Once Again into the Breach - Mike (J) vs. tc464 (A)

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by SqzMyLemon »

ORIGINAL: obvert
ORIGINAL: Mike Solli
ORIGINAL: obvert

4. The expansion of HI should be carefully considered. Also, maybe for the late game in Japan A LOT of LI should be expanded before mid-42, so that HI and refineries will be supplemented by the time they start to be targeted and/or get low on fuel. I mostly expanded HI in the DEI, but did a bit in China as well. This is holding on for now with enough fuel fro local sources, but just barely. Some of this seems to move to Manchuria as well, because the refineries there are only sporadically working, but the HI is churning along. I just checked and I have 7711 in global HI production factories now. So I assume that's a lot for scenario 1 in terms of fuel use.

I don't recommend expanding LI at all. It costs 1000 supply per point of LI expanded. It'll take 1000 days just to break even!

I'm simply thinking this could be a good idea for the very late game. You may take a risk in the meantime, using that supply and perhaps not getting that far, but if you do invest early and get past about march 45, then you start getting the benefit. At a time when your other supply sources are being less productive you will still have plenty of resources to feed the LI.

You get the SqzMyLemon thumbs up. I'm attempting the same in my game for the same reasons. Nothing crazy, but if you pay off the 1000 supply any surplus is gravy and it requires no fuel other than that used to bring in the resources. Will it pay off, not sure, but if it does it will shake up the accepted practice of never expanding LI. It's my Japanese RRSP or 401K plan! [:D]
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by PaxMondo »

ORIGINAL: Mike Solli

ORIGINAL: obvert

4. The expansion of HI should be carefully considered. Also, maybe for the late game in Japan A LOT of LI should be expanded before mid-42, so that HI and refineries will be supplemented by the time they start to be targeted and/or get low on fuel. I mostly expanded HI in the DEI, but did a bit in China as well. This is holding on for now with enough fuel fro local sources, but just barely. Some of this seems to move to Manchuria as well, because the refineries there are only sporadically working, but the HI is churning along. I just checked and I have 7711 in global HI production factories now. So I assume that's a lot for scenario 1 in terms of fuel use.

I don't recommend expanding LI at all. It costs 1000 supply per point of LI expanded. It'll take 1000 days just to break even!
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by PaxMondo »

Ship Movement
 
My understanding is that mission speed consists of cruise during night phase and full speed during day phase as its basis.  This can be influenced by both mission type (bombardment can cause full speed during both phases) and reaction.  This should be consistent with what you experience when you plot specific routes for TF's.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by PaxMondo »

ORIGINAL: SqzMyLemon

This is starting to become depressing.
Quite the contrary.

It is very much the reality of the IJ empire during the war. When you read the histories and they state that a campaign was abandoned due to lack of fuel ... they meant it. That the Yamato sailed her last mission with only enough fuel for one way, and that was poor quality fuel is the reality. I recall reading one time that there was a dept whose sole function was to track oil/fuel for the empire.

This is why the MikeS school of IJ economics doesn't have these huge expansions, 400 Tojo/month build plans, +1000 R&D factory builds, etc. etc. etc. Mike will expand a few factories a few points, then "bide a wee". Then expand a few others. Everything is slow and small. Why? Because you need to conserve your fuel for your navy while you have it. Once your navy has been converted to fish hotels, then you only need fuel for you HI.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by PaxMondo »

Second Order Analysis
 
Having broached the first order analysis here (and that was only the starting point.  MikeS has written reams more on the first order), let us move onto the second order.  Oil (and fuel) are not only obtainable in the DEI and China.  Meaning, you can evaluate conquests beyond the historical boundaries.
 
Example:  I will very often put in place from day 1 an intent to take Calcutta.  Why?  Two reasons.  First, taking Calcutta usually nets me +200,000 fuel (usually a mix of fuel and oil) which is a nice easter egg.  However, by taking Calcutta I can now repair the Burma oil centers (300) and get that much more fuel in the empire.  300 oil/day => 2700 fuel/day is difference maker in the IJ economy.  Particularly if you can hold Calcutta into mid '43.  Yes, there is a lot of jeopardy in taking this and trying to hold.  If the allies land behind you, ... But 15 months of 2700 fuel/day ....
 
So, if you can conquer areas beyond the historical limits, then that would suggest that your economy and navy should be able to perform beyond the historical limits.  Conversely, if you stay largely within the historical conquest limits, you need to understand that trying to do more than what was historically done (the IJ did really pretty well with what they had) may very well blow up in your face.
 
None of this is rocket science ... yet.  [;)]
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by koniu »

ORIGINAL: PaxMondo

Ship Movement

My understanding is that mission speed consists of cruise during night phase and full speed during day phase as its basis.  This can be influenced by both mission type (bombardment can cause full speed during both phases) and reaction.  This should be consistent with what you experience when you plot specific routes for TF's.

If i understand concept of TF missions speed correctly TF will alway try to move at cruise speed but when needed he is allowed to move at full.
Standard SAG TF on mission speed is moving 9/4 hex per phase. So if nothing go wrong he will move 4 hex at nigh and 4 at day. The same TF on Bombardment mission will move like one sentence earlier but one day before bombardment will stop 9 hex from target and at night he will automatically switch to full arrive to target at nigh and on morning he will again on full run from target. I think also reaction against enemy TF or attempt to escape from enemy is always on full

As for fuel usage on Full it depend of ships. I read somewhere that BB can use 4x and Yamato`s even 5x cruise speed fuel. Cruisers and carriers using 3x, smaller ships have 3x or 2,5x fuel usage.
I am not sure for that, but i think something is in manual about that. I will search when back home
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by Mike Solli »

Lots of very interesting discussion! With the scary stats Pax has given on fuel availability for the fleet, I think I'm going to try something new. I'm going to move fuel, oil and resources to Singapore and try to get it to migrate to Fusan where I can do the hop to Japan. I'm nervous about trying that because it may not move very well. Gotta think about it at work today....
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by PaxMondo »

ORIGINAL: koniu

ORIGINAL: PaxMondo

Ship Movement

My understanding is that mission speed consists of cruise during night phase and full speed during day phase as its basis.  This can be influenced by both mission type (bombardment can cause full speed during both phases) and reaction.  This should be consistent with what you experience when you plot specific routes for TF's.

If i understand concept of TF missions speed correctly TF will alway try to move at cruise speed but when needed he is allowed to move at full.
Standard SAG TF on mission speed is moving 9/4 hex per phase. So if nothing go wrong he will move 4 hex at nigh and 4 at day. The same TF on Bombardment mission will move like one sentence earlier but one day before bombardment will stop 9 hex from target and at night he will automatically switch to full arrive to target at nigh and on morning he will again on full run from target. I think also reaction against enemy TF or attempt to escape from enemy is always on full

As for fuel usage on Full it depend of ships. I read somewhere that BB can use 4x and Yamato`s even 5x cruise speed fuel. Cruisers and carriers using 3x, smaller ships have 3x or 2,5x fuel usage.
I am not sure for that, but i think something is in manual about that. I will search when back home
Koniu,

Hopefully you will find something. I got my numbers from comments made long time back by I beleive one of the devs. I only have notes now, not the original comment. Maybe a dev will drop in and clarify or maybe Alfred will?
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by PaxMondo »

ORIGINAL: Mike Solli

Lots of very interesting discussion! With the scary stats Pax has given on fuel availability for the fleet, I think I'm going to try something new. I'm going to move fuel, oil and resources to Singapore and try to get it to migrate to Fusan where I can do the hop to Japan. I'm nervous about trying that because it may not move very well. Gotta think about it at work today....
Mike,

Starting this late to try and pull to Fusan will be a very low probability outcome. The way the resource flow model works ... well it has a lot of residence built into it. Meaning, once it is going one way, it doesn't like to change. My suggestion: Look at Port Arthur and Shanghai. See where your resources (oil, fuel, resources) are now pooling. It should be pretty clear where the excess is going: one or the other. That's the one you will want to choose to pull to. As short as Fusan? No, but still a lot shorter than coming from Shanghai.

To pull from Fusan, you have to start on Dec 7. Really. Since Fusan can only get to lvl 8 port and doesn't have the factories (resource etc) that the other ports do, it is an uphill battle against the model. But, it can be done.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by jrcar »

Mike we managed to do this however it was quite inefficient. Generally Fuel went OK, oil was a little more problematic going Bankkok to Saigon. In the end convoys from Palembang dropped off in Vietnam, a relatively direct route that then meant it flowed through China much better, although still not great. Part of this was we had plenty of tankers, plenty of fuel at Palembang, but the friction of loading was the choke point. So having the ships at sea longer actually eased the choke point.

In the end used smaller tankers (2850, 7950) to take to Singapore, Vietnam, Manila and Davao then used a larger TF to move it from there.

In hindsight we used more fuel than we should have in some of our raids, and should have repaired the oil centres at Miri.

I'm a bit caught on the whole LI thing... at our stage we have huge numbers of resources, especially in China, however we have done pretty good there. Repairing the LI (we did the HI) when we captured it would be starting to pay off now, the extra supply would be nice...

No sense in making more LI in Japan though. Ten you have to ship the resources there.

We did make more HI in Singapore and Sorebaya which has paid off well.

ORIGINAL: Mike Solli

Lots of very interesting discussion! With the scary stats Pax has given on fuel availability for the fleet, I think I'm going to try something new. I'm going to move fuel, oil and resources to Singapore and try to get it to migrate to Fusan where I can do the hop to Japan. I'm nervous about trying that because it may not move very well. Gotta think about it at work today....
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by jrcar »

We started a bit late on Fusan, but resources have been no problem. Even oil and fuel is ok, just a bit random and uncontrolled (which then can ruin the plan and lead to shortages just when you don't want them!). Having a lot of convoys set to Fusan probably helps (we have 6-8).

We have also used the resource convoys to back load supply from Japan to Fusan, that has flowed through China, Vietnam and to Thailand well.

Chees
Rob

ORIGINAL: PaxMondo

ORIGINAL: Mike Solli

Lots of very interesting discussion! With the scary stats Pax has given on fuel availability for the fleet, I think I'm going to try something new. I'm going to move fuel, oil and resources to Singapore and try to get it to migrate to Fusan where I can do the hop to Japan. I'm nervous about trying that because it may not move very well. Gotta think about it at work today....
Mike,

Starting this late to try and pull to Fusan will be a very low probability outcome. The way the resource flow model works ... well it has a lot of residence built into it. Meaning, once it is going one way, it doesn't like to change. My suggestion: Look at Port Arthur and Shanghai. See where your resources (oil, fuel, resources) are now pooling. It should be pretty clear where the excess is going: one or the other. That's the one you will want to choose to pull to. As short as Fusan? No, but still a lot shorter than coming from Shanghai.

To pull from Fusan, you have to start on Dec 7. Really. Since Fusan can only get to lvl 8 port and doesn't have the factories (resource etc) that the other ports do, it is an uphill battle against the model. But, it can be done.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by PaxMondo »

ORIGINAL: jrcar

We started a bit late on Fusan, but resources have been no problem. Even oil and fuel is ok, just a bit random and uncontrolled (which then can ruin the plan and lead to shortages just when you don't want them!). Having a lot of convoys set to Fusan probably helps (we have 6-8).

We have also used the resource convoys to back load supply from Japan to Fusan, that has flowed through China, Vietnam and to Thailand well.

Chees
Rob
Rob,

Great news! Maybe the odds aren't as bad as I would have thought. Persistence and patience are a must in any case.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by Lokasenna »

ORIGINAL: Mike Solli

ORIGINAL: obvert

4. The expansion of HI should be carefully considered. Also, maybe for the late game in Japan A LOT of LI should be expanded before mid-42, so that HI and refineries will be supplemented by the time they start to be targeted and/or get low on fuel. I mostly expanded HI in the DEI, but did a bit in China as well. This is holding on for now with enough fuel fro local sources, but just barely. Some of this seems to move to Manchuria as well, because the refineries there are only sporadically working, but the HI is churning along. I just checked and I have 7711 in global HI production factories now. So I assume that's a lot for scenario 1 in terms of fuel use.

I don't recommend expanding LI at all. It costs 1000 supply per point of LI expanded. It'll take 1000 days just to break even!

Plus the 100 it costs to expand it into "damaged" status, correct? So 1100 days!

PS - been lurking here forever, it's great stuff. You proceed much faster against a human than I do against the AI, and that's pretty impressive to me. I clearly have a long ways to go.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by Chickenboy »

ORIGINAL: Lokasenna
I don't recommend expanding LI at all. It costs 1000 supply per point of LI expanded. It'll take 1000 days just to break even!

Plus the 100 it costs to expand it into "damaged" status, correct? So 1100 days!
[/quote]

I don't think these break even figures are correct.

The LI factories will begin to produce some LI after 1 factory has been repaired, no? Sure, at 1(99), it's only producing one / month, but it's not nothing. Then at 30(70), it's producing 1/day throughout the balance of repair. So it won't take 1000 days, but something less than that. My factorial / cumulative production math is failing me now (too lazy to make the requisite calculations), but I believe this number to be lower than 1000 days when this production is taken into account.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by Lokasenna »

Correct me if I'm wrong, but doesn't that first point of LI expansion cost:

100 Supply for the expansion (and 500 supply to expand by 5, etc.)
Some Manpower
Some HI

And then 1000 Supply to repair it so that it produces, correct? So it will take the better part of 3 years before you break even on an LI expansion.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by SqzMyLemon »

ORIGINAL: jrcar

No sense in making more LI in Japan though. Ten you have to ship the resources there.

Now that is something I thought about but didn't think important! It's already a major undertaking to get enough resources daily to Japan without increasing the amount needed even more. Makes total sense to expand LI in China with the glut of resources there and ship that supply to Japan instead.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by jrcar »

G'Day Pax, I think it is far better to get it going earlier as you suggest!

At times we have only the bare minimum of resources (70k) while the other big ports may have several hundred k (likewise fuel, but on a different scale) but by the time the TF's have loaded it stays about the same, so it is pulling just enough, but not enough to create a single big dump.

While there is more than sufficient fuel in China (around 100 days worth) we frequently have HI fail to produce for a day or two as the fuel "slops around" internally, and tends to collect at the big ports, but not a great collection at Fusan.

Cheers
Rob

ORIGINAL: PaxMondo

ORIGINAL: jrcar

We started a bit late on Fusan, but resources have been no problem. Even oil and fuel is ok, just a bit random and uncontrolled (which then can ruin the plan and lead to shortages just when you don't want them!). Having a lot of convoys set to Fusan probably helps (we have 6-8).

We have also used the resource convoys to back load supply from Japan to Fusan, that has flowed through China, Vietnam and to Thailand well.

Chees
Rob
Rob,

Great news! Maybe the odds aren't as bad as I would have thought. Persistence and patience are a must in any case.
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by SqzMyLemon »

ORIGINAL: Chickenboy

I don't think these break even figures are correct.

The LI factories will begin to produce some LI after 1 factory has been repaired, no? Sure, at 1(99), it's only producing one / month, but it's not nothing. Then at 30(70), it's producing 1/day throughout the balance of repair. So it won't take 1000 days, but something less than that. My factorial / cumulative production math is failing me now (too lazy to make the requisite calculations), but I believe this number to be lower than 1000 days when this production is taken into account.

Wait, CB that's assuming you are expanding the LI factory more than just once. In your example, you'd actually be spending 100 x 1100 supply for a total of 110,000 supply. [X(] Then I think cumulative production would factor in as you suggest. In any other case, if you expanded a factory by a single point expending 1100 supply, I think it still means one point recovered per day for 3.01 years. Ugh.

Sorry, I had a brain fart in my previous post that jrcar has convienently pointed out. [:-] [:D]
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by jrcar »

From Tracker:

each day 1 LI production point uses 15 resources to make 1 supply. Even if you have lots more resources available only 15 are used per 1 production point per day.

repairing 1 LI production requires 1000 supply.



Therefore 1000 days (and 15,000 resources) are required before the cost/benefit point is reached.

More than one LI production point can be repaired in a day.

HI produces 2 supply ponints per day (in addition to the 2 HI points) so return is 500 days. Even then the limitation eventually will be fuel, there simply isn't enough on the map, so building more doesn't make a lot of sense unless you expect to hold the location for a while and there is lots of fuel in the area (so Malaya, Java, China, maybe Thailand).


ORIGINAL: SqzMyLemon
ORIGINAL: Chickenboy

I don't think these break even figures are correct.

The LI factories will begin to produce some LI after 1 factory has been repaired, no? Sure, at 1(99), it's only producing one / month, but it's not nothing. Then at 30(70), it's producing 1/day throughout the balance of repair. So it won't take 1000 days, but something less than that. My factorial / cumulative production math is failing me now (too lazy to make the requisite calculations), but I believe this number to be lower than 1000 days when this production is taken into account.

I agree, something is not right with the idea that you are only paying back that 1100 supply with 1 supply/day. It's not taking into account the increase in cumulative production. I should have paid more attention to statistics in High School. Maybe Damian or someone with the requisite skills could provide the formula.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

Post by Chickenboy »

ORIGINAL: SqzMyLemon
ORIGINAL: Chickenboy

I don't think these break even figures are correct.

The LI factories will begin to produce some LI after 1 factory has been repaired, no? Sure, at 1(99), it's only producing one / month, but it's not nothing. Then at 30(70), it's producing 1/day throughout the balance of repair. So it won't take 1000 days, but something less than that. My factorial / cumulative production math is failing me now (too lazy to make the requisite calculations), but I believe this number to be lower than 1000 days when this production is taken into account.

Wait, CB that's assuming you are expanding the LI factory more than just once. In your example, you'd actually be spending 100 x 1100 supply for a total of 110,000 supply. [X(] Then I think cumulative production would factor in as you suggest. In any other case, if you expanded a factory by a single point expending 1100 supply, I think it still means one point recovered per day for 3.01 years. Ugh.

Sorry, I had a brain fart in my previous post that jrcar has convienently pointed out. [:-] [:D]

Yes-you (and jrcar-thanks, dude) are right. Slightly MORE than 3 years for complete repair and back to even. Ditto on the 'Ugh'.
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