AllenK vs Mayhemizer III: Oil be back.

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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

S/O Axis 7

No DoW

Japan aligns Siam, on a 5 US ignores.

Japan and Italy combined, Germany land

Japan sends 2 Trans and a CL loaded with 2x MAR and ENG (escorted by 5 CL's) to China Sea box 2. Amph and Trans takes INF HO and MIL to Shanghai.

Italy initiates combat in West Med. Do Hampden want to join or is there a secret bombing mission coming against Italian only oil resource? [;)]

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

D'oh, who's been blabbing? After all those posters I put up too.

Hampden stays on the ground.

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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Nice poster [:D]

Axis 9, Allies 8 no combat in West Med.

Germany rails MIL to Copenhagen.

Japan moves 2 land units in Central China and one to Yenan.

Italy moves 2 land units in northern Italy.

Germany moves land units in western Europe but decides not to attack this time.

Germany rebases Bf109 to Antwerp.

Italy rebases Macchi to protect precious oil. Yes, (if needed) it will intercept, shoot down Hampden and land to same hex.

On a 8 turn continues.
If your attack is going really well, it's an ambush.

-Murphy's war law
AlbertN
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AlbertN »

Well next time for the BEF use a combined, move the TRS escorted out and land Gort + 2 units from the North Sea in the same impulse, no risk to lose land troops too this way.
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

ORIGINAL: Cohen

Well next time for the BEF use a combined, move the TRS escorted out and land Gort + 2 units from the North Sea in the same impulse, no risk to lose land troops too this way.

Yes. I was trying to keep my options open as to whether they landed in Holland or France only for the naval searches to go catastrophically bad.
AlbertN
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AlbertN »

But you can land still in 1 impulse anyhow - in anywhere the Germans do not arrive. You exposed your TRS to a free risk in my eyes. And in this game I've learnt that even a +18 attack can go very wrong if you roll a 2 or 3, so ... (Because ... it's like ... half of 12 troops attacking it's 6 troops flipped for instance).

In general it did not changed you much (especially with so few land units to move) to keep them in port and sail them out at the 3 box with escorts in a combined, with 0 risks whatsoever, and land where you need. And when you wanted.
That is what I am saying.
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

S/O 39 Allies 9

France declares war on Italy.

USSR claims Bessarabia. Do the Germans allow the claim?
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

ORIGINAL: Cohen

But you can land still in 1 impulse anyhow - in anywhere the Germans do not arrive. You exposed your TRS to a free risk in my eyes. And in this game I've learnt that even a +18 attack can go very wrong if you roll a 2 or 3, so ... (Because ... it's like ... half of 12 troops attacking it's 6 troops flipped for instance).

In general it did not changed you much (especially with so few land units to move) to keep them in port and sail them out at the 3 box with escorts in a combined, with 0 risks whatsoever, and land where you need. And when you wanted.
That is what I am saying.

Yes, in hindsight I realised I should have left the Trans and units in port and just put the escorts to sea on that first impulse. The second Allied impulse would then determine where they could go, using the combined impulse.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

USSR can take Bessarabia.
If your attack is going really well, it's an ambush.

-Murphy's war law
Dogfax
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Dogfax »

Good to see this AAR continuing. As a far from perfect player myself I always like it when players makes errors. It always means surprises and opportunities arise that can mean the games path cascades into unforeseen avenues. With out them a lot of the games would be very similar. It also brings out the best in the players as they are forced to think on their feet and readjust previously laid out plans. That's a real test of a player [:)] And after all, the real war was full of errors, counter errors and fudges as well.
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Hi Dogfax,

Thanks for the support. "Errors, counter-errors and fudges"; Shhh, don't say too much more. You're giving away my strategy.
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Bessarabia is handed over to Russian control.

On a 5, the French DoW removes one chit from the Ge/It US entry pool.

All combined except China land and France naval.

With plans for the secret mission having somehow reached the enemy, the Hampdens decide to go sea fishing instead and head to the West Med 3-box. They are joined by CV Berne, 3 BB's and 2 CA's. 2 more CL/CA's take up station in the 4-box and 2 in the 1-box. 2 BB's and 4 CA/CL sail to Italian Coast 3-box (I'm presuming the Italians wouldn't want to intercept) while another CL goes to the 4-box.

Another US sub arrives at Midway.

A French CL initiates the searches which go allies 2, Axis 6. Both sides find each other.

A naval air combat ensues. Rolls of Axis 12 AC and Allies 14 AA. Where does the Italian Nav wish to abort to?

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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

La spezia please.

We received false information about Hampden...
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

AA rolls of 8,5,1,1,9 reduce bombs by 1. 2 of the 3 surprise points used to increase damage.

The Trento will need some yard-time. Another round?



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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

One more please
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Searches Allies 2, Axis 1.

The Allies go for another naval air combat. The French F4F joins in as a bomber. The Italians put up a furious AA barrage (9,9,6,10,10).The Hampdens retire to the pavilion and the F4F's scatter their bombs wildly.

Another round?
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Yes please. I liked that one [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

The French decide to commit subs this time.

Searches Allies 1, Axis 9.

8 surprise points used to increase damage. How do the Italians wish to share it out?

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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Nice, after this Italy aborts to La Spezia. I pushed my luck little too far...

I'm typing with phone. Please place damages starting from best defense value. Don't place any damage to damaged ships. I want them damaged, not destroyed.

Edit 1st X to CL
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Final reckoning.

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