ORIGINAL: zakblood
it's looking good[&o]
+1
Moderator: Jason Petho
ORIGINAL: zakblood
it's looking good[&o]
ORIGINAL: berto
Oh, and the map graphics shown here are works-in-progress. (Forgive me, Crossroads.) So much is subject to change.
ORIGINAL: berto
Here's another one: On-map display of Combat Efficiency (resupply) probabilities, 100% in the same hex as the selected HQ, then diminishing the farther outward you go. Note that the traditional Command Range highlight shows were this probability is >= 50%.
Some people would consider this one ooh, sexy! [;)]
(As always, sneak peek previews show graphic elements etc. still works-in-progress. That is, elements you see here might be mock-ups, experimental, and still subject to change.)
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ORIGINAL: rosseau
The numerical supply values in-hex (versus just shading) may be a first in wargaming - although I may stand corrected.
ORIGINAL: 76mm
ORIGINAL: rosseau
The numerical supply values in-hex (versus just shading) may be a first in wargaming - although I may stand corrected.
IIRC, Panzer Campaigns has had this for some time.
Perhaps a idea.ORIGINAL: berto
You will note also that we have reduced the font size for displaying on-map values (here TEM, but also Elevations and Coordinates). Not so much in-your-face as before.
well i'm ready for any work when testing is needed boss [&o][&o]Alpha build