ORIGINAL: Ron Saueracker
Jeeeez. Let's all just play awile before making any huge assumptions.
What? Base opinions on actual facts? Never going to happen [:'(]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Ron Saueracker
Jeeeez. Let's all just play awile before making any huge assumptions.

ORIGINAL: Mike Scholl
ORIGINAL: bklooste
ORIGINAL: Mike Scholl
But having competent Japanese ASW from the start of the game doesn't? Face it..., the same arguements apply to both sides. The only difference is that the US eventually fixed all the torpedo problems (it was still scandalously slow to do so)..., but Japanese ASW only managed to work their way up from lousy to mediocre.
The problem is you cant limit technical issues as there is no stop , if You fix the US torpedos you fix the Japanese Depth Charges ( yes the first is crap) , Japanese Engines in the Hien , B29s etc there is no end to it. Putting the straight jacket on tactics and strategy is the the domain of the player and i doubt you will have many if any Japanese players who will play a game with unescorted ships
Didn't ask to limit "technical issues"..., only to be fair with both sides. US had technical problems with the Mk XIV, and they are in the game that way with an option to "fix" them if the player(s) desire to do so. Japanese ASW was technically crap, but that's not the way it is in the game. Why not make it the garbage it historically was in the game..., with an option to "fix" it if the player(s) desire to do so?
Now that would be FAIR.
The Glen wasn´t there to find targets for subs, that´s how it´s used in the game but this is not at all comparable to what it was capable in real life. Glens weren´t used on naval search.
ORIGINAL: spence
The USN did not have a flawed strategic vision of how submarines would contribute to final victory; only flawed weapons. The IJN was the proud possessor of the opposite.
Are you sure about this ? It seems quite silly since the horizon is not far from a sub to not use a recon aircraft with vastly better sighting to spot for ships , a single 100 mile trip from 15000 feet can see a lot in good weather , ....4 hexes by 3 hexes is possible. Didnt they hunt for the Doolittle raid TF with some Glens ?

ORIGINAL: castor troy
The Glen wasn´t there to find targets for subs, that´s how it´s used in the game but this is not at all comparable to what it was capable in real life. Glens weren´t used on naval search.

Yes they were (used for Naval Search) as I posted above evidance of this can be found in the TROM's.
Nevermind your historical misconceptions, Japanese ASW is already far less effective - compared to the extent of sub threat - than it historically was. That's a fact, that can only be obsctucted by poor sub deployment. Allied subs have much easier time intercepting combat taskforces, and easier time getting first shots than they had historically. I don't consider myself a sub wizard, but sinking/heavily damaging approximately 1 BB, 1 CA, about 10 escorts and 15+ transports - in addition to my subs' actual results, which include damaging 2 CLs (only one torpedo exploded in each case, with good torps both of them could have been goners), damaging 1 CVL, and sinking 1 DD, 1 DMS, plus up to a dozen of transports - would have been a tiny little bit excessive for 2 1/3 months of the war. In fact, that's more hits on large warships that Allies achieved through entire 1942.ORIGINAL: Mike Scholl
Didn't ask to limit "technical issues"..., only to be fair with both sides. US had technical problems with the Mk XIV, and they are in the game that way with an option to "fix" them if the player(s) desire to do so. Japanese ASW was technically crap, but that's not the way it is in the game. Why not make it the garbage it historically was in the game..., with an option to "fix" it if the player(s) desire to do so?
Now that would be FAIR.
ORIGINAL: spence
Yes they were (used for Naval Search) as I posted above evidance of this can be found in the TROM's.
Frankly your posts are interesting but completelyn unconvincing. Virtually every example you posted includes the words "reconoitered (follow by) "name of an Allied port".

ORIGINAL: FatR
Nevermind your historical misconceptions, Japanese ASW is already far less effective - compared to the extent of sub threat - than it historically was. That's a fact, that can only be obsctucted by poor sub deployment. Allied subs have much easier time intercepting combat taskforces, and easier time getting first shots than they had historically. I don't consider myself a sub wizard, but sinking/heavily damaging approximately 1 BB, 1 CA, about 10 escorts and 15+ transports - in addition to my subs' actual results, which include damaging 2 CLs (only one torpedo exploded in each case, with good torps both of them could have been goners), damaging 1 CVL, and sinking 1 DD, 1 DMS, plus up to a dozen of transports - would have been a tiny little bit excessive for 2 1/3 months of the war. In fact, that's more hits on large warships that Allies achieved through entire 1942.ORIGINAL: Mike Scholl
Didn't ask to limit "technical issues"..., only to be fair with both sides. US had technical problems with the Mk XIV, and they are in the game that way with an option to "fix" them if the player(s) desire to do so. Japanese ASW was technically crap, but that's not the way it is in the game. Why not make it the garbage it historically was in the game..., with an option to "fix" it if the player(s) desire to do so?
Now that would be FAIR.
ORIGINAL: Bradley7735
ORIGINAL: FatR
Nevermind your historical misconceptions, Japanese ASW is already far less effective - compared to the extent of sub threat - than it historically was. That's a fact, that can only be obsctucted by poor sub deployment. Allied subs have much easier time intercepting combat taskforces, and easier time getting first shots than they had historically. I don't consider myself a sub wizard, but sinking/heavily damaging approximately 1 BB, 1 CA, about 10 escorts and 15+ transports - in addition to my subs' actual results, which include damaging 2 CLs (only one torpedo exploded in each case, with good torps both of them could have been goners), damaging 1 CVL, and sinking 1 DD, 1 DMS, plus up to a dozen of transports - would have been a tiny little bit excessive for 2 1/3 months of the war. In fact, that's more hits on large warships that Allies achieved through entire 1942.ORIGINAL: Mike Scholl
Didn't ask to limit "technical issues"..., only to be fair with both sides. US had technical problems with the Mk XIV, and they are in the game that way with an option to "fix" them if the player(s) desire to do so. Japanese ASW was technically crap, but that's not the way it is in the game. Why not make it the garbage it historically was in the game..., with an option to "fix" it if the player(s) desire to do so?
Now that would be FAIR.
You can't always compare historical to your game. Historically, more than half the Allied subs were placed in defensive positions in 42 (or in positions that rarely saw enemy ships. Your opponent may be ignoring a sub ring around Pearl and focusing them near high traffic areas. I'm not saying the game has it correct, or incorrect. But, there's a large difference in results if you have 50+ more subs in convoy lanes than loitering around the Aleutians, PH, WC and OZ.