Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

aMaschina wrote: Sun Jul 31, 2022 8:23 pm Makes sense, i send italian fighters to france and send the german ones to the map in retuen but italy has the odd patrol/torpedo plane that could lend a hand in isolating leningrad/odessa/sevastopol and some transport planes that are always handy.
Send Italian patrol planes and torpedo bombers to France, and take German patrols to the map, you cannot place Italians on the map.
Sorry, i use an online translator :(
aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

I know Germany has a huge penalty for tanks in winter 41/42, so much as the tanks break down as soon as the first snow falls. To circumvent this I railed my tanks away to france / the reserve theater.

Now in february I thought I place some of them back to the map for an experiment, i wanted to rail them to some hexes behind the front so they can build up cpp and i can get a head start once the snow melts, but to my surprise a 90% toe panzer division that is on the rail lost 40% of its strength in a turn while being railed to the front. Is this working as intended? I thought they break down wile moving in deep snow, but being on a train too?
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

aMaschina wrote: Wed Aug 03, 2022 6:10 pm I know Germany has a huge penalty for tanks in winter 41/42, so much as the tanks break down as soon as the first snow falls. To circumvent this I railed my tanks away to france / the reserve theater.

Now in february I thought I place some of them back to the map for an experiment, i wanted to rail them to some hexes behind the front so they can build up cpp and i can get a head start once the snow melts, but to my surprise a 90% toe panzer division that is on the rail lost 40% of its strength in a turn while being railed to the front. Is this working as intended? I thought they break down wile moving in deep snow, but being on a train too?
This continues until the end of March. Therefore, do not rush to withdraw tanks from France before April 1942.
Sorry, i use an online translator :(
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

You can bring them on the map earlier, but keep them around Berlin. And then as malyhin says, rail them into position around April.
aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

I get this. But i dont get the logic behind it. Why do they become damaged while being railed. I thought they get damaged while trespassing bad terrain/deep snow in very cold temperatures.
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

Bug confirmed by Joel in a thread where the issue was raised.
Zebtucker12
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Re: Quick Questions Thread

Post by Zebtucker12 »

aMaschina wrote: Wed Aug 03, 2022 8:13 pm I get this. But i dont get the logic behind it. Why do they become damaged while being railed. I thought they get damaged while trespassing bad terrain/deep snow in very cold temperatures.
Its been fixed already im pretty sure just need the patch to come out.
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Joel Billings
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Re: Quick Questions Thread

Post by Joel Billings »

Yes, the fix for the winter impact on entrained units is in testing now with the latest beta. This update has a lot in it. Hope to get it to Matrix later this week.
All understanding comes after the fact.
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SailorSamus
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Re: Quick Questions Thread

Post by SailorSamus »

Is there an acceptable rate of truck losses? I'm T9 in the Grand Campaign and have 316k total truck units and I lose between 2k-3k trucks each turn. I'm a new, inexperienced player so have no frame of reference if this is on par with what is expected or if I should be worried about the road ahead.
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

It depends on how far back do your trucks need to go to deliver freight. It also depends on what your supply priorities are. A screenshot of your supply lines (press 8 in-game) would help.
jasonbroomer
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Re: Quick Questions Thread

Post by jasonbroomer »

Loki used to say around 2,500 truck losses a turn is acceptable but if you are losing 3k on average it's a worry. I think these is a long term rule of thumb rather than just at the early stage of a campaign. Truck losses will be maximising around the turns that you are currently playing. If you look at the production screen, on the right hand side you will see trucks in units (the number in brackets details how many would be a full complement).

The truck pool on the turn report also gives a rough guide. Ideally it wants to be above 10k, but usually it dips for a turn or two about turn 9 or 10 to below 10k. A constant sub 10k is a worry.

Trucking is a problem you get as supply lines lengthen, which is how it should be around the stage that you are at.
SailorSamus
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Re: Quick Questions Thread

Post by SailorSamus »

I ended up averaging it out based on how many vehicles I've lost in total and the number is roughly 2,200 per turn. Though the losses have started to spike in my past couple turns and that makes sense since I am operating well ahead of my supply lines. I'll take that as a sign to let my logistics catch up before pressing further. Thankfully, I have been pretty consistently above 10k in my truck pool (dipping to 9k only once).

Thanks!
jasonbroomer
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Re: Quick Questions Thread

Post by jasonbroomer »

When do the Soviets first get access to rail repair units capable of multi-track repairs in a turn (their equivalent to FBDs)?
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

They are on the reinforcement schedule. As far as I remember, the first NKPS came at the end of 1941. Then in 1942 the second, etc.
Sorry, i use an online translator :(
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

Around turn 16 or 17 IIRC.
Teo41_ITA
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Re: Quick Questions Thread

Post by Teo41_ITA »

Does the AI pull units out of the reserve TB? Even without the enhanced TB control?
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

It does put units from reserve onto the map in my experience, yes. Sometimes on the same turn that they arrive in the reserve.
Veterin
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Re: Quick Questions Thread

Post by Veterin »

jasonbroomer wrote: Mon Aug 08, 2022 10:38 am When do the Soviets first get access to rail repair units capable of multi-track repairs in a turn (their equivalent to FBDs)?
I don’t remember the exact turn but they have 2 NKPS units by the start of dec 1941. They receive a third sometime around mar/Apr 1942.
Light4bettor
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Re: Quick Questions Thread

Post by Light4bettor »

what does the term "off rail MP" value in the bottom of the terrain pop-up box signify? Hexes converted that turn can have a value anywhere from like 4 to 44, while hexes owned from previous turns usually have a single digit value only. I did a brief search in the living manual for any discussion on this but couldn't locate anything. Anyone know where this is talked about in the manual? Thanks.
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

Light4bettor wrote: Fri Aug 12, 2022 10:53 pm what does the term "off rail MP" value in the bottom of the terrain pop-up box signify? Hexes converted that turn can have a value anywhere from like 4 to 44, while hexes owned from previous turns usually have a single digit value only. I did a brief search in the living manual for any discussion on this but couldn't locate anything. Anyone know where this is talked about in the manual? Thanks.
It means how far away that hex is from the closest functioning railhead (not depot, railhead - so a repaired railway) as MP costs. It's to give you a rough idea of how far away you have advanced from the railhead for the next logistics phase. Usually if before you end the turn you have units belonging to an HQ that are 40 MPs away from the railhead, it's a sign you might want to lower their supply priority to, say, 2 not to hemorrhage too many trucks for the Axis.
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