Scenario for Testing: Focus Pacific
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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paradigmblue
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: Focus Pacific
Thank you both.
Fixed the ships entering the game with "future" upgrades - to fix the Oyoda class issue I created a new Oyoda without radar which will be the 1941 version that upgrades to the radar equipped version in 2/43.
RAAF No.23 squadron turned out be a re-size issue - for some reason the squadron was re-sizing to 72 planes in the middle of 42. Fixed as well.
Fixed the ships entering the game with "future" upgrades - to fix the Oyoda class issue I created a new Oyoda without radar which will be the 1941 version that upgrades to the radar equipped version in 2/43.
RAAF No.23 squadron turned out be a re-size issue - for some reason the squadron was re-sizing to 72 planes in the middle of 42. Fixed as well.
RE: Focus Pacific
Huge amount of work paradigmblue, thank you for the effort.
I loaded it up yesterday and the sheer number of units is intimidating. Probably will take a few days just to get through the first couple of days alone!
As a Canadian I would love to see some additional assets tasked to the Pacific by the RCN that could be used to help supply Alaska and the Aleutian's (KV's, DD's, AK's, AP's). I have in the past in my own DB fiddling added in older RN and USN units that were scrapped in 37-39, a couple of Cruisers and some DD's, to add some punch.
Great work, I am looking forward to playing with the French assets you have added.
I loaded it up yesterday and the sheer number of units is intimidating. Probably will take a few days just to get through the first couple of days alone!
As a Canadian I would love to see some additional assets tasked to the Pacific by the RCN that could be used to help supply Alaska and the Aleutian's (KV's, DD's, AK's, AP's). I have in the past in my own DB fiddling added in older RN and USN units that were scrapped in 37-39, a couple of Cruisers and some DD's, to add some punch.
Great work, I am looking forward to playing with the French assets you have added.

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paradigmblue
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: Focus Pacific
ORIGINAL: cdnice
Huge amount of work paradigmblue, thank you for the effort.
I loaded it up yesterday and the sheer number of units is intimidating. Probably will take a few days just to get through the first couple of days alone!
As a Canadian I would love to see some additional assets tasked to the Pacific by the RCN that could be used to help supply Alaska and the Aleutian's (KV's, DD's, AK's, AP's). I have in the past in my own DB fiddling added in older RN and USN units that were scrapped in 37-39, a couple of Cruisers and some DD's, to add some punch.
Great work, I am looking forward to playing with the French assets you have added.
I'm wary of adding too many more units simply because at some point I have to draw a line in the sand and say that the mod is "feature complete", so that those playing it don't have to continually update or start over - I need to focus on balance and fixing the many bugs that are inevitable when entering thousands of new entries by hand to the editor. However, if you have a good source for what additional assets would be plausible, I'd be happy to take a look and see if they make sense for the mod.
RE: Focus Pacific
What do you think the status is on the next patch cutting Japanese shipping and economy?
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paradigmblue
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: Focus Pacific
Hi Lowpe, that patch is up now.
RE: Focus Pacific
Excellent news...[&o]
C-C and I have stopped our game, and we will both be looking at the new improved version as we both want to take the game a lot further.
I think we really got a taste for it, and also caught a few things to make the mod even better.
I really want to see a toned down Japanese Industry so that there is pressure to grab oil, and also not have so much resources on the HI. For JFB, managing the economy is a lot of the fun (yeah, we are that crazy
) Also this gives the Allies a pressure point to attack.
Also looking forward to the oil in Prudhoe...
Plus better Allied fighters initially
One thing not brought up in this thread, but is interesting is the idea of activating Russia initially, with perhaps a HR that Japan has to start hostilities until the Manchuko garrison level is broken or normal 1945 activation. This would allow the Allies to move Russian units and avoid a catastrophic surprise attack in 1942. I also firmly believe that another HR is needed, and that of only Russian troops in Russian bases (unless perhaps Japan has achieved a major victory).
Plus all the other changes in it!!!

C-C and I have stopped our game, and we will both be looking at the new improved version as we both want to take the game a lot further.
I think we really got a taste for it, and also caught a few things to make the mod even better.
I really want to see a toned down Japanese Industry so that there is pressure to grab oil, and also not have so much resources on the HI. For JFB, managing the economy is a lot of the fun (yeah, we are that crazy
) Also this gives the Allies a pressure point to attack.Also looking forward to the oil in Prudhoe...
Plus better Allied fighters initially
One thing not brought up in this thread, but is interesting is the idea of activating Russia initially, with perhaps a HR that Japan has to start hostilities until the Manchuko garrison level is broken or normal 1945 activation. This would allow the Allies to move Russian units and avoid a catastrophic surprise attack in 1942. I also firmly believe that another HR is needed, and that of only Russian troops in Russian bases (unless perhaps Japan has achieved a major victory).
Plus all the other changes in it!!!
RE: Focus Pacific
Hey guys. The russians are fun to play with. Para and I have just started a new test game. He has already attacked 3 russian divisions with aircraft. Watch out Para "the Russians are coming". Good idea about the house rule Lowpe....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Focus Pacific
Since you stated that it uses AndyMacs Iron man scripts I thought I might give it a try solitaire.
I'm currently solitaire testing BTS which doesn't have AndyMac's aggressive AI scripts.
However, I am loathe to play w/o stacking limits.
Can I substitute the stacking limit and gnarly Asian roads pwhexe files and make this scenario work?
edit: after reading the intro to your AAR I see you have altered a lot of base and industry so I presume I can't play it with stacking limits and will need to use your custom pwhexe files.
Please consider a version with stacking limits. Death star bases make the game too unrealistic.
I'm currently solitaire testing BTS which doesn't have AndyMac's aggressive AI scripts.
However, I am loathe to play w/o stacking limits.
Can I substitute the stacking limit and gnarly Asian roads pwhexe files and make this scenario work?
edit: after reading the intro to your AAR I see you have altered a lot of base and industry so I presume I can't play it with stacking limits and will need to use your custom pwhexe files.
Please consider a version with stacking limits. Death star bases make the game too unrealistic.
Hans
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paradigmblue
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: Focus Pacific
ORIGINAL: HansBolter
Since you stated that it uses AndyMacs Iron man scripts I thought I might give it a try solitaire.
I'm currently solitaire testing BTS which doesn't have AndyMac's aggressive AI scripts.
However, I am loathe to play w/o stacking limits.
Can I substitute the stacking limit and gnarly Asian roads pwhexe files and make this scenario work?
edit: after reading the intro to your AAR I see you have altered a lot of base and industry so I presume I can't play it with stacking limits and will need to use your custom pwhexe files.
Please consider a version with stacking limits. Death star bases make the game too unrealistic.
Hi Hans, the pwhexe file from the dababes extended map with stacking limits should work just fine - I used the dababes extended pwhexe file without stacking limits, but did not edit the pwhexe file itself at all. Let me know either way so I can look into it.
- CaptBeefheart
- Posts: 2620
- Joined: Fri Jul 04, 2003 2:42 am
- Location: Seoul, Korea
RE: Focus Pacific
Just found out the French 25mm AA is static. As it's part of the 18 FF Chaussers Bn (sp?), that's probably not intentional.
Cheers,
CC
Cheers,
CC
Beer, because barley makes lousy bread.
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Focus Pacific
Started a game against the AI w/o stacking limits (will have to see if changing the pwhese file will work).
The AI bombed Russia on Dec. 7th.
First time I have ever gotten to play with the Russians!
However, the AI doesn't seem to be organizing a ground game against the Russians nor is it covering it's own assets from Russian attack.
Toyahara has no air cover.
I'm resisting the temptation to bomb the aircraft factories into oblivion.
The AI bombed Russia on Dec. 7th.
First time I have ever gotten to play with the Russians!
However, the AI doesn't seem to be organizing a ground game against the Russians nor is it covering it's own assets from Russian attack.
Toyahara has no air cover.
I'm resisting the temptation to bomb the aircraft factories into oblivion.
Hans
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paradigmblue
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: Focus Pacific
ORIGINAL: HansBolter
Started a game against the AI w/o stacking limits (will have to see if changing the pwhese file will work).
The AI bombed Russia on Dec. 7th.
First time I have ever gotten to play with the Russians!
However, the AI doesn't seem to be organizing a ground game against the Russians nor is it covering it's own assets from Russian attack.
Toyahara has no air cover.
I'm resisting the temptation to bomb the aircraft factories into oblivion.
You'll find a game vs the AI disappointing. It suffers from the same weaknesses as stock AI, and despite the huge size of the Japanese navy, it can be taken apart piece by piece without too much effort.
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paradigmblue
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: Focus Pacific
Good catch! I'm out of town on business the early part of this week, but should be able to slap a fix by this weekend.ORIGINAL: Commander Cody
Just found out the French 25mm AA is static. As it's part of the 18 FF Chaussers Bn (sp?), that's probably not intentional.
Cheers,
CC
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Focus Pacific
ORIGINAL: paradigmblue
ORIGINAL: HansBolter
Started a game against the AI w/o stacking limits (will have to see if changing the pwhese file will work).
The AI bombed Russia on Dec. 7th.
First time I have ever gotten to play with the Russians!
However, the AI doesn't seem to be organizing a ground game against the Russians nor is it covering it's own assets from Russian attack.
Toyahara has no air cover.
I'm resisting the temptation to bomb the aircraft factories into oblivion.
You'll find a game vs the AI disappointing. It suffers from the same weaknesses as stock AI, and despite the huge size of the Japanese navy, it can be taken apart piece by piece without too much effort.
This!!!!!! After telling me you used AdnyMacs IronMan AI scripts. [&:]
I invested the better part of last weekend getting it through the first 4 turns. [:@]
Hans
- CaptBeefheart
- Posts: 2620
- Joined: Fri Jul 04, 2003 2:42 am
- Location: Seoul, Korea
RE: Focus Pacific
Hans: I think Paradigm has pretty consistently recommended against playing against the AI. I'm playing it to find bugs, and hell, it's fun with all of those French goodies.
Paradigm: Off memory, in mid-May 1943 the French replacement pilot level is a bit higher than 100. It's about 600 for the Dutch, and seems right for all the others. I can take a screenshot if that would help in the next day or two. My point is it's relatively low considering the forces they have compared to others.
I'm playing a game where I had the AI fight AI until early April 1943 before I took over as Allies. Oz had zero, yes zero, fuel at that point. It takes about a month to reorganize shipping.
One tiny point: I was wondering if you had considered adding a few French corvettes in the beginning. Lack of small escorts is a big problem early on for the Allies.
Cheers,
CC
Paradigm: Off memory, in mid-May 1943 the French replacement pilot level is a bit higher than 100. It's about 600 for the Dutch, and seems right for all the others. I can take a screenshot if that would help in the next day or two. My point is it's relatively low considering the forces they have compared to others.
I'm playing a game where I had the AI fight AI until early April 1943 before I took over as Allies. Oz had zero, yes zero, fuel at that point. It takes about a month to reorganize shipping.
One tiny point: I was wondering if you had considered adding a few French corvettes in the beginning. Lack of small escorts is a big problem early on for the Allies.
Cheers,
CC
Beer, because barley makes lousy bread.
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Focus Pacific
ORIGINAL: Commander Cody
Hans: I think Paradigm has pretty consistently recommended against playing against the AI. I'm playing it to find bugs, and hell, it's fun with all of those French goodies.
Paradigm: Off memory, in mid-May 1943 the French replacement pilot level is a bit higher than 100. It's about 600 for the Dutch, and seems right for all the others. I can take a screenshot if that would help in the next day or two. My point is it's relatively low considering the forces they have compared to others.
I'm playing a game where I had the AI fight AI until early April 1943 before I took over as Allies. Oz had zero, yes zero, fuel at that point. It takes about a month to reorganize shipping.
One tiny point: I was wondering if you had considered adding a few French corvettes in the beginning. Lack of small escorts is a big problem early on for the Allies.
Cheers,
CC
I've been playing the AI since Uncommon Valor days and know fully well its limitations even on steroids as in AndyMacs scenarios which this is based on.
What bothers me is having the AI bomb Russia on the first turn with no follow up scripts to implement a campaign against the Russians.
I've played BTS into late August '43, which doesn't have AndyMacs AI scripts knowing fully well the game wouldn't be even close to competitive simply for the fun of playing with all the new toys.
This scenario has even more toys and would be fun to play if the AI didn't commit seppuku on the opening turn.
Hans
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paradigmblue
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: Focus Pacific
ORIGINAL: HansBolter
ORIGINAL: paradigmblue
ORIGINAL: HansBolter
Started a game against the AI w/o stacking limits (will have to see if changing the pwhese file will work).
The AI bombed Russia on Dec. 7th.
First time I have ever gotten to play with the Russians!
However, the AI doesn't seem to be organizing a ground game against the Russians nor is it covering it's own assets from Russian attack.
Toyahara has no air cover.
I'm resisting the temptation to bomb the aircraft factories into oblivion.
You'll find a game vs the AI disappointing. It suffers from the same weaknesses as stock AI, and despite the huge size of the Japanese navy, it can be taken apart piece by piece without too much effort.
This!!!!!! After telling me you used AdnyMacs IronMan AI scripts. [&:]
I invested the better part of last weekend getting it through the first 4 turns. [:@]
I'm sorry if you feel mislead Hans.
The mod does use AndyMac's AI from his Ironman scenario, but lets be honest - Ironman is very beatable, in fact last time I played vs AI on Ironman I had sunk most of Japan's carriers by mid 1942, as well as the vast majority of it's shipping. When you add all the allied toys to the mix, it gets even easier.
As far as Russia, if you set Active Soviets to "Off" in the editor, the AI will not attack the Soviet Union.
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paradigmblue
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: Focus Pacific
ORIGINAL: Commander Cody
Hans: I think Paradigm has pretty consistently recommended against playing against the AI. I'm playing it to find bugs, and hell, it's fun with all of those French goodies.
Paradigm: Off memory, in mid-May 1943 the French replacement pilot level is a bit higher than 100. It's about 600 for the Dutch, and seems right for all the others. I can take a screenshot if that would help in the next day or two. My point is it's relatively low considering the forces they have compared to others.
I'm playing a game where I had the AI fight AI until early April 1943 before I took over as Allies. Oz had zero, yes zero, fuel at that point. It takes about a month to reorganize shipping.
One tiny point: I was wondering if you had considered adding a few French corvettes in the beginning. Lack of small escorts is a big problem early on for the Allies.
Cheers,
CC
That is a lower pilot replacement number than it should be for the French - I'll take a look.
There are already a buch of French KVs in the game, but I agree with your sentiment that the allies are woefully short on escorts early game. I've been talking with cdnice about some solutions involving US destroyers that were decommissioned in the late 30s in Canadian service. I should have something ironed out this weekend.
- CaptBeefheart
- Posts: 2620
- Joined: Fri Jul 04, 2003 2:42 am
- Location: Seoul, Korea
RE: Focus Pacific
Here's the replacement pool:
Cheers,
CC

Cheers,
CC

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Beer, because barley makes lousy bread.
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Focus Pacific
ORIGINAL: paradigmblue
As far as Russia, if you set Active Soviets to "Off" in the editor, the AI will not attack the Soviet Union.
If only I could.
The 64 bit editor refuses to open on my 32 bit system. [:@]
Looks like your scenario is off limits for me. [:(]
And BTW any game against the AI is very beatable even AndyMacs Ironman Nasty Nasty.
That doesn't stop those of us who have no means to play PBEM from enjoying playing them.
Why do solitaire players always get treated like second class citizens by the PBEM crowd?
Hans




