Japanese ASW

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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jeffk3510
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Joined: Mon Dec 03, 2007 5:59 am
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RE: Japanese ASW

Post by jeffk3510 »

ORIGINAL: Misconduct

ORIGINAL: jeffk3510

ORIGINAL: spence



But not with infinite resources ($$$$$$$). HOW MANY TAIHO'S/UNRYU'S WOULD YOU "PAY" FOR THE NEW TRAINING FACILITIES, ETC. HOW MANY SHIPYARDS AND FACTORIES SHOULD BE IDLE BECAUSE THE BUDGET WAS SPENT ELSEWHERE?

The IJ Player already has been GIVEN the ability to train large numbers of pilots for nothing more than the cost of the fuel burned in the planes involved.
Part of the premise of the game is that only one side had "infinite" resources (not the Japanese BTW).

Are you saying the Allies should have their production and resources scaled back because its not "fair" for the Japanese.... If so, it is called reality... Read a history book...

In plain english he said "Japanese lost the war, and you are going to lose it regardless in AE" unless against the AI of course.

There's a reason the Americans have unlimited resources, they were never touched during the war (i.e bombed) so frankly the USA could of cranked out for many years to come where japanese had to rely on certain little places like Borneo for that black stuff that comes out the ground when you shoot it with a shotgun.


I realize that... I thought he was saying the US shouldn't have it that way, which is NOT correct.
Life is tough. The sooner you realize that, the easier it will be.
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