November 1, 1942 – January 15, 1943
Greetings, sports fans. We’ve moved from 1942 to 1943 in the game. Things overall don’t look too bad for Japan at the moment. Let’s get caught up on events in various theaters, including the important home front.
China - Land War in Asia
Japanese forces evicted the large force of Chinese interlopers from Nanyang in November. This inflicted an appalling number of losses on the Chinese, including 1400 squads destroyed. I tried to pursue this force up the road to Sian but they were reinforced by a handful of fresh units and my troops could not force them further back. I was taking too many casualties in trying so I pulled my units back and am sending them back up to Ankang.
If I can break the ring of Chinese around that city then I might be able to either cut off Sian or, possibly, threaten Chungking and the other cities in the Sichuan Basin. Either way there would be good prospects for engaging and mauling Chinese units on clear terrain.
Ordinarily I would bombard the troops blocking the road to Sian but that of course is not really a viable option. I’m using air attacks instead. These don’t do a lot of damage but at least they don’t hurt me more than they do the Chinese.
I’ve read the debates in the forum about artillery and at the moment I am still confused about exactly what a bombardment attack is supposed to represent now. In its present form it seems to be the “inflict casualties on yourself while training up the enemy troops” option. If the designers are satisfied with the current state of affairs in this area I would recommend removing bombardment attacks from the game. They really serve no purpose and probably confuse new players, who think that they are supposed to represent something they are not. Heck, they confuse me, and I’m not new.
Then again, I’m easily confused.
Burma/Thailand – The Lion Sleeps Tonight
Yeah, I know, there are no lions there. There are tigers. But that isn’t how the song goes.
This theater has been almost dead quiet. Nine British and Indian divisions came down the long and winding road from Tuang Gyi. Three split off and moved towards Chiang Mai but stopped. The other six continued down the road and ran into two Japanese divisions. They tried a shock attack but my defenders had the advantage of jungle terrain and the attack failed. In the month since then the nine Allied divisions have just sat there. I moved a tank division up from Rahaeng to bolster my forces and watch for leakers but so far it hasn’t been needed.
I’m curious to see what approach my opponent is going to take in this theater. A frontal assault would be a messy business. Moulmein has 1500 AV and the forts there are almost to level 7, so I don’t see the Allies breaking through there any time soon. Chiang Mai has level 4 forts and 1000 AV and jungle terrain. He can try going through the jungle around those bases, as he did on the road near Chaing Mai, but I have reserves and his movement would be glacially slow.
That leaves a coastal landing. I have divisions at Tavoy, Mergui, and Victoria Point, with forts ranging from 3 to 5 and building. Even Georgetown has 200 AV and level 5 forts. I have lots of air power in the region so I don’t think that anything less than a massive, coordinated effort supported by carriers would succeed.
Perhaps his best approach, and one I worry about, would be to attack the southern coast of Sumatra. It’s a long coast and I don’t have a lot of troops there right now. It would not be a game-changer right away but it would allow him to threaten Palembang eventually. On the other hand, I know that most of the RN is in the Pacific right now so he may not be up to ambitious amphibious operations in the Indian Ocean.
It’s even been quiet in the air. Right now I have about 150 Tojo IIa at Moulmein and around 75 Oscars at Rahaeng. Bangkok has two groups of Nells supported by Zeros. Mostly the pilots are sitting around playing cards. Every now and then I send Helens from Rahaeng to bomb British troops in the jungle but that is the only activity.
Pacific – Attack of the 4E Beasts
A lull followed the December 8 carrier battle off Kwajalein. An Allied sub put a torpedo into
Akagi near Saipan, extending the carrier’s yard time. A Japanese submarine made up for it by finding damaged CVE
Prince William and finishing it off. The jeep carrier had put in to Roi-Namur for emergency repairs and I caught it sneaking away towards Pearl a month after the battle.
In early January Allied forces tried to extend their gains in the Marshalls by attacking Jaluit and Maloelap. Maloelap fell but the attack on Jaluit was messily repulsed. The Allied attackers suffered heavy casualties and re-embarked.
Most of the activity in this theater has been around the Solomon Sea. Allied 4E bombers have been attacking in force, trying to close my air bases at Lae, Rabaul, Kavieng, and Manus. It’s been messy but Rabaul is now closed and Lae and Kavieng are damaged. All of this has cost him some bombers but I’ve lost around 100 aircraft on the ground. I’m pretty sure this activity is a precursor to an invasion, probably at Buna, Shortlands, or maybe Lae. I’ve stationed surface forces in position to try and intercept an attack when it comes and am holding my bombers ready at bases out of 4E range, ready to move them in when necessary.
Charbroiled started out by escorting his bombers but, like all my opponents, quickly realized that his losses were lower if the bombers were unescorted.
The Allies seem to have two working carriers in the Pacific right now. This is not much but it is two more carriers than I have at the moment. I have to rely on SCTFs and land-based air for defense.
Ship losses – scorecard
Here are the warship losses at the one-year mark of the war:
Code: Select all
Allies Japan
CVs 2 6
CVLs 0 3
CVEs 5 0
BBs 6 3
BC 1 0
CAs 11 5
CLs 10 7
DDs 51 17
The carrier losses are really the story of the game. Charbroiled revealed recently that at one point, back during the Japanese invasion of Fiji, three of his carriers ran out of fuel near Canton Island while fleeing KB. I calculated that they were three hexes out of my detection range when I broke off the search. Heartbreaking.
The Home Front – Wealth From the SRA
Things look good as far as industry and production go. In this area, at least, I have made improvements in my game. HI reserves are at 863,000 and rising by about 70,000 a month. I have around 200k oil in the Home Islands with another 125k en route. There is almost 400k fuel at Tokyo and good reserves at all major ports. I’ve lost two big tankers to Allied subs but new construction has more than kept pace with losses to this point.
Tokyo has 5 million supply. I’ve shut off a lot of light industry as a result. Resource levels are very high. Tokyo alone has over 800,000.
For fighters right now I am building mostly Zeros and Tojos (the IIa model – I have not been impressed with the IIb and intend to skip making any this time around). Bomber production is focusing on Helens for the IJA and Bettys, Kates, and Vals for the IJN. I’ve been careful to shut off unneeded engine factories, as engine factories are among the biggest consumers of HI.
Vehicle production has been expanded by about 50%, and I have modestly increased naval shipyard capacity as well. The naval repair yard at Tokyo has been expanded from 10 to 80 and
Chitose and
Chiyoda are currently there converting to CVLs.
Taiho is currently on schedule for July ’43 and the first three Unryus for early ’44. I hope to get at least a couple of these by late ’43.
The current scoreboard:
