A few questions about the rules

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Orm
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RE: A few questions about the rules

Post by Orm »

There are 3 ways in which a factory can be 'destroyed':
// (2) Control of a red factory changes sides (when using the optional rule
// ConstructionEngineers as described in Code Implementation below), and

Note that when control of a red factory changes sides (when using the optional rule Construction Engineers) the red factory is not actually destroyed and in need of repair. The factory just needs a ENG in the hex during the production step to resume production. This procedure is different from repairing factories 'destroyed' by strategic bombing and when destroyed by a land unit.

Edit: I would prefer if some real rule gurus like Paul look over the revised in-line code comments for factories before implementing changes. If they have the time that is. [:)]

RAC: 22.4 Optional units
22.4.1 Divisions
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Shannon V. OKeets
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RE: A few questions about the rules

Post by Shannon V. OKeets »

ORIGINAL: Orm
There are 3 ways in which a factory can be 'destroyed':
// (2) Control of a red factory changes sides (when using the optional rule
// ConstructionEngineers as described in Code Implementation below), and

Note that when control of a red factory changes sides (when using the optional rule Construction Engineers) the red factory is not actually destroyed and in need of repair. The factory just needs a ENG in the hex during the production step to resume production. This procedure is different from repairing factories 'destroyed' by strategic bombing and when destroyed by a land unit.

Edit: I would prefer if some real rule gurus like Paul look over the revised in-line code comments for factories before implementing changes. If they have the time that is. [:)]

RAC: 22.4 Optional units
22.4.1 Divisions
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex.
Thanks.

So the only factories that ever get repaired using build points are Blue.
Steve

Perfection is an elusive goal.
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Orm
Posts: 31188
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: A few questions about the rules

Post by Orm »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Orm
There are 3 ways in which a factory can be 'destroyed':
// (2) Control of a red factory changes sides (when using the optional rule
// ConstructionEngineers as described in Code Implementation below), and

Note that when control of a red factory changes sides (when using the optional rule Construction Engineers) the red factory is not actually destroyed and in need of repair. The factory just needs a ENG in the hex during the production step to resume production. This procedure is different from repairing factories 'destroyed' by strategic bombing and when destroyed by a land unit.

Edit: I would prefer if some real rule gurus like Paul look over the revised in-line code comments for factories before implementing changes. If they have the time that is. [:)]

RAC: 22.4 Optional units
22.4.1 Divisions
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex.
Thanks.

So the only factories that ever get repaired using build points are Blue.
No. Red factories destroyed by strategic bombing use build points to repair as well.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: A few questions about the rules

Post by Shannon V. OKeets »

ORIGINAL: Orm

ORIGINAL: Shannon V. OKeets

ORIGINAL: Orm



Note that when control of a red factory changes sides (when using the optional rule Construction Engineers) the red factory is not actually destroyed and in need of repair. The factory just needs a ENG in the hex during the production step to resume production. This procedure is different from repairing factories 'destroyed' by strategic bombing and when destroyed by a land unit.

Edit: I would prefer if some real rule gurus like Paul look over the revised in-line code comments for factories before implementing changes. If they have the time that is. [:)]

RAC: 22.4 Optional units
22.4.1 Divisions
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex.
Thanks.

So the only factories that ever get repaired using build points are Blue.
No. Red factories destroyed by strategic bombing use build points to repair as well.
Oh. These rules are just swell.[8|]
Steve

Perfection is an elusive goal.
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Sewerlobster
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Location: Reading, Pa. USA

RE: A few questions about the rules

Post by Sewerlobster »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Orm

ORIGINAL: Shannon V. OKeets



Thanks.

So the only factories that ever get repaired using build points are Blue.
No. Red factories destroyed by strategic bombing use build points to repair as well.
Oh. These rules are just swell.[8|]

It makes one pine for the heady days of 1st edition, plain old vanilla WiF.
Why choose the lesser evil: Vote Cthulhu.
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