WITM Mod- Released

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Reg
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RE: WITM Mod- Released

Post by Reg »

BigB,

Either you are a psychic or I am.....

I just finished doing those screenshots and came in to post 'em and there was your post

<<cue weird X-files music..>>

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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Reg
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RE: WITM Mod- Released

Post by Reg »

ORIGINAL: tanjman

Wow Reg! It looks like you replaced Japanese with Axis, Replaced IJA/IJN with Germany/Italy and gave all of the axis engines their correct names.

Great job! [&o][&o][&o]

And replaced the unit designations as well...
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Dali
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RE: WITM Mod- Released

Post by Dali »

Hi FREMEN,Quote,
where´s&nbsp; TB Fairei Albacore?
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Reg
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RE: WITM Mod- Released

Post by Reg »

Now for the nitty gritty;

To get WITM to display the above screens requires patching of the WITP executable file.
(PLEASE PLEASE PLEASE only edit a COPY of your executable file!!!)

see the following link for instructions: Lemurs Engine Mod - it can be done

The changes I made are:

Global
  • Replace 'Japanese' with 'Axis ' in about 23 places.
I should have been more careful as you need to match case of original string for it to look good - Note the requirement to keep the replacement string the same length as the original (see link above).

Engines
  • Replace 'Mitsubishi' with 'Fiat ' in one place. (Note string length requirement)
  • Replace 'Nakajima' with 'Daimler ' in one place.
  • Replace 'Hitachi' with 'Piaggio' in one place.
  • Replace 'Kawasaki' with 'Issotta' in one place.
  • Replace 'Ishikawajima' with 'Alpha Romano' in one place.
  • Replace 'Mansyu' with 'BMW ' in one place.
  • Replace 'Aichi' with 'Junkr' in one place. (Note I had to truncate string to fit in)
  • Replace 'Nissan' with 'Gnome ' in one place.
  • Replace 'Kokusai' with 'Hirth ' in one place.
  • Replace 'Toyoda' with 'Bramo ' in one place. (Dummy entry)

Nations
  • Replace 'IJ Army' with 'Germany' in one place. ('German' perhaps??)
  • Replace 'IJ Navy' with 'Italy ' in one place. ('Italian' perhaps??)
Now this may lead to problems as there wasn't total consistancy as to the assignment of units (i.e. U-boats are IJ Navy -> Italy) and I suspect Italian aircraft may be assigned to IJ Army. Fremen, you may wish to substitute both these strings with just 'Axis '.

Unit Designations
I had a couple of problems with this one.
1st was that I'm not real sure on what the WITP use of Japanese unit designations are as I think WITP has adopted a consistent scheme that doesn't quite line up with the real life ones (which were a bit of a mess anyway) in my books.
2nd is I haven't a clue on what Italian unit designations are..... so I just translated the english versions (and tried to fit them in the string length limits -yuk!!)
3rd is that Fremen, you are going to have to assign a consistant set of designations right across all of your air units. I have substututed across what I hope is a set of unit designations but if the database doesn't use them, there is not much I can do. (I picked a good example for the screen shot (a gruppe of 36), but the others aren't nearly so neat).
  • Replace 'Daitai' with 'Staffl' in one place. IJ Army -> German squadron
  • Replace 'Hikotai' with 'Gruppe ' in one place. IJ Army -> German group
  • Replace 'Chutai' with 'Volo ' in one place. IJ Navy -> Italian translation of 'flight'
  • Replace 'Sendai' with 'Sqdrno ' in one place. IJ Navy -> Italian translation of 'squadron' shortened to fit
There are probably more but see above.
Could someone help with the Italian designations, PLEASE!!!!

Other issues
Distribution of patched executable. I am sure that not everyone who wants to play this mod will be confident enough to edit in the above changes. However, I'm not sure what Matrix's position will be on distribution of a patched copy of the WITP executable. I suspect you might want to consider the use of a patching utility that will 'convert' a players copy of the executable to the WITM standard with a simple point and click. I think there are a couple of freeware ones floating around.

Editor: I haven't looked but a copy of the editor might need to be patched in the same way to display the new designations (unless you can remember the cross references). However, this is optional as it is purely cosmentic.

I hope you find this useful.
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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kokubokan25
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RE: WITM Mod- Released

Post by kokubokan25 »

Ok, seem to be more complicated that use the editor..

Great work Reg!
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Big B
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RE: WITM Mod- Released

Post by Big B »

ORIGINAL: Reg

BigB,

Either you are a psychic or I am.....

I just finished doing those screenshots and came in to post 'em and there was your post

<<cue weird X-files music..>>

Well fremen - looks like that got solved!

Reg - THAT IS OUTSTANDING!!![&o][&o][&o]
(one of us is psychic..not sure which [:D])
Dili
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RE: WITM Mod- Released

Post by Dili »

Does anyone notice anything unusual with this??

Yeah Cpt. Kawakubo D. in command of Vittorio Veneto instead Adm. Iachino...

I was just being mean [:)]

Many thanks for the lesson Reg.


Italian designation are Stormo>Gruppo>Squadriglia>Sezione for this game mostly Gruppo(36 to 18 planes) >Squadriglia(12-6planes)>Sezione(8-2 planes) will be used.

About Isotta Vs Issotta and Alfa Romeo Vs 'Alpha Romano'
why not just put an underscore Alfa_Romeo__ I hope it accepts that or xAlfaRomeoxx.
Dali
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RE: WITM Mod- Released

Post by Dali »

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RE: WITM Mod- Released

Post by Reg »

ORIGINAL: Dili

Italian designation are Stormo>Gruppo>Squadriglia>Sezione for this game mostly Gruppo(36 to 18 planes) >Squadriglia(12-6planes)>Sezione(8-2 planes) will be used.
Thanks for this info. I will use it though I can see a problem with the number of letters I have to play with. How do the following look?
  • Replace 'Daitai' with 'Staffl' in one place. IJ Army -> German squadron
  • Replace 'Hikotai' with 'Gruppe ' in one place. IJ Army -> German group
  • Replace 'Chutai' with 'Sqdrig' in one place. IJ Navy -> Italian squadron
  • Replace 'Sendai' with 'Gruppo' in one place. IJ Navy -> Italian group
ORIGINAL: Dili
About Isotta Vs Issotta and Alfa Romeo Vs 'Alpha Romano'
why not just put an underscore Alfa_Romeo__ I hope it accepts that or xAlfaRomeoxx.

I knew that [8|] (I even have a copy of Janes open in front of me). I was just concentrating on getting it to work rather than getting the details right!!!


The other thing I will attempt to do over the next couple of days is see if I can make up a patch to mod the executable. I'll let you know how I get on.
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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kokubokan25
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RE: WITM Mod- Released

Post by kokubokan25 »


Sorry Dali but i cannot understand the page.
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Dali
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RE: WITM Mod- Released

Post by Dali »

Dili
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RE: WITM Mod- Released

Post by Dili »

I knew that [8|] (I even have a copy of Janes open in front of me). I was just concentrating on getting it to work rather than getting the details right!!!
&nbsp;
I knew you know that or at least i assumed.&nbsp;This is just a way to have same number or letters or characters.
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RE: WITM Mod- Released

Post by kokubokan25 »


Ok. I got the error. DE Badsworth is duplicated. Will be corrected. Thanks.
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RE: WITM Mod- Released

Post by Dali »

Dali
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RE: WITM Mod- Released

Post by Dali »

Hello fremen,
I like your mod and I am very glad that you made your progress that far
and you are moving on.
I play (go through) this mod against AI only. Now I am 2/43, so it is
far mor than the other, who plays PBEM. I can assure you, that cinquer
italy during this time is nothing easy even against AI. Maybe there it
would be possible to finish some AI naval operations, at least few. It
is neccesary to remove error hexes on coast and in ports. For example
SFAX is not truly port(so Italian submarine, which is ordered by AI to
go there and patrol and it only helplesly stays in red numbers). Also
noew Pantelleria is acting weird - it do not allow TF unload and disband TF.
I will show you some minor mistakes on screenshots - I do not speek
english good and someone is translating for me, so that why I am using
screenshots.
Two suggestions:
Add more suplies for the axis. Together with adding units to balkan and
vichy africa, they are almost starving.
For allies, I suggest to make US strategic bombers as BG and not as
squadrons. It would increase overlook, because I have airbases
overfilled with ovehrwhelming numbers of small units.
Good luck
Dalibor
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RE: WITM Mod- Released

Post by kokubokan25 »

I never&nbsp;made the mod to be used against the AI, is&nbsp;normal you get some weird results.
The AI, normally, manage very bad the subs, sending to minor bases or so, i use the mod always with the auto sub ops OFF.
Just curious. You play what side? What does the AI do?
&nbsp;
You right, have minor errors on pwhex in coastal cities. Will be corrected step by step.
Actually the mod is with the prod OFF. The supplies and fuel quantities are (aprox) to running the mod until first months of 43, with the axis. Im now testing the game and will add more supplies and fuel to axis side in future patches.
&nbsp;
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RE: WITM Mod- Released

Post by Reg »

Fremen,

You have done a lot of work with this mod. Great work!!! [:)]

Just a couple of minor issues with WITM V1.21.

The correct designation for Commonwealth air units is "No.3 Squadron RAAF" (spoken as number three squadron RAAF), NEVER as "3rd Squadron RAAF" and definately not "3rd RAAF Squadron". All the other Commonwealth domains use the same system i.e. No. 12 Squadron RAF, No. 1 Squadron SAAF, No. 423 Squadron RCAF, No. 75 Squadron RNZAF, etc (see CHS on how it is done). WITP got it very wrong which is surprising since they fixed it in Uncommon Valor. For some reason the correction was never applied to WITP.

The aircraft side art you have for the Kttyhawk I is actually a Tomahawk (P-40B).

The correct upgrade path for No.3 Squadron RAAF is: Gladiator -> Hurricane -> Tomahawk -> Kittyhawk II (P-40F) -> Kittyhawk III (when replacement II's ran out) -> P-51B/D (1944). The start date for WITM puts this squadron in the Kittyhawk II stage (Nov'41).

Hope this little bit of info helps...
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Dali
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RE: WITM Mod- Released

Post by Dali »

Dili
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RE: WITM Mod- Released

Post by Dili »

The 6 value i think it handed automatically by the game. Every input is welcome since the Mod is still being build. I dont know if that as the Fremen idea from beginning&nbsp;but i think earlier release even if not complete but playable are a better way to improve faster due to feedback.
&nbsp;
&nbsp;
Dali
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RE: WITM Mod- Released

Post by Dali »

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