WITM Mod- Released
Moderators: wdolson, Don Bowen, mogami
RE: WITM Mod- Released
BigB,
Either you are a psychic or I am.....
I just finished doing those screenshots and came in to post 'em and there was your post
<<cue weird X-files music..>>
Either you are a psychic or I am.....
I just finished doing those screenshots and came in to post 'em and there was your post
<<cue weird X-files music..>>
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
RE: WITM Mod- Released
ORIGINAL: tanjman
Wow Reg! It looks like you replaced Japanese with Axis, Replaced IJA/IJN with Germany/Italy and gave all of the axis engines their correct names.
Great job! [&o][&o][&o]
And replaced the unit designations as well...
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
RE: WITM Mod- Released
Hi FREMEN,Quote,
where´s TB Fairei Albacore?
where´s TB Fairei Albacore?
RE: WITM Mod- Released
Now for the nitty gritty;
To get WITM to display the above screens requires patching of the WITP executable file.
(PLEASE PLEASE PLEASE only edit a COPY of your executable file!!!)
see the following link for instructions: Lemurs Engine Mod - it can be done
The changes I made are:
Global
Engines
Nations
Unit Designations
I had a couple of problems with this one.
1st was that I'm not real sure on what the WITP use of Japanese unit designations are as I think WITP has adopted a consistent scheme that doesn't quite line up with the real life ones (which were a bit of a mess anyway) in my books.
2nd is I haven't a clue on what Italian unit designations are..... so I just translated the english versions (and tried to fit them in the string length limits -yuk!!)
3rd is that Fremen, you are going to have to assign a consistant set of designations right across all of your air units. I have substututed across what I hope is a set of unit designations but if the database doesn't use them, there is not much I can do. (I picked a good example for the screen shot (a gruppe of 36), but the others aren't nearly so neat).
Could someone help with the Italian designations, PLEASE!!!!
Other issues
Distribution of patched executable. I am sure that not everyone who wants to play this mod will be confident enough to edit in the above changes. However, I'm not sure what Matrix's position will be on distribution of a patched copy of the WITP executable. I suspect you might want to consider the use of a patching utility that will 'convert' a players copy of the executable to the WITM standard with a simple point and click. I think there are a couple of freeware ones floating around.
Editor: I haven't looked but a copy of the editor might need to be patched in the same way to display the new designations (unless you can remember the cross references). However, this is optional as it is purely cosmentic.
I hope you find this useful.
To get WITM to display the above screens requires patching of the WITP executable file.
(PLEASE PLEASE PLEASE only edit a COPY of your executable file!!!)
see the following link for instructions: Lemurs Engine Mod - it can be done
The changes I made are:
Global
- Replace 'Japanese' with 'Axis ' in about 23 places.
Engines
- Replace 'Mitsubishi' with 'Fiat ' in one place. (Note string length requirement)
- Replace 'Nakajima' with 'Daimler ' in one place.
- Replace 'Hitachi' with 'Piaggio' in one place.
- Replace 'Kawasaki' with 'Issotta' in one place.
- Replace 'Ishikawajima' with 'Alpha Romano' in one place.
- Replace 'Mansyu' with 'BMW ' in one place.
- Replace 'Aichi' with 'Junkr' in one place. (Note I had to truncate string to fit in)
- Replace 'Nissan' with 'Gnome ' in one place.
- Replace 'Kokusai' with 'Hirth ' in one place.
- Replace 'Toyoda' with 'Bramo ' in one place. (Dummy entry)
Nations
- Replace 'IJ Army' with 'Germany' in one place. ('German' perhaps??)
- Replace 'IJ Navy' with 'Italy ' in one place. ('Italian' perhaps??)
Unit Designations
I had a couple of problems with this one.
1st was that I'm not real sure on what the WITP use of Japanese unit designations are as I think WITP has adopted a consistent scheme that doesn't quite line up with the real life ones (which were a bit of a mess anyway) in my books.
2nd is I haven't a clue on what Italian unit designations are..... so I just translated the english versions (and tried to fit them in the string length limits -yuk!!)
3rd is that Fremen, you are going to have to assign a consistant set of designations right across all of your air units. I have substututed across what I hope is a set of unit designations but if the database doesn't use them, there is not much I can do. (I picked a good example for the screen shot (a gruppe of 36), but the others aren't nearly so neat).
- Replace 'Daitai' with 'Staffl' in one place. IJ Army -> German squadron
- Replace 'Hikotai' with 'Gruppe ' in one place. IJ Army -> German group
- Replace 'Chutai' with 'Volo ' in one place. IJ Navy -> Italian translation of 'flight'
- Replace 'Sendai' with 'Sqdrno ' in one place. IJ Navy -> Italian translation of 'squadron' shortened to fit
Could someone help with the Italian designations, PLEASE!!!!
Other issues
Distribution of patched executable. I am sure that not everyone who wants to play this mod will be confident enough to edit in the above changes. However, I'm not sure what Matrix's position will be on distribution of a patched copy of the WITP executable. I suspect you might want to consider the use of a patching utility that will 'convert' a players copy of the executable to the WITM standard with a simple point and click. I think there are a couple of freeware ones floating around.
Editor: I haven't looked but a copy of the editor might need to be patched in the same way to display the new designations (unless you can remember the cross references). However, this is optional as it is purely cosmentic.
I hope you find this useful.
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
- kokubokan25
- Posts: 1252
- Joined: Mon Jul 19, 2004 8:43 pm
- Location: Iliaca, Spain
RE: WITM Mod- Released
Well fremen - looks like that got solved!ORIGINAL: Reg
BigB,
Either you are a psychic or I am.....
I just finished doing those screenshots and came in to post 'em and there was your post
<<cue weird X-files music..>>
Reg - THAT IS OUTSTANDING!!![&o][&o][&o]
(one of us is psychic..not sure which [:D])
RE: WITM Mod- Released
Does anyone notice anything unusual with this??
Yeah Cpt. Kawakubo D. in command of Vittorio Veneto instead Adm. Iachino...
I was just being mean [:)]
Many thanks for the lesson Reg.
Italian designation are Stormo>Gruppo>Squadriglia>Sezione for this game mostly Gruppo(36 to 18 planes) >Squadriglia(12-6planes)>Sezione(8-2 planes) will be used.
About Isotta Vs Issotta and Alfa Romeo Vs 'Alpha Romano'
why not just put an underscore Alfa_Romeo__ I hope it accepts that or xAlfaRomeoxx.
RE: WITM Mod- Released
Thanks for this info. I will use it though I can see a problem with the number of letters I have to play with. How do the following look?ORIGINAL: Dili
Italian designation are Stormo>Gruppo>Squadriglia>Sezione for this game mostly Gruppo(36 to 18 planes) >Squadriglia(12-6planes)>Sezione(8-2 planes) will be used.
- Replace 'Daitai' with 'Staffl' in one place. IJ Army -> German squadron
- Replace 'Hikotai' with 'Gruppe ' in one place. IJ Army -> German group
- Replace 'Chutai' with 'Sqdrig' in one place. IJ Navy -> Italian squadron
- Replace 'Sendai' with 'Gruppo' in one place. IJ Navy -> Italian group
ORIGINAL: Dili
About Isotta Vs Issotta and Alfa Romeo Vs 'Alpha Romano'
why not just put an underscore Alfa_Romeo__ I hope it accepts that or xAlfaRomeoxx.
I knew that [8|] (I even have a copy of Janes open in front of me). I was just concentrating on getting it to work rather than getting the details right!!!
The other thing I will attempt to do over the next couple of days is see if I can make up a patch to mod the executable. I'll let you know how I get on.
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
- kokubokan25
- Posts: 1252
- Joined: Mon Jul 19, 2004 8:43 pm
- Location: Iliaca, Spain
RE: WITM Mod- Released
ORIGINAL: Dali
Hi Fremen,
here´s bug:
http://muj.edisk.cz/soubor/stahni/85227/2x2nd_SAAF.bmp_2.25MB.html
Sorry Dali but i cannot understand the page.

RE: WITM Mod- Released
I knew that [8|] (I even have a copy of Janes open in front of me). I was just concentrating on getting it to work rather than getting the details right!!!
I knew you know that or at least i assumed. This is just a way to have same number or letters or characters.
- kokubokan25
- Posts: 1252
- Joined: Mon Jul 19, 2004 8:43 pm
- Location: Iliaca, Spain
RE: WITM Mod- Released
ORIGINAL: Dali
Sorri Fremen,
here´s:
http://muj.edisk.cz/soubor/stahni/85408/2xBadsworth.jpg_239.89kB.html
Ok. I got the error. DE Badsworth is duplicated. Will be corrected. Thanks.

RE: WITM Mod- Released
Hi Fremen,
there´s error:
http://muj.edisk.cz/soubor/stahni/82758/Wellesley.jpg_252.81kB.html
here my attempt:
http://muj.edisk.cz/soubor/stahni/78181/Wellesley_now.bmp_27.66kB.html
there´s error:
http://muj.edisk.cz/soubor/stahni/82758/Wellesley.jpg_252.81kB.html
here my attempt:
http://muj.edisk.cz/soubor/stahni/78181/Wellesley_now.bmp_27.66kB.html
RE: WITM Mod- Released
Hello fremen,
I like your mod and I am very glad that you made your progress that far
and you are moving on.
I play (go through) this mod against AI only. Now I am 2/43, so it is
far mor than the other, who plays PBEM. I can assure you, that cinquer
italy during this time is nothing easy even against AI. Maybe there it
would be possible to finish some AI naval operations, at least few. It
is neccesary to remove error hexes on coast and in ports. For example
SFAX is not truly port(so Italian submarine, which is ordered by AI to
go there and patrol and it only helplesly stays in red numbers). Also
noew Pantelleria is acting weird - it do not allow TF unload and disband TF.
I will show you some minor mistakes on screenshots - I do not speek
english good and someone is translating for me, so that why I am using
screenshots.
Two suggestions:
Add more suplies for the axis. Together with adding units to balkan and
vichy africa, they are almost starving.
For allies, I suggest to make US strategic bombers as BG and not as
squadrons. It would increase overlook, because I have airbases
overfilled with ovehrwhelming numbers of small units.
Good luck
Dalibor
I like your mod and I am very glad that you made your progress that far
and you are moving on.
I play (go through) this mod against AI only. Now I am 2/43, so it is
far mor than the other, who plays PBEM. I can assure you, that cinquer
italy during this time is nothing easy even against AI. Maybe there it
would be possible to finish some AI naval operations, at least few. It
is neccesary to remove error hexes on coast and in ports. For example
SFAX is not truly port(so Italian submarine, which is ordered by AI to
go there and patrol and it only helplesly stays in red numbers). Also
noew Pantelleria is acting weird - it do not allow TF unload and disband TF.
I will show you some minor mistakes on screenshots - I do not speek
english good and someone is translating for me, so that why I am using
screenshots.
Two suggestions:
Add more suplies for the axis. Together with adding units to balkan and
vichy africa, they are almost starving.
For allies, I suggest to make US strategic bombers as BG and not as
squadrons. It would increase overlook, because I have airbases
overfilled with ovehrwhelming numbers of small units.
Good luck
Dalibor
- kokubokan25
- Posts: 1252
- Joined: Mon Jul 19, 2004 8:43 pm
- Location: Iliaca, Spain
RE: WITM Mod- Released
I never made the mod to be used against the AI, is normal you get some weird results.
The AI, normally, manage very bad the subs, sending to minor bases or so, i use the mod always with the auto sub ops OFF.
Just curious. You play what side? What does the AI do?
You right, have minor errors on pwhex in coastal cities. Will be corrected step by step.
Actually the mod is with the prod OFF. The supplies and fuel quantities are (aprox) to running the mod until first months of 43, with the axis. Im now testing the game and will add more supplies and fuel to axis side in future patches.
The AI, normally, manage very bad the subs, sending to minor bases or so, i use the mod always with the auto sub ops OFF.
Just curious. You play what side? What does the AI do?
You right, have minor errors on pwhex in coastal cities. Will be corrected step by step.
Actually the mod is with the prod OFF. The supplies and fuel quantities are (aprox) to running the mod until first months of 43, with the axis. Im now testing the game and will add more supplies and fuel to axis side in future patches.

RE: WITM Mod- Released
Fremen,
You have done a lot of work with this mod. Great work!!! [:)]
Just a couple of minor issues with WITM V1.21.
The correct designation for Commonwealth air units is "No.3 Squadron RAAF" (spoken as number three squadron RAAF), NEVER as "3rd Squadron RAAF" and definately not "3rd RAAF Squadron". All the other Commonwealth domains use the same system i.e. No. 12 Squadron RAF, No. 1 Squadron SAAF, No. 423 Squadron RCAF, No. 75 Squadron RNZAF, etc (see CHS on how it is done). WITP got it very wrong which is surprising since they fixed it in Uncommon Valor. For some reason the correction was never applied to WITP.
The aircraft side art you have for the Kttyhawk I is actually a Tomahawk (P-40B).
The correct upgrade path for No.3 Squadron RAAF is: Gladiator -> Hurricane -> Tomahawk -> Kittyhawk II (P-40F) -> Kittyhawk III (when replacement II's ran out) -> P-51B/D (1944). The start date for WITM puts this squadron in the Kittyhawk II stage (Nov'41).
Hope this little bit of info helps...
You have done a lot of work with this mod. Great work!!! [:)]
Just a couple of minor issues with WITM V1.21.
The correct designation for Commonwealth air units is "No.3 Squadron RAAF" (spoken as number three squadron RAAF), NEVER as "3rd Squadron RAAF" and definately not "3rd RAAF Squadron". All the other Commonwealth domains use the same system i.e. No. 12 Squadron RAF, No. 1 Squadron SAAF, No. 423 Squadron RCAF, No. 75 Squadron RNZAF, etc (see CHS on how it is done). WITP got it very wrong which is surprising since they fixed it in Uncommon Valor. For some reason the correction was never applied to WITP.
The aircraft side art you have for the Kttyhawk I is actually a Tomahawk (P-40B).
The correct upgrade path for No.3 Squadron RAAF is: Gladiator -> Hurricane -> Tomahawk -> Kittyhawk II (P-40F) -> Kittyhawk III (when replacement II's ran out) -> P-51B/D (1944). The start date for WITM puts this squadron in the Kittyhawk II stage (Nov'41).
Hope this little bit of info helps...
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
RE: WITM Mod- Released
Hi Fremen,
there´s error:
http://muj.edisk.cz/soubor/stahni/99487/Gun_value_Halifax_IIb.jpg_214.22kB.html
there´s error:
http://muj.edisk.cz/soubor/stahni/99487/Gun_value_Halifax_IIb.jpg_214.22kB.html
RE: WITM Mod- Released
The 6 value i think it handed automatically by the game. Every input is welcome since the Mod is still being build. I dont know if that as the Fremen idea from beginning but i think earlier release even if not complete but playable are a better way to improve faster due to feedback.