War in the Pacific as Planned--Allied
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Mar 28/29
March 28/29 1942
I guess this is just for practice--a full-scale amphibious assault against Singkep, complete with shore bombardment by heavy cruisers and airstrikes by about 100 Netties.
Follow-up shock attack near Toungoo.
Ground combat at 56,51 (near Toungoo)
Japanese Shock attack
Attacking force 14380 troops, 98 guns, 430 vehicles, Assault Value = 618
Defending force 2648 troops, 6 guns, 43 vehicles, Assault Value = 86
Japanese adjusted assault: 543
Allied adjusted defense: 1
Japanese assault odds: 543 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker: shock(+), fatigue(-)
Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 18 (3 destroyed, 15 disabled)
Allied ground losses:
2458 casualties reported
Squads: 67 destroyed, 0 disabled
Non Combat: 145 destroyed, 0 disabled
Engineers: 15 destroyed, 0 disabled
Vehicles lost 23 (23 destroyed, 0 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
6th Tank Regiment
1st Tank Regiment
2nd Tank Regiment
8th Tank Regiment
21st Division
4th Tank Regiment
7th Tank Regiment
Defending units:
46th Indian Brigade
Clearly, disruption needn't discourage a follow-on shock attack.
I guess this is just for practice--a full-scale amphibious assault against Singkep, complete with shore bombardment by heavy cruisers and airstrikes by about 100 Netties.
Follow-up shock attack near Toungoo.
Ground combat at 56,51 (near Toungoo)
Japanese Shock attack
Attacking force 14380 troops, 98 guns, 430 vehicles, Assault Value = 618
Defending force 2648 troops, 6 guns, 43 vehicles, Assault Value = 86
Japanese adjusted assault: 543
Allied adjusted defense: 1
Japanese assault odds: 543 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker: shock(+), fatigue(-)
Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 18 (3 destroyed, 15 disabled)
Allied ground losses:
2458 casualties reported
Squads: 67 destroyed, 0 disabled
Non Combat: 145 destroyed, 0 disabled
Engineers: 15 destroyed, 0 disabled
Vehicles lost 23 (23 destroyed, 0 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
6th Tank Regiment
1st Tank Regiment
2nd Tank Regiment
8th Tank Regiment
21st Division
4th Tank Regiment
7th Tank Regiment
Defending units:
46th Indian Brigade
Clearly, disruption needn't discourage a follow-on shock attack.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 29/30
Singkep falls after airstrikes by about 150 aircraft.
The fast part of the KB is hanging out at Singapore. Meanwhile I refit the Yorktown class carriers at Pearl Harbor, in preparation for action in the South Pacific.
Bombardments continue near Sian. I reinforce the line.
Ground combat at 84,42 (near Sian)
Japanese Bombardment attack
Attacking force 1695 troops, 140 guns, 0 vehicles, Assault Value = 2895
Defending force 75766 troops, 564 guns, 0 vehicles, Assault Value = 1832
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Assaulting units:
5th Ind.Mixed Brigade
9th Tank Regiment
35th Division
1st Ind.Mixed Brigade
8th Armored Car Co
27th Division
10th Tank Regiment
5th Armored Car Co
12th Tank Regiment
23rd Tank Regiment
5th Tank Regiment
13th Tank Regiment
6th Division
3rd Tank Regiment
36th Division
15th Tank Regiment
110th Division
41st Division
11th Tank Regiment
51st Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
15th Ind.Medium Field Artillery Regiment
China Expeditionary Army
52nd Ind.Mtn.Gun Battalion
Defending units:
57th Chinese Corps
3rd Chinese Corps
1st Chinese Cavalry Corps
29th Chinese Corps
93rd Chinese Corps
41st Chinese Corps
9th Chinese Corps
7th Chinese Corps
76th Chinese Corps
15th Chinese Corps
36th Chinese Corps
1st Chinese Corps
66th Chinese Corps
5th War Area
14th Group Army
39th Group Army
31st Group Army
3rd Group Army
34th Group Army
22nd Group Army
36th Group Army
57th AT Gun Regiment
The fast part of the KB is hanging out at Singapore. Meanwhile I refit the Yorktown class carriers at Pearl Harbor, in preparation for action in the South Pacific.
Bombardments continue near Sian. I reinforce the line.
Ground combat at 84,42 (near Sian)
Japanese Bombardment attack
Attacking force 1695 troops, 140 guns, 0 vehicles, Assault Value = 2895
Defending force 75766 troops, 564 guns, 0 vehicles, Assault Value = 1832
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Assaulting units:
5th Ind.Mixed Brigade
9th Tank Regiment
35th Division
1st Ind.Mixed Brigade
8th Armored Car Co
27th Division
10th Tank Regiment
5th Armored Car Co
12th Tank Regiment
23rd Tank Regiment
5th Tank Regiment
13th Tank Regiment
6th Division
3rd Tank Regiment
36th Division
15th Tank Regiment
110th Division
41st Division
11th Tank Regiment
51st Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
15th Ind.Medium Field Artillery Regiment
China Expeditionary Army
52nd Ind.Mtn.Gun Battalion
Defending units:
57th Chinese Corps
3rd Chinese Corps
1st Chinese Cavalry Corps
29th Chinese Corps
93rd Chinese Corps
41st Chinese Corps
9th Chinese Corps
7th Chinese Corps
76th Chinese Corps
15th Chinese Corps
36th Chinese Corps
1st Chinese Corps
66th Chinese Corps
5th War Area
14th Group Army
39th Group Army
31st Group Army
3rd Group Army
34th Group Army
22nd Group Army
36th Group Army
57th AT Gun Regiment
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 30/31
March 30/31 1942
A Dutch sub catches a Japanese CM alone and hits it with two fish.
Air battles in central Burma.
Chinese buildup on the outskirts of Sian continues.
A Dutch sub catches a Japanese CM alone and hits it with two fish.
Air battles in central Burma.
Chinese buildup on the outskirts of Sian continues.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 31/Apr 1
March 31/April 1 1942
Not a great deal of action. I'd consider the following a representative WWII attack at 3-1, but the casualties are out of line with historical experience. They are too high for both sides and overly biased against the defence. The game engine appears to be an MCMC model, but the divergence between historical and game results indicates the transition probabilities need rethinking.
Ground combat at 83,55 (near Nanchang)
Japanese Shock attack
Attacking force 39543 troops, 338 guns, 66 vehicles, Assault Value = 1164
Defending force 11798 troops, 111 guns, 0 vehicles, Assault Value = 344
Japanese adjusted assault: 1244
Allied adjusted defense: 351
Japanese assault odds: 3 to 1
Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
1241 casualties reported
Squads: 2 destroyed, 83 disabled
Non Combat: 4 destroyed, 43 disabled
Engineers: 1 destroyed, 9 disabled
Allied ground losses:
2487 casualties reported
Squads: 79 destroyed, 57 disabled
Non Combat: 89 destroyed, 70 disabled
Engineers: 13 destroyed, 15 disabled
Guns lost 5 (3 destroyed, 2 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
15th Division
39th Division
116th Division
Defending units:
21st Chinese Corps
3rd New Chinese Corps
Not a great deal of action. I'd consider the following a representative WWII attack at 3-1, but the casualties are out of line with historical experience. They are too high for both sides and overly biased against the defence. The game engine appears to be an MCMC model, but the divergence between historical and game results indicates the transition probabilities need rethinking.
Ground combat at 83,55 (near Nanchang)
Japanese Shock attack
Attacking force 39543 troops, 338 guns, 66 vehicles, Assault Value = 1164
Defending force 11798 troops, 111 guns, 0 vehicles, Assault Value = 344
Japanese adjusted assault: 1244
Allied adjusted defense: 351
Japanese assault odds: 3 to 1
Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
1241 casualties reported
Squads: 2 destroyed, 83 disabled
Non Combat: 4 destroyed, 43 disabled
Engineers: 1 destroyed, 9 disabled
Allied ground losses:
2487 casualties reported
Squads: 79 destroyed, 57 disabled
Non Combat: 89 destroyed, 70 disabled
Engineers: 13 destroyed, 15 disabled
Guns lost 5 (3 destroyed, 2 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
15th Division
39th Division
116th Division
Defending units:
21st Chinese Corps
3rd New Chinese Corps
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 1/2
April 1/2 1942
Not a great deal happened.
Not a great deal happened.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Mar 31/Apr 1
Not a great deal of action. I'd consider the following a representative WWII attack at 3-1, but the casualties are out of line with historical experience. They are too high for both sides and overly biased against the defence
Harry - How do the results compare against actual Japanese/Chinese battles of 1941/1942?
RE: Mar 31/Apr 1
ORIGINAL: ADB123
Not a great deal of action. I'd consider the following a representative WWII attack at 3-1, but the casualties are out of line with historical experience. They are too high for both sides and overly biased against the defence
Harry - How do the results compare against actual Japanese/Chinese battles of 1941/1942?
I work from percentage casualties, not absolute numbers. It's the relative percentage casualties that seem to determine who wins.
There isn't a lot of data available on operations in China. My Chinese data (and 2/3rds of my Japanese data) were from the Burma campaign. See Louis Allen, Burma: the Longest War, for a survey. The average Chinese division was comparable with a lower quality Soviet regiment, while the average Japanese division was comparable with a good quality Commonwealth division. (And was quite a bit better at the small unit level.) The Chinese troops tended to suppress easily and move away from heavy assault. (BTW, retreats tend to start in the support and rear troops. Front-line troops had little choice about holding out.) In modelling terms, the firefight would usually be over quickly, with the Japanese gaining firepower superiority, allowing them to advance at about a walking pace experiencing little resistance. That would produce relatively low casualties on both sides. Chinese units would hold positions well if they had no way out, and then it was like similar actions in the Soviet Union. They performed well once it became clear there was no alternative.
The Japanese invasion of Burma actually seems to have had fairly light casualties, especially given the extended time frame (December 1941-early May 1942). Burcorps (two divisions, one armoured brigade) lost about 1500 dead and 11,000 wounded, while the Chinese losses from their two armies (six or so divisions, each equivalent in combat power to a British brigade) were about three times as great, which makes sense in percentage terms. The Japanese (4 divisions) lost about 2000 dead and an unknown number wounded. Most of the campaign was mobile operations and encounter battles, suggesting disease and desertion might have contributed to the Chinese losses. Just guessing, the Allies appear to have lost about 30% during the campaign, while the Japanese probably lost about 20-25%.
The game engine uses firepower for causing casualties, but in reality it mostly functions in suppression--targets tending not to be in the places where you're shooting. The main factor involved in casualty causation is target acquisition, which in infantry warfare involves the troops moving around and poking into places. Low quality infantry move away from areas containing high quality enemy infantry, reducing further the casualties on both sides. In game terms, a Chinese corps had the AV of an Allied division and fought like an Allied brigade. However, with many times the manpower of an Allied brigade, it would take many times the numerical casualties.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Mar 31/Apr 1
There isn't a lot of data available on operations in China. My Chinese data (and 2/3rds of my Japanese data) were from the Burma campaign.
Too bad. I was hoping that you had info on the actual Japanese-Chinese battles in China in 1941 and 1942. I'll have to wrack my tired old brain now and try to remember just where my vague memories of reading details about the campaigns in northern China came from.
Thanks -
RE: Mar 31/Apr 1
ORIGINAL: ADB123
There isn't a lot of data available on operations in China. My Chinese data (and 2/3rds of my Japanese data) were from the Burma campaign.
Too bad. I was hoping that you had info on the actual Japanese-Chinese battles in China in 1941 and 1942. I'll have to wrack my tired old brain now and try to remember just where my vague memories of reading details about the campaigns in northern China came from.
Thanks -
Good question. There wasn't much activity in China during 1941-43. The countryside was held by the Chinese, while the Japanese occupied urban areas and transport corridors (and the Northern coal-mining areas). As a rule, the Chinese performed well when they had no choice. Most Chinese casualties were non-battle--disease and desertion. Decision in battle involves relative percentage casualties, and high percentage casualties only occur in major stand-up battles, which the Chinese avoided during the period except in Burma and the Salween valley.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 2/3
April 2/3 1942
Japanese landings at Semarang and Kalidjati.
Shock attack at Toungoo by armour with infantry support. I doubt the Chinese will hold long.
Ground combat at Toungoo (57,50)
Japanese Shock attack
Attacking force 14484 troops, 98 guns, 430 vehicles, Assault Value = 627
Defending force 9562 troops, 13 guns, 0 vehicles, Assault Value = 330
Japanese adjusted assault: 596
Allied adjusted defense: 687
Japanese assault odds: 1 to 2 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
973 casualties reported
Squads: 0 destroyed, 60 disabled
Non Combat: 0 destroyed, 34 disabled
Engineers: 0 destroyed, 5 disabled
Allied ground losses:
1316 casualties reported
Squads: 3 destroyed, 116 disabled
Non Combat: 2 destroyed, 66 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
21st Division
2nd Tank Regiment
6th Tank Regiment
4th Tank Regiment
1st Tank Regiment
8th Tank Regiment
7th Tank Regiment
Defending units:
200th Chinese Division
96th Chinese Division
22nd New Chinese Division
11th Group Army
Japanese landings at Semarang and Kalidjati.
Shock attack at Toungoo by armour with infantry support. I doubt the Chinese will hold long.
Ground combat at Toungoo (57,50)
Japanese Shock attack
Attacking force 14484 troops, 98 guns, 430 vehicles, Assault Value = 627
Defending force 9562 troops, 13 guns, 0 vehicles, Assault Value = 330
Japanese adjusted assault: 596
Allied adjusted defense: 687
Japanese assault odds: 1 to 2 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
973 casualties reported
Squads: 0 destroyed, 60 disabled
Non Combat: 0 destroyed, 34 disabled
Engineers: 0 destroyed, 5 disabled
Allied ground losses:
1316 casualties reported
Squads: 3 destroyed, 116 disabled
Non Combat: 2 destroyed, 66 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
21st Division
2nd Tank Regiment
6th Tank Regiment
4th Tank Regiment
1st Tank Regiment
8th Tank Regiment
7th Tank Regiment
Defending units:
200th Chinese Division
96th Chinese Division
22nd New Chinese Division
11th Group Army
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 3/4
April 3/4 1942
Semarang and Kalidjati become Japanese.
Semarang and Kalidjati become Japanese.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 4/5
April 4/5 1942
My opponent comments: Practical case 1: Deliberate is better if your odds are worse.
My response: I suppose, but unless you expect your tanks to carry you to victory, not attacking would be even better. (Reinforcements are coming into the line.)
Ground combat at 84,42 (near Sian)
Japanese Deliberate attack
Attacking force 91654 troops, 860 guns, 765 vehicles, Assault Value = 3019
Defending force 80494 troops, 485 guns, 0 vehicles, Assault Value = 2168
Japanese adjusted assault: 1541
Allied adjusted defense: 3481
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
1935 casualties reported
Squads: 5 destroyed, 127 disabled
Non Combat: 47 destroyed, 235 disabled
Engineers: 0 destroyed, 12 disabled
Vehicles lost 198 (119 destroyed, 79 disabled)
Allied ground losses:
2284 casualties reported
Squads: 5 destroyed, 320 disabled
Non Combat: 5 destroyed, 371 disabled
Engineers: 22 destroyed, 19 disabled
Assaulting units:
3rd Tank Regiment
10th Tank Regiment
5th Armored Car Co
6th Division
13th Tank Regiment
110th Division
5th Ind.Mixed Brigade
23rd Tank Regiment
5th Tank Regiment
12th Tank Regiment
41st Division
15th Tank Regiment
35th Division
8th Armored Car Co
9th Tank Regiment
1st Ind.Mixed Brigade
27th Division
36th Division
11th Tank Regiment
China Expeditionary Army
14th Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
52nd Ind.Mtn.Gun Battalion
Defending units:
16th Chinese Corps
1st Chinese Cavalry Corps
93rd Chinese Corps
57th Chinese Corps
29th Chinese Corps
3rd Chinese Corps
76th Chinese Corps
7th Chinese Corps
9th Chinese Corps
66th Chinese Corps
31st Group Army
34th Group Army
39th Group Army
3rd Group Army
22nd Group Army
36th Group Army
5th War Area
14th Group Army
57th AT Gun Regiment
My opponent comments: Practical case 1: Deliberate is better if your odds are worse.
My response: I suppose, but unless you expect your tanks to carry you to victory, not attacking would be even better. (Reinforcements are coming into the line.)
Ground combat at 84,42 (near Sian)
Japanese Deliberate attack
Attacking force 91654 troops, 860 guns, 765 vehicles, Assault Value = 3019
Defending force 80494 troops, 485 guns, 0 vehicles, Assault Value = 2168
Japanese adjusted assault: 1541
Allied adjusted defense: 3481
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
1935 casualties reported
Squads: 5 destroyed, 127 disabled
Non Combat: 47 destroyed, 235 disabled
Engineers: 0 destroyed, 12 disabled
Vehicles lost 198 (119 destroyed, 79 disabled)
Allied ground losses:
2284 casualties reported
Squads: 5 destroyed, 320 disabled
Non Combat: 5 destroyed, 371 disabled
Engineers: 22 destroyed, 19 disabled
Assaulting units:
3rd Tank Regiment
10th Tank Regiment
5th Armored Car Co
6th Division
13th Tank Regiment
110th Division
5th Ind.Mixed Brigade
23rd Tank Regiment
5th Tank Regiment
12th Tank Regiment
41st Division
15th Tank Regiment
35th Division
8th Armored Car Co
9th Tank Regiment
1st Ind.Mixed Brigade
27th Division
36th Division
11th Tank Regiment
China Expeditionary Army
14th Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
52nd Ind.Mtn.Gun Battalion
Defending units:
16th Chinese Corps
1st Chinese Cavalry Corps
93rd Chinese Corps
57th Chinese Corps
29th Chinese Corps
3rd Chinese Corps
76th Chinese Corps
7th Chinese Corps
9th Chinese Corps
66th Chinese Corps
31st Group Army
34th Group Army
39th Group Army
3rd Group Army
22nd Group Army
36th Group Army
5th War Area
14th Group Army
57th AT Gun Regiment
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 5/6
April 5/6 1942
Deliberate attack at Toungoo. The combat outcome looks really weird. No tanks lost.
Ground combat at Toungoo (57,50)
Japanese Deliberate attack
Attacking force 13856 troops, 98 guns, 430 vehicles, Assault Value = 591
Defending force 8419 troops, 13 guns, 0 vehicles, Assault Value = 232
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 449
Allied adjusted defense: 217
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
9 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 41 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
948 casualties reported
Squads: 8 destroyed, 87 disabled
Non Combat: 0 destroyed, 53 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
1st Tank Regiment
4th Tank Regiment
2nd Tank Regiment
8th Tank Regiment
6th Tank Regiment
21st Division
7th Tank Regiment
Defending units:
200th Chinese Division
96th Chinese Division
22nd New Chinese Division
11th Group Army
Deliberate attack at Toungoo. The combat outcome looks really weird. No tanks lost.
Ground combat at Toungoo (57,50)
Japanese Deliberate attack
Attacking force 13856 troops, 98 guns, 430 vehicles, Assault Value = 591
Defending force 8419 troops, 13 guns, 0 vehicles, Assault Value = 232
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 449
Allied adjusted defense: 217
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
9 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 41 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
948 casualties reported
Squads: 8 destroyed, 87 disabled
Non Combat: 0 destroyed, 53 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
1st Tank Regiment
4th Tank Regiment
2nd Tank Regiment
8th Tank Regiment
6th Tank Regiment
21st Division
7th Tank Regiment
Defending units:
200th Chinese Division
96th Chinese Division
22nd New Chinese Division
11th Group Army
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 6/7
April 6/7 1942
Fast KB operating out of Singapore while some other Japanese carriers operate near Rabaul. Unfortunately my carriers aren't in position to give them a hard time.
Transport convoy at Port Moresby hit by the Rabaul carriers and sunk. 30 Australian Brigade had already landed.
Japanese attack on Bandoeng captures the hex.
Ground combat at Bandoeng (50,100)
Japanese Deliberate attack
Attacking force 59233 troops, 678 guns, 192 vehicles, Assault Value = 1762
Defending force 5683 troops, 116 guns, 86 vehicles, Assault Value = 163
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 1091
Allied adjusted defense: 361
Japanese assault odds: 3 to 1 (fort level 1)
Japanese forces CAPTURE Bandoeng !!!
Combat modifiers
Defender: terrain(+), forts(+), leaders(-), experience(-)
Attacker:
Japanese ground losses:
871 casualties reported
Squads: 1 destroyed, 45 disabled
Non Combat: 3 destroyed, 61 disabled
Engineers: 1 destroyed, 16 disabled
Allied ground losses:
2451 casualties reported
Squads: 28 destroyed, 22 disabled
Non Combat: 93 destroyed, 56 disabled
Engineers: 16 destroyed, 0 disabled
Guns lost 42 (42 destroyed, 0 disabled)
Vehicles lost 82 (71 destroyed, 11 disabled)
Units retreated 5
Defeated Allied Units Retreating!
Assaulting units:
56th Engineer Regiment
18th Division
41st Infantry Regiment
148th Infantry Regiment
4th Division
2nd Division
113th Infantry Regiment
Sasebo 8th SNLF
3rd Mortar Battalion
3rd Medium Field Artillery Regiment
1st Medium Field Artillery Regiment
18th Medium Field Artillery Regiment
56th Field Artillery Regiment
1st RF Gun Battalion
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
14th Ind.Art.Mortar Battalion
Defending units:
Mobiele Eenheid Battalion
4th KNIL Regiment
Andir ML Base Force
3rd KNIL AA Battalion
7th Avn Sup Afd
Japanese attack on Taung Gyi captures the hex.
Ground combat at Taung Gyi (59,48)
Japanese Shock attack
Attacking force 3821 troops, 26 guns, 0 vehicles, Assault Value = 127
Defending force 2740 troops, 10 guns, 0 vehicles, Assault Value = 117
Japanese adjusted assault: 190
Allied adjusted defense: 55
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Taung Gyi !!!
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
272 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
951 casualties reported
Squads: 30 destroyed, 1 disabled
Non Combat: 21 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
143rd Infantry Regiment
Defending units:
BFF Brigade
Japanese attack on Djokjakarta captures the hex.
Ground combat at Djokjakarta (52,103)
Japanese Deliberate attack
Attacking force 3016 troops, 14 guns, 0 vehicles, Assault Value = 103
Defending force 225 troops, 2 guns, 0 vehicles, Assault Value = 1
Japanese adjusted assault: 98
Allied adjusted defense: 1
Japanese assault odds: 98 to 1 (fort level 1)
Japanese forces CAPTURE Djokjakarta !!!
Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), morale(-)
experience(-)
Attacker:
Allied ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
I./124th Infantry Battalion
II./124th Infantry Battalion
Defending units:
3/4th Avn Sup Afd
Fast KB operating out of Singapore while some other Japanese carriers operate near Rabaul. Unfortunately my carriers aren't in position to give them a hard time.
Transport convoy at Port Moresby hit by the Rabaul carriers and sunk. 30 Australian Brigade had already landed.
Japanese attack on Bandoeng captures the hex.
Ground combat at Bandoeng (50,100)
Japanese Deliberate attack
Attacking force 59233 troops, 678 guns, 192 vehicles, Assault Value = 1762
Defending force 5683 troops, 116 guns, 86 vehicles, Assault Value = 163
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 1091
Allied adjusted defense: 361
Japanese assault odds: 3 to 1 (fort level 1)
Japanese forces CAPTURE Bandoeng !!!
Combat modifiers
Defender: terrain(+), forts(+), leaders(-), experience(-)
Attacker:
Japanese ground losses:
871 casualties reported
Squads: 1 destroyed, 45 disabled
Non Combat: 3 destroyed, 61 disabled
Engineers: 1 destroyed, 16 disabled
Allied ground losses:
2451 casualties reported
Squads: 28 destroyed, 22 disabled
Non Combat: 93 destroyed, 56 disabled
Engineers: 16 destroyed, 0 disabled
Guns lost 42 (42 destroyed, 0 disabled)
Vehicles lost 82 (71 destroyed, 11 disabled)
Units retreated 5
Defeated Allied Units Retreating!
Assaulting units:
56th Engineer Regiment
18th Division
41st Infantry Regiment
148th Infantry Regiment
4th Division
2nd Division
113th Infantry Regiment
Sasebo 8th SNLF
3rd Mortar Battalion
3rd Medium Field Artillery Regiment
1st Medium Field Artillery Regiment
18th Medium Field Artillery Regiment
56th Field Artillery Regiment
1st RF Gun Battalion
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
14th Ind.Art.Mortar Battalion
Defending units:
Mobiele Eenheid Battalion
4th KNIL Regiment
Andir ML Base Force
3rd KNIL AA Battalion
7th Avn Sup Afd
Japanese attack on Taung Gyi captures the hex.
Ground combat at Taung Gyi (59,48)
Japanese Shock attack
Attacking force 3821 troops, 26 guns, 0 vehicles, Assault Value = 127
Defending force 2740 troops, 10 guns, 0 vehicles, Assault Value = 117
Japanese adjusted assault: 190
Allied adjusted defense: 55
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Taung Gyi !!!
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
272 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
951 casualties reported
Squads: 30 destroyed, 1 disabled
Non Combat: 21 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
143rd Infantry Regiment
Defending units:
BFF Brigade
Japanese attack on Djokjakarta captures the hex.
Ground combat at Djokjakarta (52,103)
Japanese Deliberate attack
Attacking force 3016 troops, 14 guns, 0 vehicles, Assault Value = 103
Defending force 225 troops, 2 guns, 0 vehicles, Assault Value = 1
Japanese adjusted assault: 98
Allied adjusted defense: 1
Japanese assault odds: 98 to 1 (fort level 1)
Japanese forces CAPTURE Djokjakarta !!!
Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), morale(-)
experience(-)
Attacker:
Allied ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
I./124th Infantry Battalion
II./124th Infantry Battalion
Defending units:
3/4th Avn Sup Afd
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 7/8
April 7/8 1942
I notice my opponent is using Oscar sweeps at 38,000 feet. I've been sticking with 19,000-20,000 for sweeps and not doing well. Despite what theElf thinks, I suspect WWII pilots had good reasons for operating at more moderate altitudes, but this seems to be an area where the game engine rewards excess.
Slow KB operating off Rabaul.
One of those fantasy battles for the armour enthusiasts
Ground combat at 56,51 (near Toungoo)
Japanese Shock attack
Attacking force 324 troops, 0 guns, 93 vehicles, Assault Value = 62
Defending force 726 troops, 16 guns, 7 vehicles, Assault Value = 18
Japanese adjusted assault: 55
Allied adjusted defense: 3
Japanese assault odds: 18 to 1
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-)
Allied ground losses:
325 casualties reported
Squads: 7 destroyed, 9 disabled
Non Combat: 10 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
14th Tank Regiment
Defending units:
1st Gloucestershire Battalion
Toungoo (11th Group Army) seems to be holding out.
Ground combat at Toungoo (57,50) Again one of those armour enthusiast wet dreams.
Japanese Deliberate attack
Attacking force 13774 troops, 98 guns, 430 vehicles, Assault Value = 591
Defending force 7490 troops, 13 guns, 0 vehicles, Assault Value = 154
Japanese adjusted assault: 197
Allied adjusted defense: 93
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
115 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1087 casualties reported
Squads: 9 destroyed, 70 disabled
Non Combat: 2 destroyed, 26 disabled
Engineers: 0 destroyed, 8 disabled
Assaulting units:
6th Tank Regiment
21st Division
8th Tank Regiment
1st Tank Regiment
2nd Tank Regiment
4th Tank Regiment
7th Tank Regiment
Defending units:
96th Chinese Division
200th Chinese Division
22nd New Chinese Division
11th Group Army
Don't tell my opponent, but I have three xAKs currently unloading in Davao and two more approaching the port.
I notice my opponent is using Oscar sweeps at 38,000 feet. I've been sticking with 19,000-20,000 for sweeps and not doing well. Despite what theElf thinks, I suspect WWII pilots had good reasons for operating at more moderate altitudes, but this seems to be an area where the game engine rewards excess.
Slow KB operating off Rabaul.
One of those fantasy battles for the armour enthusiasts
Ground combat at 56,51 (near Toungoo)
Japanese Shock attack
Attacking force 324 troops, 0 guns, 93 vehicles, Assault Value = 62
Defending force 726 troops, 16 guns, 7 vehicles, Assault Value = 18
Japanese adjusted assault: 55
Allied adjusted defense: 3
Japanese assault odds: 18 to 1
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-)
Allied ground losses:
325 casualties reported
Squads: 7 destroyed, 9 disabled
Non Combat: 10 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
14th Tank Regiment
Defending units:
1st Gloucestershire Battalion
Toungoo (11th Group Army) seems to be holding out.
Ground combat at Toungoo (57,50) Again one of those armour enthusiast wet dreams.
Japanese Deliberate attack
Attacking force 13774 troops, 98 guns, 430 vehicles, Assault Value = 591
Defending force 7490 troops, 13 guns, 0 vehicles, Assault Value = 154
Japanese adjusted assault: 197
Allied adjusted defense: 93
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
115 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1087 casualties reported
Squads: 9 destroyed, 70 disabled
Non Combat: 2 destroyed, 26 disabled
Engineers: 0 destroyed, 8 disabled
Assaulting units:
6th Tank Regiment
21st Division
8th Tank Regiment
1st Tank Regiment
2nd Tank Regiment
4th Tank Regiment
7th Tank Regiment
Defending units:
96th Chinese Division
200th Chinese Division
22nd New Chinese Division
11th Group Army
Don't tell my opponent, but I have three xAKs currently unloading in Davao and two more approaching the port.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Apr 7/8
ORIGINAL: herwin
April 7/8 1942
I notice my opponent is using Oscar sweeps at 38,000 feet. I've been sticking with 19,000-20,000 for sweeps and not doing well. Despite what theElf thinks, I suspect WWII pilots had good reasons for operating at more moderate altitudes, but this seems to be an area where the game engine rewards excess.
That's actually just what he said, and added that if people keep it to realistic altitudes the results are much more realistic.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Apr 7/8
ORIGINAL: witpqs
ORIGINAL: herwin
April 7/8 1942
I notice my opponent is using Oscar sweeps at 38,000 feet. I've been sticking with 19,000-20,000 for sweeps and not doing well. Despite what theElf thinks, I suspect WWII pilots had good reasons for operating at more moderate altitudes, but this seems to be an area where the game engine rewards excess.
That's actually just what he said, and added that if people keep it to realistic altitudes the results are much more realistic.
Does that mean a house rule is needed?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 8/9
April 8/9 1942
Quiet.
Quiet.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 9/10
April 9/10 1942
Air operations.
Air operations.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Apr 10/11 1942
April 10/11 1942
Next turn.
Next turn.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
