Tale of the Sheep! - JocMeister (A) vs. Lowpe (J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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traskott
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RE: Canada and India invaded!

Post by traskott »

I agree too.
JocMeister
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RE: Canada and India invaded!

Post by JocMeister »

ORIGINAL: Canoerebel

Absolutly, if your guys aren't too beat up. But if they badly disrupted and fatigued, you'd better wait a couple of days. Next attack should definitely be shock unless he manages to reinforce.

He is pulling out so he will shift hex any day now. I´ll have to wait for the turn to see how disrupted they are. [:)]
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Canoerebel
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RE: Canada and India invaded!

Post by Canoerebel »

I suppose we've all experienced this: We almost win an attack on a high-end 1:1; the enemy is obviously cracking; the Computer tells us our units want to attack again; we order the attack; it comes off at 1:4 and really messes up our units.

At least I've experienced that alot, especially in my early days when I hardly paid attention to fatigue and disruption. I think F and D are the culprits.

So if your guys are 20 F/20 D or perhaps 30 F/30 D, I'd go for it, as a successful shock attack will maul his units (as you know). But if your guys are 60 F/60 D or something like that, you're asking for trouble.

Of course, I'm sure you know these things better than I do.
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Lokasenna
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RE: Canada and India invaded!

Post by Lokasenna »

ORIGINAL: JocMeister
Sub attack near Norfolk Island at 113,171

Japanese Ships
SS RO-33, hits 1

Allied Ships
CV Saratoga, Torpedo hits 1, on fire
CA Pensacola
CLAA San Diego
DD Morris
DD Lardner
DD Lansdowne


Fuel storage explosion on CV Saratoga
SS RO-33 launches 4 torpedoes at CV Saratoga
DD Morris fails to find sub and abandons search
DD Lardner fails to find sub and abandons search
DD Lansdowne attacking submerged sub ....
Escort abandons search for sub

Yeah...my luck with Japanese SSNs continue to hold...my fault really. Didn´t have 20 CVEs with dedicated ASW groups on it. My own fault really.

Don´t know the damage yet but it will probably be the yards for her.

Japan has nuclear attack submarines?!
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BBfanboy
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RE: Canada and India invaded!

Post by BBfanboy »

ORIGINAL: Lokasenna

ORIGINAL: JocMeister
Sub attack near Norfolk Island at 113,171

Japanese Ships
SS RO-33, hits 1

Allied Ships
CV Saratoga, Torpedo hits 1, on fire
CA Pensacola
CLAA San Diego
DD Morris
DD Lardner
DD Lansdowne


Fuel storage explosion on CV Saratoga
SS RO-33 launches 4 torpedoes at CV Saratoga
DD Morris fails to find sub and abandons search
DD Lardner fails to find sub and abandons search
DD Lansdowne attacking submerged sub ....
Escort abandons search for sub

Yeah...my luck with Japanese SSNs continue to hold...my fault really. Didn´t have 20 CVEs with dedicated ASW groups on it. My own fault really.

Don´t know the damage yet but it will probably be the yards for her.

Japan has nuclear attack submarines?!
A new mod - Atom Man Super Subs Nasty
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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BBfanboy
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RE: Canada and India invaded!

Post by BBfanboy »

JocMeister: I thought he would leave the hex this turn. Wonder if he accidently reset his movement or I counted wrong.

No accident. I am pretty sure that when a unit is moving in combat mode or move mode and gets attacked, it cancels its move to defend itself. If there are a number of units in the hex, only those that get involved in the combat get knocked out of their move progress. I have always thought the loss of movement progress is quite unfair, given that IRL it might halt it's progress for a round to fight but would not go back many miles to the starting point to defend. All part of the abstracted hex movement calculations I guess.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
JocMeister
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RE: Canada and India invaded!

Post by JocMeister »

ORIGINAL: Canoerebel

I suppose we've all experienced this: We almost win an attack on a high-end 1:1; the enemy is obviously cracking; the Computer tells us our units want to attack again; we order the attack; it comes off at 1:4 and really messes up our units.

At least I've experienced that alot, especially in my early days when I hardly paid attention to fatigue and disruption. I think F and D are the culprits.

So if your guys are 20 F/20 D or perhaps 30 F/30 D, I'd go for it, as a successful shock attack will maul his units (as you know). But if your guys are 60 F/60 D or something like that, you're asking for trouble.

Of course, I'm sure you know these things better than I do.

Last 2 attacks have bumped F/D a little bit too high for comfort so I probably shouldn´t attack. Besides Jeffs stack probably won´t be left next turn anyway. But if things look okay I´ll order the shock. [:)]
ORIGINAL: Lokasenna
Japan has nuclear attack submarines?!

How else can they sneak through 30 radar equipped DDs to attack a target moving at 20-25 knots? Only explanation I have found to account for all the CV losses I have had to subs.

Only thing that seems to help is having 10-12 CVEs with dedicated ASW groups. Sadly I don´t have that many yet. [:(]
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Lokasenna
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RE: Canada and India invaded!

Post by Lokasenna »

ORIGINAL: BBfanboy
JocMeister: I thought he would leave the hex this turn. Wonder if he accidently reset his movement or I counted wrong.

No accident. I am pretty sure that when a unit is moving in combat mode or move mode and gets attacked, it cancels its move to defend itself. If there are a number of units in the hex, only those that get involved in the combat get knocked out of their move progress. I have always thought the loss of movement progress is quite unfair, given that IRL it might halt it's progress for a round to fight but would not go back many miles to the starting point to defend. All part of the abstracted hex movement calculations I guess.

No, they will retain their movement (to my knowledge), however they will be reset to Combat mode if they are not already in it.
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BBfanboy
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RE: Canada and India invaded!

Post by BBfanboy »

ORIGINAL: Lokasenna

ORIGINAL: BBfanboy
JocMeister: I thought he would leave the hex this turn. Wonder if he accidently reset his movement or I counted wrong.

No accident. I am pretty sure that when a unit is moving in combat mode or move mode and gets attacked, it cancels its move to defend itself. If there are a number of units in the hex, only those that get involved in the combat get knocked out of their move progress. I have always thought the loss of movement progress is quite unfair, given that IRL it might halt it's progress for a round to fight but would not go back many miles to the starting point to defend. All part of the abstracted hex movement calculations I guess.

No, they will retain their movement (to my knowledge), however they will be reset to Combat mode if they are not already in it.
Yet another thing I will have to look for in game to see what happens ...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
poodlebrain
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RE: Canada and India invaded!

Post by poodlebrain »

ORIGINAL: BBfanboy
JocMeister: I thought he would leave the hex this turn. Wonder if he accidently reset his movement or I counted wrong.

No accident. I am pretty sure that when a unit is moving in combat mode or move mode and gets attacked, it cancels its move to defend itself. If there are a number of units in the hex, only those that get involved in the combat get knocked out of their move progress. I have always thought the loss of movement progress is quite unfair, given that IRL it might halt it's progress for a round to fight but would not go back many miles to the starting point to defend. All part of the abstracted hex movement calculations I guess.
One would hope the game takes into account the difficulty of withdrawal from contact, and adjusts combat results accordingly.
Never trust a man who's ass is wider than his shoulders.
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Rio Bravo
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RE: Canada and India invaded!

Post by Rio Bravo »

Joc-

Damn. Touch luck on the Saratoga.

Best Regards,

-Terry
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JocMeister
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RE: Canada and India invaded!

Post by JocMeister »

To my knowledge the engine doesn´t care if you are withdrawing from combat or just moving. You do leave any forts though unless you are in a base hex.

Never got the turn file from Jeff yesterday so I still don´t know the extent of the damage on Sara. [:(] Best scenario she will be gone for a couple of weeks. Worst case...ugh.
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obvert
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RE: Canada and India invaded!

Post by obvert »

ORIGINAL: JocMeister

ORIGINAL: Canoerebel

I suppose we've all experienced this: We almost win an attack on a high-end 1:1; the enemy is obviously cracking; the Computer tells us our units want to attack again; we order the attack; it comes off at 1:4 and really messes up our units.

At least I've experienced that alot, especially in my early days when I hardly paid attention to fatigue and disruption. I think F and D are the culprits.

So if your guys are 20 F/20 D or perhaps 30 F/30 D, I'd go for it, as a successful shock attack will maul his units (as you know). But if your guys are 60 F/60 D or something like that, you're asking for trouble.

Of course, I'm sure you know these things better than I do.

Last 2 attacks have bumped F/D a little bit too high for comfort so I probably shouldn´t attack. Besides Jeffs stack probably won´t be left next turn anyway. But if things look okay I´ll order the shock. [:)]
ORIGINAL: Lokasenna
Japan has nuclear attack submarines?!

How else can they sneak through 30 radar equipped DDs to attack a target moving at 20-25 knots? Only explanation I have found to account for all the CV losses I have had to subs.

Only thing that seems to help is having 10-12 CVEs with dedicated ASW groups. Sadly I don´t have that many yet. [:(]

Still worrying about Japanese sub infiltrations!?!

Good to see this going still. I'm no where near caught up. I'll try to stick with it for a few days to see what's happening.

Been playing a lot of H to H and notice how little F/D defenders take, even in 1:1 attacks. I've stopped attacking even after a 1:1 if F > 25 and D is > 15. Unless there is a massive accompanying bombardment, at least.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
JocMeister
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RE: Canada and India invaded!

Post by JocMeister »

[font="Verdana"]Dacca[/font]
_____________________________________________________________________________

Should I risk a shock tomorrow?
Ground combat at Dacca (56,38)

Allied Deliberate attack

Attacking force 82455 troops, 1524 guns, 923 vehicles, Assault Value = 2295

Defending force 43785 troops, 552 guns, 229 vehicles, Assault Value = 867

Allied adjusted assault: 874

Japanese adjusted defense: 691

Allied assault odds: 1 to 1 (fort level 2)

Allied Assault reduces fortifications to 1

Combat modifiers
Defender:
Attacker:

Japanese ground losses:
3083 casualties reported
Squads: 11 destroyed, 250 disabled
Non Combat: 8 destroyed, 55 disabled
Engineers: 2 destroyed, 20 disabled
Guns lost 91 (28 destroyed, 63 disabled)
Vehicles lost 19 (8 destroyed, 11 disabled)


Allied ground losses:
1558 casualties reported
Squads: 9 destroyed, 156 disabled
Non Combat: 0 destroyed, 28 disabled
Engineers: 1 destroyed, 15 disabled
Guns lost 41 (1 destroyed, 40 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)


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JocMeister
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RE: Canada and India invaded!

Post by JocMeister »

ORIGINAL: obvert

Still worrying about Japanese sub infiltrations!?!

Good to see this going still. I'm no where near caught up. I'll try to stick with it for a few days to see what's happening.

Been playing a lot of H to H and notice how little F/D defenders take, even in 1:1 attacks. I've stopped attacking even after a 1:1 if F > 25 and D is > 15. Unless there is a massive accompanying bombardment, at least.

Those bloody subs give me fits! [X(]

Sara took a TT in the same area about 2 months ago. In my game vs. Tom I lost her outright to 2 TTs. This while I managed 8 duds on Kaga in just a couple of days...

Subs are not my favorite area of this game! [:D]
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obvert
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RE: Canada and India invaded!

Post by obvert »

Playing H to H I have been surprised at the effectiveness of IJN subs in 42-43. Tough buggers. I've had Sara, Enterprise, Wasp and South Dakota all hit before actions. Luckily I'm playing to learn and not to win! [:)] Losses on both sides of my Guad scenario have been staggering.

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
JocMeister
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RE: Canada and India invaded!

Post by JocMeister »

I ordered the shock attack. If anyone thinks its insanity you still have about 30 mins to speak up! [:D]
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tiemanjw
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RE: Canada and India invaded!

Post by tiemanjw »

ORIGINAL: JocMeister

I ordered the shock attack. If anyone thinks its insanity you still have about 30 mins to speak up! [:D]

I vote go for it. Not because I think it is a good idea, but because I have no idea and want to see what happens. [;)]
JocMeister
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RE: Canada and India invaded!

Post by JocMeister »

ORIGINAL: tiemanj

ORIGINAL: JocMeister

I ordered the shock attack. If anyone thinks its insanity you still have about 30 mins to speak up! [:D]

I vote go for it. Not because I think it is a good idea, but because I have no idea and want to see what happens. [;)]

Haha, at least you are honest! [:D]
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Hermit
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RE: Canada and India invaded!

Post by Hermit »

I say go for it. Although you've got several units in 30ish fatigue and a bit of disruption, I'm guessing he has more. You're advantage in firepower keeps increasing as more of his devices are being destroyed. His forts are lower than before. And couldn't some of his units actually leave? Then the ratio will be much higher and at least you'd trash the remaining ones. Finally, as you pointed out earlier, even if things go bad, your ability to recover is much greater. Overall, I'd say it's worth the risk factor.
"All that is necessary for evil to triumph is for good men to do nothing." Edmund Burke
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