to this if you follow Brad's AAR...
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RE: Bid Thee Return

Post by Canoerebel »

To me, India was a totally enthralling air, sea, and land campaign. It taxed me to the limits of my ability to defend what I had left and to try to anticipate and plan for future events.

That Brad found it a drag came as a complete surprise when he mentioned it in his email. From his perspective, it was a one-dimensional ground campaign, and we all know that AE isn't at it's best in land combat.

This may be indicative of what Brad's problem was in India. He should have seen it as a three-dimensional campaign, using his ships and aircraft more forcefully. Had he done so, he would have gotten the carrier battle he wanted and perhaps the lucious auto victory to boot.

So, witpqs is right - Brad had the means to counter the Allied strategy. For whatever reason - lack of vision, lack of commitment, dearth of supplies, fear of risking the KB - he didn't.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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Canoerebel
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RE: Bid Thee Return

Post by Canoerebel »

11/23/42

Wake Island: The Allied shock attack turns out oddly. The Allied AV is adjusted radically downwards, for some reason, resulting in an attack that falls just short of a 1:1 and fails to touch four forts. But the Japanese take much higher casualties, including a surprising number of squads destroyed:


Ground combat at Wake Island (136,98)
Allied Shock attack
Attacking force 4363 troops, 141 guns, 55 vehicles, Assault Value = 186
Defending force 2428 troops, 62 guns, 2 vehicles, Assault Value = 58
Allied adjusted assault: 36
Japanese adjusted defense: 39

Allied assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
949 casualties reported
Squads: 24 destroyed, 32 disabled
Non Combat: 18 destroyed, 40 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1020 casualties reported
Squads: 1 destroyed, 81 disabled
Non Combat: 2 destroyed, 67 disabled
Engineers: 0 destroyed, 9 disabled
Guns lost 48 (6 destroyed, 42 disabled)

Assaulting units:
23rd Marine Regiment
34th Combat Engineer Regiment
2nd USMC Field Artillery Battalion
7th Marine Defense Battalion

Defending units:
Maizuru 2nd SNLF
47th Naval Guard Unit
Wake Coastal Gun Battalion
37th JNAF AF Unit

What it Means: I'll have to rest my troops for at least two days, which gives Brad time to take out my unprotected supply ships or to reinforce the island, though he doesn't seem inclined to do either. I think Brad has written off Wake, but the longer it holds the better the chance he might change his mind.

Losses: Losses during this amphibious operation have been remarkably light. I lost about ten xAK, which don't matter, and one AP (Zeilin), which does matter. I have about twenty more xAK either at Wake or standing offshoare about five hexes, but at this point no matter what happens, this operation was very inexpensive.

Ojbectives: The operation has met two of its three objectives thus far: (1) Sneak up and "goose" Brad in an area that would add to the appearance that the Allies have serious ideas in CenPac and NoPac; (2) Show that the Allies are now ready to undertake major invasions, so he has to be alert everywhere; and [not yet accomplished] (3) Take Wake, either to use as a base long term or, more likely, so that Brad will put together something major to re-take it, thus affording the Allies to move freely somewhere else (Tarawa being my original objective, but that's currently under review).

Oz: An Aussie armored recon unit has cut the road behind Daly Waters. 300 Allied AV will arrive at Daly tomorrow. I'm not sure Brad has seen what's happening here - this would be an easy area to overlook if he's not giving this his full attention.

India: The Allies will take Viz and Dacca tomorrow. A company of Marine paratroops is setting out from Jaffna, Ceylon, to feel its way towards the town between Trincomalee and Columbo. I've set up recon to fly Colombo tomorrow, but the airfield is very low on supply, so I'm not sure the mission will go.

Brad's Morale: I thought more about yesterday's discussion of Brad's state of mind. I don't think he's completely neglecting the game. He's done plenty of little things to indicate he's giving the game thought and making preparations for the future - like sending 33rd Division to Palembang, beefing up the garrison at Horn Island, and ramping up the air presence in the New Hebrides and New Caledonia. But he's certainly not giving it his full attention, as I think the situation around Daly Waters and at Wake Island suggest. With regard to the latter, he didn't have Wake mined and there hasn't been a single Japanese sub there to pick off cripples, so I think the invasion really caught him by surprise when it probably shouldn't have.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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Cribtop
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RE: Bid Thee Return

Post by Cribtop »

Instead of Tarawa what about capturing an unoccupied, non-atoll island in the Gilberts or the Tutti Fruttis and building up a powerful airbase. Then rinse and repeat all the way to Kwaj if you like. Is TB heavily occupied?
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RE: Bid Thee Return

Post by Canoerebel »

What is TB (once again showing my denseness at times)?

I already have the southern-most of the Tutti Fruti islands - Brad never took it, so I recently airlifted a base force there. I may will build up these bases methodically just as you suggest, but I'm still evaluating Tarawa. I have more than a division fully prepped, and I could get a green light if Brad sent the KB to Wake, but I'm not sure it's worth the trouble for the very reasons behind your suggestion.

On a similar note, Brad failed to take the Santa Cruz Islands north of Luganville. While I toy around with various feints and plans for Noumea, I have also considered bypasshing New Caledonia and New Hebrides to instead take and build up some of the Santa Cruz chain. If successful, the major IJ bases to the south would whither on the vine. I can't do this for sometime, yet, so I just toy with the idea while waiting for opportunities to arise.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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Cribtop
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RE: Bid Thee Return

Post by Cribtop »

TB is the island of Tabituea in the Gilberts. There is a zero percent chance I spelled it right, but should be close enough to find. It has a 30K garrison limit IIRC and can be built into a large base. It's just south of Tarawa and is a favorite of both JFB and AFB players looking for a base in the region.
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Xxzard
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RE: Bid Thee Return

Post by Xxzard »

And it is still an "atoll" designated base. (IIRC)

Which means an automatic shock attack, but at least you might get effective supply unloading.
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RE: Bid Thee Return

Post by Canoerebel »

11/24/42

The Japanese showed up at Wake, so I may not have my cake and icing too, and I don't think Mary Ann and Ginger are as drawn to me as they were two days ago. Rats!

Wake Island: A Mini-KB of Hiryu, Junyo, and one BB showed up west and then NW of Wake, tangling with an Allied DD picket and dispatching it. A small IJN CA/DD force tangled with three or four small xAK supply TFs at Wake, dispatching most of them. And IJN carrier strike aircraft dispatched most of the two xAK suppy TFs standing offshore. All told, I probably lost 20 small ships, mostly xAKs but a smattering of auxilliary stuff like an AM, PC, and the one DD. My troops on Wake are left a little short of supply and still pretty badly disrupted, so I'm not sure I'll be able to wrest control of the island from Japan. I'll probably try a deliberate attack in about two days.

Oz: Still no sign of Japanese activity around Daly Waters. I'm gathering my Exmouth invasion troops at Perth, as I'm considering making a quick strike on that port and using the carriers in support. My carriers are on the way to Hobart, to refuel, and I think I'll then park them at Geelong, across the harbor from Melbourne.

India: The Allies took vacant Viz, Dacca, and (by parachute drop) Diamond Harbor. I think Brad is extracting what remains of his Calcutta garrison, just 3k strong, by air. So that major urban hex will probably fall without much of a fight when I get my troops up in a week or so. Madras will fall the day after tomorrow. I think Brad will evacuate Ceylon rather than making a stand here, but recon isn't complete yet, so I'm not positive. This is important because if he evacuates, I won't have to mount a potentially risky invasion (risky if he should pounce with the KB).
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: Bid Thee Return

Post by Canoerebel »

Nothing has changed with respect to this game, but I am considering starting a new one. Several of you have mentioned a willingness to start a new game, or to pick up this one were Brad to drop it, so I wanted to give you my thoughts so you don't think I dismissed your offers:

1. I prefer to finish this game with Brad paying the IJ side. He hasn't given any indication that he intends to quit, for which I'm thankful. Even if he did quit, I don't think I'd want to replace him with somebody else. This game just seems "personal" and between the two of us.

2. I promised to only play one game at a time - a vow I kept through my game with Miller - but I've reached the point in this game where I just don't have enough going on. The turns are coming sporadically, and for some reason Brad will not communicate turn availability by email.

3. Nemo was the first player to mention the possibility of a match months ago. So I sent an inquiry to him yesterday. He hasn't replied, and I don't even know if he would be interested. If he is, I will be inclined to proceed. I've suggested Scenario Two with PDU off, though I won't insist on the latter. Nemo is an experienced and skilled player, so Scenario Two would be quite a challenge, but I have to admit that I've grown fond of these uber "back to the wall" games.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: Bid Thee Return

Post by witpqs »

If you do, I highly recommend Scenario 28 - DaBabes. It basically Scenario 1 with far more historical refinements. No one has made a DaBabes with the Scenario 2 additions, so if you really want a Monster-IJ game I don't believe it can provide it (unless you two mod in the extra divisions, etc. yourself).
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RE: Bid Thee Return

Post by Bullwinkle58 »

ORIGINAL: Xxzard

And it is still an "atoll" designated base. (IIRC)

Which means an automatic shock attack, but at least you might get effective supply unloading.

I recall a spate of threads early on where the devs took pains to emphasize that "atoll" and "very small island" are not the same thing in code. Atoll is a terrain type I believe, and the shock attack code triggers on a very small island. The only way to know if an island is very small is to consult the table in the back of the manual. It's common in the forum to use "atoll attack" interchangeably, but they aren't the same thing.

Of course, I could have this backwards. [:)]
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RE: Bid Thee Return

Post by Bullwinkle58 »

ORIGINAL: Canoerebel

11/24/42

The Japanese showed up at Wake, so I may not have my cake and icing too, and I don't think Mary Ann and Ginger are as drawn to me as they were two days ago. Rats!

FWIW and totally OT, but today is Tina Louise's 77th birthday. Mary Ann is much younger. [:)]
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RE: Bid Thee Return

Post by witpqs »

ORIGINAL: Bullwinkle58
ORIGINAL: Xxzard

And it is still an "atoll" designated base. (IIRC)

Which means an automatic shock attack, but at least you might get effective supply unloading.

I recall a spate of threads early on where the devs took pains to emphasize that "atoll" and "very small island" are not the same thing in code. Atoll is a terrain type I believe, and the shock attack code triggers on a very small island. The only way to know if an island is very small is to consult the table in the back of the manual. It's common in the forum to use "atoll attack" interchangeably, but they aren't the same thing.

Of course, I could have this backwards. [:)]

Atoll, or any terrain size 1 (6,000) or any terrain size 2 (30,000) island. You can look them up in Tracker on the Bases screen more conveniently.
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RE: Bid Thee Return

Post by Xxzard »

Hmm, so in that case, does Tarawa trigger an automatic shock attack as a max capacity 30000 island while Tabiteuea (60k) does not?
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RE: Bid Thee Return

Post by Canoerebel »

Nemo isn't available, so I've posted an "oppponent wanted" notice. I need somebody that is as good and as experienced as Q-Ball, or even moreso, so I'm going to be very selective in choosing an opponent. I want somebody who would relish a shot at auto victory under Scenario Two (or a mod of similar benefit to Japan) and who has the experience to really give it a shot. Nemo certainly fit the bill, so that's the kind of player I hope to find.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: Bid Thee Return

Post by witpqs »

ORIGINAL: Xxzard

Hmm, so in that case, does Tarawa trigger an automatic shock attack as a max capacity 30000 island while Tabiteuea (60k) does not?

Is Tabiteua an atoll? If so, shock attack. If not, then no based on the 60,000 capacity.
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RE: Bid Thee Return

Post by Bullwinkle58 »

ORIGINAL: witpqs
ORIGINAL: Xxzard

Hmm, so in that case, does Tarawa trigger an automatic shock attack as a max capacity 30000 island while Tabiteuea (60k) does not?

Is Tabiteua an atoll? If so, shock attack. If not, then no based on the 60,000 capacity.

I don't think so. There are Very Large islands which are atolls. Also lots of Mediums. Lord Howe I., Christmas I, Diego Garcia are three. I'd have to dig, but I'm pretty sure the devs early on emphasized not using Atoll terrain-type as an indicator of shock attacks.
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RE: Bid Thee Return

Post by witpqs »

According to a developer's posts clarifying the issue, the mandatory shock attack happens for any size 1 or 2 island (regardless of terrain), and for any atoll (regardless of size). Maybe wrong, but that's what the devs say.
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