ORIGINAL: Canoerebel
Q-Ball is at a decided disadvantage because he is a Yankee with pasty white arms and legs. He will not stand a chance against a naturally-tanned, supple, winsome Southerner.
We are actually discussing starting a game, though we haven't begun working on details yet. But I would love to face him in a game - not only because I've enjoyed following his AARs, but also because he graciously provided counsel to me at a time of great need during my game with John III.
I don't think I'll handle pilot training any differently. No matter how hard I try, I just can't gin up any desire to engage in pilot-training micromanagement. That and my propensity for playing without watching the combat replays will get me in trouble, but it probably helps level the playing field a bit since the Allies have such a natural advantage in the game.
I hope it works out, would love to play Canoe
The Allies can do pilots "out of the box" without a huge drop. They enter the game better, and can survive some combat to improve.
The Japanese have no choice; you MUST micromanage. Pilots enter in the 30s in experience, and most missions after mid-1943 are one-way. You may as well hit something before you die.