Sep/Oct 1941
ALLIED 3rd Impulse:
Roll for End of Turn/Weather
Axis roll of 6 for End of Turn. Turn passes back to the Allies...
Then a weather roll of 4, resulting in FINE everywhere. Allies may be wanting to do a full pass, we'll see..
Actions:
If the Allies all pass, its a 50% chance to end the turn. This will have to do as the allies need winter to get here and give them a possible breather. The end of turn roll is a ....TEN.. turn continues...
AXIS 3rd Impulse:
Actions:
The Axis sighs collectively at what amounts to a double move..
Germany - Land
Italy - Land
Japan - Land
Ground Strikes:
Italy takes a shot at the defending CW line in Morocco, using a 3pt Tac Bomber they rebased in the last impulse. Allies have no one to intercept, but the Italian bomber misses both targets..
Land Combat:
With the turn feeling like it is winding down, the Axis gets a little more risky in their attacks. They launch three attacks this impulse, 1 in Morocco trying to cutoff a pocket of Allied defenders, 1 in Egypt as they push East along the coastline, and the final Communist factory city, Lanchow.
The 1st attack is the riskiest attack. In Morocco, the Axis concentrates their MECH assets and launches an attack at a stack of two 5 strength units in clear terrain. If this attack succeeds, 2 allied corps will be cutoff from the rest of their forces. The US has one HQ eligible to provide defensive support and they do. The overall modifier is 6.7 on the Blitz table. Axis does not get the fractional and rolls a 11 for a total of 17. The Allied units are forced to retreat and are disorganized, which is pretty much what the Axis wanted. Axis needs to disorganize half the attackers. The Indian 7-5 MECH and a CW 5-4 MOT are now cutoff.
