Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.
The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).
I have had to start my northern shoulder off, trying to take some pressure off the south, got over two months to go, before the Stalingrad off was suppost to kick off
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I don't think we have showed much on air and movements
here is one way to move air between bases, click the air transfer button, then click on a airfield you want to move from, it will show what is on the base to the right, click on the units and it will get that highlight icon, then find the base you want to move to, and right click on that airfield, and the units will be moved
another way is to pull units out of reserve, open the airfield and you will see a high lightable line, assign, click on that, and it will take you to the reserves and you can pick what units are there to be assigned to the field (movement pretty much eats all of there movement points for the turn)
hassle in the south, some of my units have been pinned, so, it is either pull all the way back and leave them behind, or just shorten the line a bit and keep them in the group, so, slowing my flanks are getting driven back onto themselfs, but I think I can pull out this week, and set a new line (all the good places are gone, so it is just building lines for time)
got a break though and am in the middle of a Russian Dream, I got my Cav and they are with in range of some of the LW Airfields (overrunning a field, got a chance to kill off the damaged/unmanned airplanes, the rest can fly away
I got I think it was 17, oddly, all of his recon was up front, got 12, only gotten 27 total for the battle so far !!!!
Fascinating insights and titbits - I am especially pleased to see the division with no riflemen! I hope this isn't a glitch, but reflects the fact that the SMG squads are about to go into the local villages to 'recruit' the green riflemen straight off the collective farm! I also assume that this will show up in their combat efficiency and morale!
I don't have the same sense in this thread of it being a coherent AAR, such as Jon's and Lee's, more of a showcase of features. This is great in itself but it is also a shame because your campaign seems just as exciting, and it shows us the Russians against an agressive AI. Watching the attacks and conterattacks is more enjoyable if you can follow a 'story', as it were.
Please take this as encouragement not criticism. I would love to have a greater sense of the overall strategic issues and developments as well as the great details you are sharing with us.