Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Light4bettor
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Re: Quick Questions Thread

Post by Light4bettor »

oh ok i see, thanks much.
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ncc1701e
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Re: Quick Questions Thread

Post by ncc1701e »

Just to be sure I have correctly understood.

As Germans, I built a first supply depot in Baranovichi (priority 4) and a second in Minsk (priority 4).
The rail repair is on going and has not yet reached Baranovichi.

First question, is the space between the two depots good or too large? I have read somewhere a depot every 5 hexes. Perhaps I should have build something in Brest Litovsk?

Second question, once the rail line has reached Baranovichi, should I decrease the priority of the supply depot on the border, like the one in Biala Podlaska, to priority 3 to fill the next depot?

Thanks
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

Feel free to build the depot in Brest-Litovsk and also in a named hex roughly halfway between Baranovichi and Brest-Litovsk. As for your other question, you have some divisions that are locked for the first few turns in Poland. Around turn 3 it would probably be a good idea to start a pulsing strategy in Poland with respect to the depots into Belarus.
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56ajax
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Re: Quick Questions Thread

Post by 56ajax »

Does anyone know why, when you create an Air Directive to bomb 2 airfields, it bombs one of them x 2 and the other is not bombed at all?

It used to happen occassionally in the past but seems to be more common under the current 39 beta.
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Teo41_ITA
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Re: Quick Questions Thread

Post by Teo41_ITA »

Replacement Panzer battalions

Are they historical units? I have been digging around but I cannot find any evidence of a "2nd Replacement Panzer Battalion" ever created within the Wehrmacht.
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

Yes. See the whole ersatz battalion system for procuring and training replacements as part of the Replacement Army. For example Infanterie-Ersatz-Bataillon 1 would provide infantry replacements for 1.Infanterie-Division.

The way they work in the game is not necessarily how they worked IRL, especially when you only get the replacement battalions for tanks, but the idea is accurate.
Teo41_ITA
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Re: Quick Questions Thread

Post by Teo41_ITA »

Thank you Jango32. I also found in the manual a detailed explanation about those replacements. I got the idea and I might add additional replacement units in my OOB mod scenario (mainly for flak and artillery).
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ncc1701e
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Re: Quick Questions Thread

Post by ncc1701e »

Jango32 wrote: Sun Aug 14, 2022 10:49 am Feel free to build the depot in Brest-Litovsk and also in a named hex roughly halfway between Baranovichi and Brest-Litovsk. As for your other question, you have some divisions that are locked for the first few turns in Poland. Around turn 3 it would probably be a good idea to start a pulsing strategy in Poland with respect to the depots into Belarus.
Thanks for your answer. Another linked question, I am withdrawing. Is it better to set a depot to priority 0 to empty it before leaving? Or, disbanding it is enough? Just want to retrieve the maximum of freight possible.

Thanks
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

Never disband depots. Priority 1 is fine because it makes it eligible to receive freight that otherwise might have been lost coming from depots to the west.
Light4bettor
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Re: Quick Questions Thread

Post by Light4bettor »

FBD question.

FBD 4 (AGN sector) has 1 "RAD Detachment" (36 labor squads) assigned to it.

While FBDs 3,2 (AGC sector), and FBD 1 (AGS sector)- each have 2 bigger "RAD Labor Groups" assigned to them (each Labor group has 72 labor squads).

So, FBD 4 with only 1 RAD detachment can do the same amount of Railroad conversion as the other FBDs, even though it has less RAD units (4th FBDs RAD detachment is only 1 unit and maybe a quarter of the size in terms labor squads as compared to the others).
Do FBDs require RADS inside them in order to function as rail conversion units, or can I pull RADs from the FBDs to increase my free RADs to convert rail, and the FBDs still do their rail conversion functions at 16 MP per turn?
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

And you better try! And then you will see that the performance of your FBD will decrease significantly, and the cost of repairing railways in the hex will increase. This will be especially noticeable in winter. However, even if you remove all the railway repair units, your FBDs will still be able to repair the railway.
Sorry, i use an online translator :(
Light4bettor
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Re: Quick Questions Thread

Post by Light4bettor »

Thanks for answering, by your logic-even if I don't touch anything, FBD 4 may have slightly less performance (in terms of MP cost to convert rail) than FBD 3,2,1- because its RAD size is smaller ( 1 "detachment" vs. 2 "labor groups"). But, I'm not sure of the thresholds for performance. For example, do you know what is the minimum FBD RAD size I can get away with before FBD performance starts to degrade? Of course, this question is assuming that your premise is correct.
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

Light4bettor wrote: Sun Aug 21, 2022 4:33 pm Thanks for answering, by your logic-even if I don't touch anything, FBD 4 may have slightly less performance (in terms of MP cost to convert rail) than FBD 3,2,1- because its RAD size is smaller ( 1 "detachment" vs. 2 "labor groups"). But, I'm not sure of the thresholds for performance. For example, do you know what is the minimum FBD RAD size I can get away with before FBD performance starts to degrade? Of course, this question is assuming that your premise is correct.
I constantly use this method to increase the amount of automatic railway repair. But usually I do it in the winter when the performance of the FBD drops a lot. I take all the repair units and leave only construction units in the FBD. At the same time, the FBD still repairs the railway, but much worse.
Sorry, i use an online translator :(
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ncc1701e
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Re: Quick Questions Thread

Post by ncc1701e »

Jango32 wrote: Sun Aug 21, 2022 7:55 am Never disband depots. Priority 1 is fine because it makes it eligible to receive freight that otherwise might have been lost coming from depots to the west.
Thanks for the tip.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Teo41_ITA
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Re: Quick Questions Thread

Post by Teo41_ITA »

When national morale is reduced, how many turns are needed until all units are affected? Does it depend on leader Morale's checks?
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

It mostly depends on whether the unit is defeated in combat. It can take many turns until morale matches national morale otherwise in my experience.
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Leumas06
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Re: Quick Questions Thread

Post by Leumas06 »

How can I select the new deploy hex when I tansfer a unit from reserves to the map? I receive all the units on Moscu.

Thanks in advance.
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Zovs
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Re: Quick Questions Thread

Post by Zovs »

Find the new location on the map and right click on that hex and then select the following:

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Leumas06
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Re: Quick Questions Thread

Post by Leumas06 »

I already did that but when I select a unit to move to the map from reserves I don't see any options to select the Hex I wont to spawn.
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Zovs
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Re: Quick Questions Thread

Post by Zovs »

It will spawn the next turn (week), check your Reinforcement/Withdraw schedule to find them.
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
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