TGW v1.8 playtest

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sPzAbt653
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RE: TGW playtest

Post by sPzAbt653 »

ORIGINAL: larryfulkerson
ORIGINAL: sPzAbt653
I managed to get some arty up next to a Soviet airfield and I did an airfield strike with them ...
Don't the results of shelling airfields with artillery seem a bit unrealistic ? The same with ships shooting at airfields. Planes sit there and get wiped out.
So um....I realize you're aiming for realism and historical accuracy and all that and I admit I haven't really been looking at the outlayers
in the combat results. I really haven't seen anything out of the ordinary. Maybe I need a fresh pair of eyes. I'll start paying attention
and look into the extraordinary results that seem to happen from time to time. I don't remember right off the top of my head whether
we're using half-week turns or week turns or what it is but I'm inexperienced in the real world and don't know what a realistic number
might be expected to be. I'm no expert. So do you think we need to adjust the AAA leatheality index or the attrition divider or both?

EDIT: If you examine the picture in post #175, the image of the airfield strike combat results, note with me that I used all the arty
available on the Axis side, almost. I honestly didn't think it was extraordinary.

It's not scenario specific, it's a TOAW thing. For example, when a ground unit moves into a hex that contains enemy Air Units, the Air Units bug out as expected. But park some artillery within range and shell an enemy airfield and the air units sit there and suffer heavy losses. Even if a scenario uses six hour turns, it seems unrealistic that planes stay on the ground while the pilots watch them get shelled for six hours.
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RE: TGW playtest

Post by larryfulkerson »

It's not scenario specific, it's a TOAW thing.
OOOOOOOOOhhhhhhhhhh I get it now. You're not talking about the combat results per se but the fact that the airplanes don't
retreat to a different hex rather than get bombarded. And then those that don't go into reorg don't get moved to a different hex
all the time by Elmer. I agree. I think maybe there should be a change to make the planes bug out when arty moves adjacent. Or
within range. You know what I mean.

This discussion reminds me of the time I was at Bien Hoa working as a weapons mechanic and it was about 01:30 in the am and
we were loading bombs and rockets and flares on various aircraft working under the football stadium lights that were set up at
various places to light the whole area. We heard what we thought was lightening and thunder when the air raid siren went off and
the lights turned off and we scrambled to one of the revetments to lay next to the wall on the concrete on our bellies all the while
there's a fully loaded fully fueled aircraft not 10 feet from us. I heard this huge boom and then what sounded like a couple of
handfulls of pennies being thrown against the walls of the revetments. We figured out later that this was schrapnel bouncing all over
the place. Meanwhile on the Army side of the base helicopters were lifting off and heading outbound to look for the savages. They
started up and lifted off during the attack on the base. At least the Air Force waits until the shells stop coming into the base
area before they launch missions. I guess scrambling during a base attack is as good a way to earn a bronze star as any other.

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RE: TGW playtest

Post by larryfulkerson »

I'm working my way across the southern front lines. I've isolated them and I'm squeezing them toward the southeast. I predict that this
will take about another 20 turns or so but that the south part will be cleared out eventually however long it takes.

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RE: TGW playtest

Post by larryfulkerson »

I pulled back in the northern front because of the collapse of the supply level and formed another front line and the Soviets are
just now starting to show up at the new lines. I intend to replace all the German stuff in this image w/ one of the Axis minors
and moving the German stuff to the southern front line. I'm building rail from south headed this way to facilitate the move. I needed
a rail line that did that anyway.

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RE: TGW playtest

Post by larryfulkerson »

I stopped Elmer's turn just to take a look around and I checked out their supply level and while I was there I thought I'd look at what
Elmer is getting in terms of reinforcements now-a-days and I found this:

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RE: TGW playtest

Post by larryfulkerson »

I saw a news flash at the beginning of T108 that said that the Allies had invaded Sicily and that the Axis was going to xfer some
units there. D'oh. So I took a look at the expected reinforcements and found the first of the withdrawls are going to start next
turn. So I'm going to have to rely on the Axis minors to take up the slack. That and the advance into Russia needs to come to a halt
again because of the lack of supply at the front.

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RE: TGW playtest

Post by larryfulkerson »

The supply level at the far east edge of the front lines is starting to slip again. I guess I need to get the RR engineers to put in some
new rail near this area.

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RE: TGW playtest

Post by larryfulkerson »

Have I mentioned lately that I'm approaching the east edge of the map? The supply level is almost non-existent though so I'm going to
erase the supply point and then vacate the location.

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RE: TGW playtest

Post by larryfulkerson »

I've got a situation here that might give an opportunity for an experiment. I'd like to see if I can't get some units to push and
shove their way to make a u-turn to the right and approach those enemy units from the north so they can't retreat into the
mountains and gain that great defensive terrain. This will take longer but I think it will save some lives.

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RE: TGW playtest

Post by larryfulkerson »

Here on the southern front I think I'll concentrate on the center and try to go for the lines of supply for the Soviets. If I can cut
them off they will be a lot easier to defeat.

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RE: TGW playtest

Post by larryfulkerson »

Um.....Here I am on T110 and it's the Soviet turn to go and Elmer is taking his sweet time it seems. I had to move the mouse twice now
so that the computer wouldn't go into hibernation mode. But eventually the Soviets did their move and now it's my turn again. I just
wanted to say that I'm starting to get my ass kicked and it's a real satisfying game so far. My kudos to Steve.

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Cmdr_Vessery
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RE: TGW playtest

Post by Cmdr_Vessery »

Nice AAR review Larry. I am a fan of the classic Barbarossa '41 game that is with the game. Interesting endeavor to tackle with this one. I dl'd the posted version you listed and will have a run at it.

I like the change in colors on the icons. In the current B'41 game, the soviets put up much more of a fight that it looks like you had here.

Good stuff.

-Vess
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RE: TGW playtest

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
Nice AAR review Larry.
Thanks for your kind words. I had a review from my mother and she liked it. That's good enough for me.
ORIGINAL: Cmdr_Vessery
I am a fan of the classic Barbarossa '41 game that is with the game.
It's my favorite. I've started that game about 105 times now. The problem is it ends too soon. That's why Steve and I wanted to
do this TGW scenario. It's supposed to be B'41 that goes to the end of the war.
ORIGINAL: Cmdr_Vessery
Interesting endeavor to tackle with this one.
Steve said he liked this concept and we're both trying to make it fun and accurate at the same time.
ORIGINAL: Cmdr_Vessery
I dl'd the posted version you listed and will have a run at it.
Steve has been working on the Axis PO and therefore has a more recent version so you may want to send him an email
asking about it.
ORIGINAL: Cmdr_Vessery
I like the change in colors on the icons.
I do too. I asked Steve if there was some way we could color the Panzers black and the arty different than the other counters.
Counters......you'd think I'm playing a board game or something. I like to get my battlefield awareness in a glance at the map.
ORIGINAL: Cmdr_Vessery
In the current B'41 game, the soviets put up much more of a fight that it looks like you had here.
Steve said something like that too. He said that what's probably happening is that we've got so much experience with the Axis
side of the scenario that we're getting good at it and the PO is still just the PO.
ORIGINAL: Cmdr_Vessery
Good stuff.
Thanks. Feel free to post your adventures with the scenario. Your input counts too. Your first impressions are important to me.
Top 10 Police Chases So Unreal You’ll Think It’s a Movie! Part 94
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RE: TGW playtest

Post by sPzAbt653 »

quote:ORIGINAL: Cmdr_Vessery I dl'd the posted version you listed and will have a run at it.

Steve has been working on the Axis PO and therefore has a more recent version so you may want to send him an email asking about it.

Yeah, if anyone is starting they should always ask for the latest. The PO is always a work in progress, but there were also some other changes since Mr. Fulkerson started this last playtest.
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RE: TGW playtest

Post by larryfulkerson »

Here's how the air war is going right now. I guess the Soviets are trying to run a bunch of INT missions because that's typically
when they lose a lot of planes.

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Cmdr_Vessery
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RE: TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: sPzAbt653

Yeah, if anyone is starting they should always ask for the latest. The PO is always a work in progress, but there were also some other changes since Mr. Fulkerson started this last playtest.

Steve, Can you send me the most current version, or post for dl.

thanks,

-Vess
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RE: TGW playtest

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery

ORIGINAL: sPzAbt653

Yeah, if anyone is starting they should always ask for the latest. The PO is always a work in progress, but there were also some other changes since Mr. Fulkerson started this last playtest.

Steve, Can you send me the most current version, or post for dl.

thanks,

-Vess
Yeah, Steve, please post for dl because I'd like the latest myself.
Top 10 Police Chases So Unreal You’ll Think It’s a Movie! Part 94
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Cmdr_Vessery
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RE: TGW playtest

Post by Cmdr_Vessery »


Captured Riga on the first turn with RBC hits.. that was fast..


Thanks,

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RE: TGW playtest

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
Captured Riga on the first turn with RBC hits.. that was fast..

Thanks,
If I were you I would put the equipment file inside a folder with the same name and then put the folder
inside the graphics folder.
Top 10 Police Chases So Unreal You’ll Think It’s a Movie! Part 94
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Cmdr_Vessery
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RE: TGW playtest

Post by Cmdr_Vessery »

First observation on the icons.. I've always associated "black on black" counters with SS troops And with the rail guns, is it possible to use the "rail gun" icon from B'41 game? When I was looking at troops, I realized the rail guns using the siege counter.

Cheers.

-Vess

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