ORIGINAL: Stormy Fairweather
Frankly Haree, I don't much like ground combat in space games. Never have. As a result of this I left it up to the AI to garrison troops and such, figuring that so long as I maintained control in the sky it shouldn't matter. The attack in question there were four troops dropped, and two defending with a spaceport in orbit, and I think I had a decent tech advantage. None of the attacking ships survived for more than a few moments, none of them even got away, but they still took the planet.
Two troops is not enough on the ground even with a spaceport in orbit. As you can see, a small group of 4 troops got through and you ended up losing the planet. You either need more troops on the ground or do as Haree suggested and have backup troops around to move there if needed.
ORIGINAL: Stormy Fairweather
I simply cannot fathom a realistic way for troops in atmosphere (including jets, tanks, ships, etc) to gain control of an orbital installation, nor any way for such troops to gain control of a planet while being shot from space, as seems most likely to happen in such a situation. Never mind how those troops would even get onto the planet while the troop ship's shields are up.
The first part I totally agree with, the second I totally disagree with. If you take a planet but don't take the base, the base should remain part of the original empire. However, The planet is huge and the space port and defensive base are only on a small part of said planet. It wouldn't be difficult for the troop transports to get by. Although I would like to be able to have the ability to give the stations orders and target certain ships.
ORIGINAL: Stormy Fairweather
Ground combat should be an after thought in such a game, for it to be exploitable to the point of rendering all other aspects non relelvent reduces what should be an expansive and immersive game into building troops and troop ships.
I actually feel the opposite. I'd like to see more ways of assisting the troops on the ground. Things like ways of sending fighters down to assist your troops on the ground, techs to boost ground troops, and ways of targeting troops installations through bombardment.
ORIGINAL: Stormy Fairweather
Realisticly, it would be easier to do that than conquer a planet, becasue the entire population would essentially become a militia in defense of thier homes. Why isn't that reflected in the current setup? The millions or billions of people on a planet just meekly comply with the enemy when the army is defeated? Highly unlikely.
First off, rebellions do occur in this game after a planet has been conquered; it's happened in mine. Second off, what is unlikely is a large group of untrained, unequipped civilians rising up to battle with a group of trained military with advanced weaponry. If you disagree, please quote some times in history where
civilians rose up to fight a conquering military force. I'd be interested in hearing it [8D]