WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

dalejr33
Posts: 23
Joined: Wed Jun 30, 2004 9:59 pm
Location: Bristol, TN

RE: WitPTracker AE Release 1.6.1 Available!

Post by dalejr33 »

sent, thanks
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: WitPTracker AE Release 1.6.1 Available!

Post by Nomad »

More memory problems. I have a game with only 40 turns loaded and it will not load the next turn. I am getting the "not enough memory to process command" message. I did a cold boot of my machine and still no joy. I have had more than 120 turns of this game loaded before with no problems. I am using the memory switches I listed above.
And here is the error message - notice that the error is referencing pwsdll.dll, not the turn file:

D:\War in the Pacific Admiral's Edition\PBEM Somali scen 1\tools\WitPTracker>jav
a -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap
WitP Tracker AE tables loaded in 20 seconds
Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError: D:\War in
the Pacific Admiral's Edition\PBEM Somali scen 1\tools\WitPTracker\pwsdll.dll:
Not enough storage is available to process this command
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:19)
at witptracker.SaveFileReader.ReadScenarioTurnNumber(SaveFileReader.java
:327)
at witptracker.GUIMain.ReadNewTurn(GUIMain.java:144)
at witptracker.GUIMain.actionPerformed(GUIMain.java:511)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


Here is the Java version:


C:\Documents and Settings\Ken Damon\Desktop>java -version
java version "1.6.0_21"
Java(TM) SE Runtime Environment (build 1.6.0_21-b07)
Java HotSpot(TM) Client VM (build 17.0-b17, mixed mode, sharing)

Any reported memory problems with version 21?

Here is the top of my dxdiag report:
------------------
System Information
------------------
Time of this report: 9/19/2010, 07:08:16
Machine name: KENS-PUTER
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell XPS720
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
Processor: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz (2 CPUs)
Memory: 2046MB RAM
Page File: 563MB used, 3374MB available <- Note that this was done with Firefox open and it adds about 115,000 to the used size. reboot size is about 445MB
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

Not the cleanest machine in the world, but there should be enough room there.

And lastly, a picture of task manager with tracker only open and the database loaded.



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User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: Nomad

More memory problems. I have a game with only 40 turns loaded and it will not load the next turn. I am getting the "not enough memory to process command" message. I did a cold boot of my machine and still no joy. I have had more than 120 turns of this game loaded before with no problems. I am using the memory switches I listed above.
And here is the error message - notice that the error is referencing pwsdll.dll, not the turn file:
Ken,
wish I could wave a magic wand and give you the answer ... alas I cannot. And it is certainly frustrating for myself (but not as much as you no-doubt).Still strange it was working with a large no and now hardly any at all ... can you reduce the memory to 640 just for the hell of it. What TSR programs are running & could be disabled? Start->run->msconfig

And yeah it references the dll either way...as an error.

FYI: I did some tests a few weeks ago where I could load as many turns as I liked; this was because once the dll was loaded there were no probs. but if I shut down tracker and restarted ... error.

P.s I've had no issues with the latest Java.
PPS. Hold on; I hope one day we'll get it right.
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: WitPTracker AE Release 1.6.1 Available!

Post by Nomad »

Here is an interesting note.

In the game with 41 turns, the database has grown to 256MB. The game is at turn 285( 9/17/42 ). I am playing as Allies.

In another game as Allies, I have 53 turns loaded, but the database is still 128MB. The game is at turn 103( 3/19/42 )

I also noted that all of the saved databases I have are all 256MB except one that is a strange number of 271,432KB.
It would seem that as I go farther into the game as Allies and the database grows faster I will be limited in the number of turns I can load.

I wonder if 256MB is a magic number for my machine? I will try to watch one game and see when it expands to 256MB and if that is where the problem is.

I do have a number of TSRs that load, but I want them.

And, 640MB did not solve the problem.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: WitPTracker AE Release 1.6.1 Available!

Post by seille »

Please help me to read this part of tracker.
It is the object history of Palembang.

The red arrow shows the damage before i captured it. Starting from first turn with this value.
The green the damage after i grabbed it.
It is simply a nightmare to be without all this oil btw.

So far i thought the high damage came from late capturing it, but here it looks like a damage that was already
set at game start by the game engine and i just added 64 points in the fight.
Is it working that way fighting the ally AI or is this just a confusing display from Tracker ?

I simply would like to know if i can avoid it by capturing faster or if i have to hope for my luck.
On my screen it looks like BAD luck and i would have had the same damage with grabbing it in turn 20.

edit:
I updated both game and tracker while i played this game.

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brian800000
Posts: 225
Joined: Tue Sep 14, 2010 10:47 pm

RE: WitPTracker AE Release 1.6.1 Available!

Post by brian800000 »

Hello--I've read through quite a bit of this thread, and I'm sure that this has been answered, but I'm not the most computer literate so I probably didn't recognize the question!

I've run the Java update, and also the vcredist_x86.exe update (I also tried running vcredist_x64.exe and vcredist_IA64.exe but both are failing and reporting "This installation package is not supported by this processor type. Please contract your product vendor.")

I've tried opening the witptracker.properties file within the download with java.exe but the window that opens immediately closes. Does anyone have an idea what is wrong?
d0mbo
Posts: 592
Joined: Fri Aug 21, 2009 10:10 am
Location: Holland

RE: WitPTracker AE Release 1.6.1 Available!

Post by d0mbo »

Once a week ( 7 turns) I get 100's of lines telling me a ship can be upgraded. In fact, I think it's telling me that for all the japanese ships I have at my disposal. However, these aren't upgrades available NOW but also a upgrade in the futere. Since all japanese ships can be upgraded, I get to see all these lines once a week. Why am I getting these lines? Is this WAD? If so, what's the use?


let me conclude with a well meant: this app is AWESOME!

User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: WitPTracker AE Release 1.6.1 Available!

Post by Nomad »

ORIGINAL: d0mbo

Once a week ( 7 turns) I get 100's of lines telling me a ship can be upgraded. In fact, I think it's telling me that for all the japanese ships I have at my disposal. However, these aren't upgrades available NOW but also a upgrade in the futere. Since all japanese ships can be upgraded, I get to see all these lines once a week. Why am I getting these lines? Is this WAD? If so, what's the use?


let me conclude with a well meant: this app is AWESOME!


I think you need to upgrade to version 1.6.1
d0mbo
Posts: 592
Joined: Fri Aug 21, 2009 10:10 am
Location: Holland

RE: WitPTracker AE Release 1.6.1 Available!

Post by d0mbo »

Won't I lose the turn history then?

Or: how can I upgrade from 1.6 to 1.6.1?

User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: WitPTracker AE Release 1.6.1 Available!

Post by USSAmerica »

You can get the 1.6.1 upgrade from the tracker page listed in post #1.&nbsp; Upgrading from 1.6.0 just involves replacing the code files, and can continue to use the same db files loaded with all your turns.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: seille

Please help me to read this part of tracker.
It is the object history of Palembang.

The red arrow shows the damage before i captured it. Starting from first turn with this value.
The green the damage after i grabbed it.
It is simply a nightmare to be without all this oil btw.

So far i thought the high damage came from late capturing it, but here it looks like a damage that was already
set at game start by the game engine and i just added 64 points in the fight.
Is it working that way fighting the ally AI or is this just a confusing display from Tracker ?

I simply would like to know if i can avoid it by capturing faster or if i have to hope for my luck.
On my screen it looks like BAD luck and i would have had the same damage with grabbing it in turn 20.

edit:
I updated both game and tracker while i played this game.

Image

The game is supposed to only accumulate history on base objects for turns where you own the base. Which turn did you actually capture the base?

In any case, the information just comes from the save file, so I suppose that's what happened to the base. Bad luck...

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

What he said...

[;)]
ORIGINAL: Nomad

ORIGINAL: d0mbo

Once a week ( 7 turns) I get 100's of lines telling me a ship can be upgraded. In fact, I think it's telling me that for all the japanese ships I have at my disposal. However, these aren't upgrades available NOW but also a upgrade in the futere. Since all japanese ships can be upgraded, I get to see all these lines once a week. Why am I getting these lines? Is this WAD? If so, what's the use?


let me conclude with a well meant: this app is AWESOME!


I think you need to upgrade to version 1.6.1
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: brian800000

Hello--I've read through quite a bit of this thread, and I'm sure that this has been answered, but I'm not the most computer literate so I probably didn't recognize the question!

I've run the Java update, and also the vcredist_x86.exe update (I also tried running vcredist_x64.exe and vcredist_IA64.exe but both are failing and reporting "This installation package is not supported by this processor type. Please contract your product vendor.")

I've tried opening the witptracker.properties file within the download with java.exe but the window that opens immediately closes. Does anyone have an idea what is wrong?

What is it that you're trying to do? I assume you're trying to run WitPTracker. Did you follow exactly the steps found here:
https://sites.google.com/site/witptracker/set-up
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
brian800000
Posts: 225
Joined: Tue Sep 14, 2010 10:47 pm

RE: WitPTracker AE Release 1.6.1 Available!

Post by brian800000 »

ORIGINAL: floydg

ORIGINAL: brian800000

Hello--I've read through quite a bit of this thread, and I'm sure that this has been answered, but I'm not the most computer literate so I probably didn't recognize the question!

I've run the Java update, and also the vcredist_x86.exe update (I also tried running vcredist_x64.exe and vcredist_IA64.exe but both are failing and reporting "This installation package is not supported by this processor type. Please contract your product vendor.")

I've tried opening the witptracker.properties file within the download with java.exe but the window that opens immediately closes. Does anyone have an idea what is wrong?

What is it that you're trying to do? I assume you're trying to run WitPTracker. Did you follow exactly the steps found here:
https://sites.google.com/site/witptracker/set-up

I just got it to work! Thanks--this thing is essential![&o]

floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: brian800000
I just got it to work! Thanks--this thing is essential![&o]

Great! Glad you were able to get it to work.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
vonTirpitz
Posts: 510
Joined: Tue Mar 01, 2005 6:30 pm
Location: Wilmington, NC
Contact:

RE: WitPTracker AE Release 1.6.1 Available!

Post by vonTirpitz »

If there is a "wish list" for future updates I would like add to it. [;)]

I would find it useful to be able to see (either on the Industry or Ships screens) my total lift capacity for liquids, cargo, and troops. I think it would go great on the 'Ships' screen as I could then sort it by ship class such as TKs (example, in order to figure out how much oil I can move at a given time).

I can get a "sense" of this in the Industry screen by seeing what is loaded on TFs but still find myself adding up total capacity from time to time.

As always, thanks for all the hard work!
Image
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: WitPTracker AE Release 1.6.1 Available!

Post by seille »

ORIGINAL: floydg

ORIGINAL: seille

Please help me to read this part of tracker.
It is the object history of Palembang.

The red arrow shows the damage before i captured it. Starting from first turn with this value.
The green the damage after i grabbed it.
It is simply a nightmare to be without all this oil btw.

So far i thought the high damage came from late capturing it, but here it looks like a damage that was already
set at game start by the game engine and i just added 64 points in the fight.
Is it working that way fighting the ally AI or is this just a confusing display from Tracker ?

I simply would like to know if i can avoid it by capturing faster or if i have to hope for my luck.
On my screen it looks like BAD luck and i would have had the same damage with grabbing it in turn 20.

edit:
I updated both game and tracker while i played this game.

Image

The game is supposed to only accumulate history on base objects for turns where you own the base. Which turn did you actually capture the base?

In any case, the information just comes from the save file, so I suppose that's what happened to the base. Bad luck...

Floyd

Hello Floyd,

Captured it in turn 117. You see the change in damage there.
So my theory was right and the main damage was set already at game start ?
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: WitPTracker AE Release 1.6.1 Available!

Post by Nomad »

No seille. Palembang starts completely undamaged. I have a picture of Miri, I know it starts with 150 damaged oil and 150 undamaged oil. Note that Tracker shows it has much less damage that it really does before I captured it. I wonder if the data field is filled with some random number until you actually capture it. So either you damaged it somehow, or it was just a display glitch. And I must say you have had very bad luck to have Palembang so damaged.

Just a question, how long did it take you to take Palembang? I moved in a large force and took it in one turn and there was no damage to either the oil or refineries.



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n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: Nomad

No seille. Palembang starts completely undamaged. I have a picture of Miri, I know it starts with 150 damaged oil and 150 undamaged oil. Note that Tracker shows it has much less damage that it really does before I captured it. I wonder if the data field is filled with some random number until you actually capture it. So either you damaged it somehow, or it was just a display glitch. And I must say you have had very bad luck to have Palembang so damaged.

Just a question, how long did it take you to take Palembang? I moved in a large force and took it in one turn and there was no damage to either the oil or refineries.

Seille,
you have my email add ... send me the file before and after capture ... might be as Nomad states a display glitch
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: n01487477

ORIGINAL: Nomad

No seille. Palembang starts completely undamaged. I have a picture of Miri, I know it starts with 150 damaged oil and 150 undamaged oil. Note that Tracker shows it has much less damage that it really does before I captured it. I wonder if the data field is filled with some random number until you actually capture it. So either you damaged it somehow, or it was just a display glitch. And I must say you have had very bad luck to have Palembang so damaged.

Just a question, how long did it take you to take Palembang? I moved in a large force and took it in one turn and there was no damage to either the oil or refineries.

Seille,
you have my email add ... send me the file before and after capture ... might be as Nomad states a display glitch

I'm guessing it's a problem with the history display, since it's showing turns before you captured it.
EDIT: yes, the history doesn't care when you captured the base. That needs to be addressed.

Maybe some damage was made the turn you moved in and then additional the turn you captured it.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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