The Rise and Fall Of An Empire!

Please post here for questions and discussion about modding for Strategic Command.
User avatar
TheBattlefield
Posts: 507
Joined: Sat Jun 11, 2016 10:09 am

RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

ORIGINAL: Hairog

Sorry if this has already been brought up. My search function isn't working in this forum.

Have mobile supply depots been discussed and how your are going to model them? I suggest that they were key to Napoleonic warfare.
Good idea. But every "special ability" (dive, fly, shipping, rail, airdrop, supply, etc.) of a unit is hard coded. If you know a "work around", please tell me.
I believe that this function (in the current scale and abstraction of the great campaign) is quite well represented by the headquarters. In a campaign a la Waterloo may look quite different again.
Thanks for your feedback, Hairog. How is your impression of our work so far?
[8D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: TheBattlefield

ORIGINAL: Hairog

Sorry if this has already been brought up. My search function isn't working in this forum.

Have mobile supply depots been discussed and how your are going to model them? I suggest that they were key to Napoleonic warfare.
Good idea. But every "special ability" (dive, fly, shipping, rail, airdrop, supply, etc.) of a unit is hard coded. If you know a "work around", please tell me.
I believe that this function (in the current scale and abstraction of the great campaign) is quite well represented by the headquarters. In a campaign a la Waterloo may look quite different again.
Thanks for your feedback, Hairog. How is your impression of our work so far?
[8D]

I'd be inclined to agree that, at this scale, the HQs already do a good job of this
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
Iñaki Harrizabalagatar
Posts: 785
Joined: Tue Dec 11, 2001 6:00 pm

RE: The Rise and Fall Of An Empire!

Post by Iñaki Harrizabalagatar »

IMO since you are using figures as icons, it would be best to use them to differentiate units and sizes, you already did this with cavalry (no need of L or H to pick an Hussar from cuirassier). For instance, use one figure for brigade, 2 for division aand so on.
User avatar
TheBattlefield
Posts: 507
Joined: Sat Jun 11, 2016 10:09 am

RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

ORIGINAL: Iñaki Harrizabalagatar

IMO since you are using figures as icons, it would be best to use them to differentiate units and sizes, you already did this with cavalry (no need of L or H to pick an Hussar from cuirassier). For instance, use one figure for brigade, 2 for division aand so on.
Good idea if you are using soldier miniatures. But it will be a problem using sculptured units. A problem of space on a tiny counter and a problem of graphic aesthetics. Maybe multilayered and slightly displaced shadows of the unit. But I'm fine with the "X" symbol for different sizes of the same (infantry) unit and a "task" icon for special and support units.
Elite Forces - SC3 Mod
tm.asp?m=4491689
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: The Rise and Fall Of An Empire!

Post by SIPRES »

Thank you all for feedback

I have seen a problem with tech values display (white text) against the infantry stripe
So I add a dark blue frame for values display (see the Brigade INF compared with the Division one)
I add a "sabretache" for hussard (light CAV)
Nothing yet for dragoons (still thinking, I wonder blade + carbine will maybe difficult to distinguish, I need something more compact)
I add a cuirass for heavy CAV but.... its little bit redundant with the Cuirassier picture, so will see.
I scale up a little the 2 pistols for Guerrilla partisan counter


Any idea for Militia instead of the ugly "M"?

Image
Attachments
FRA.jpg
FRA.jpg (65.04 KiB) Viewed 390 times
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: Iñaki Harrizabalagatar

IMO since you are using figures as icons, it would be best to use them to differentiate units and sizes, you already did this with cavalry (no need of L or H to pick an Hussar from cuirassier). For instance, use one figure for brigade, 2 for division aand so on.
Iñaki Harrizabalagatar

Hello Iñaki Harrizabalagatar

I do agree with you for cavalry units, but I am not sure some player could differentiate Hussard vs Dragoon or cuirassier if they dont know well Napoleonic uniforms, this is why I wanted to add some distinction item or symbol.

For unit size (mainly Line infantry brigade/Division/corps) I could change the unit portrait for each ones, instead of a generic image.
This could be easy for French, British, Austrians ect... but I expect to have problem for Ottomans as I have some difficulties to find sufficient pictures on ottoman soldiers of Napoleonic wars.

will see
User avatar
TheBattlefield
Posts: 507
Joined: Sat Jun 11, 2016 10:09 am

RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

ORIGINAL: SIPRES


Any idea for Militia instead of the ugly "M"?

Whatever size this unit has, please try to use the suitable "X" sign in a different color. (Militia often used as infantry reserve so they should have a uniformly look with the line infantry)

Elite Forces - SC3 Mod
tm.asp?m=4491689
User avatar
Iñaki Harrizabalagatar
Posts: 785
Joined: Tue Dec 11, 2001 6:00 pm

RE: The Rise and Fall Of An Empire!

Post by Iñaki Harrizabalagatar »

ORIGINAL: SIPRES




I do agree with you for cavalry units, but I am not sure some player could differentiate Hussard vs Dragoon or cuirassier if they dont know well Napoleonic uniforms, this is why I wanted to add some distinction item or symbol.

For unit size (mainly Line infantry brigade/Division/corps) I could change the unit portrait for each ones, instead of a generic image.
This could be easy for French, British, Austrians ect... but I expect to have problem for Ottomans as I have some difficulties to find sufficient pictures on ottoman soldiers of Napoleonic wars.

will see
I understand your concerns, but I think anyone playing the mod will have the basic knowledge to differentieate them. I hope you do not cloud with too many symbols those beautiful icons you did, IMO ideally differents units/sizes would be recognizable just by the different portraits, leaving additionally only numbers for strength and upgrades.
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: TheBattlefield

ORIGINAL: SIPRES


Any idea for Militia instead of the ugly "M"?

Whatever size this unit has, please try to use the suitable "X" sign in a different color. (Militia often used as infantry reserve so they should have a uniformly look with the line infantry)

huumm..
I wanted to avoid too many colors on counters due to the fact that most of basic colors will be used for Background and then I expect some "melting effect with the colored X

I am not sure to understand what you mean with militia, using same picture as line Infantry?
I was thinking instead to use some nice prussian/Austrian Landwher picture, Opolchenie for Russians ect..
For France I use Bicorn hat unit as it was the case for the garde Nationale of Paris.

I agree with you the militia, reserve, or depot Battaillon were finally droped to the line but not always wearing same uniform (up to country)

User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: Iñaki Harrizabalagatar
ORIGINAL: SIPRES




I do agree with you for cavalry units, but I am not sure some player could differentiate Hussard vs Dragoon or cuirassier if they dont know well Napoleonic uniforms, this is why I wanted to add some distinction item or symbol.

For unit size (mainly Line infantry brigade/Division/corps) I could change the unit portrait for each ones, instead of a generic image.
This could be easy for French, British, Austrians ect... but I expect to have problem for Ottomans as I have some difficulties to find sufficient pictures on ottoman soldiers of Napoleonic wars.

will see
I understand your concerns, but I think anyone playing the mod will have the basic knowledge to differentieate them. I hope you do not cloud with too many symbols those beautiful icons you did, IMO ideally differents units/sizes would be recognizable just by the different portraits, leaving additionally only numbers for strength and upgrades.
Your right, I dont want to overload "too much" the counters, I think it kills readability
Anyway not so much pixels available, and I expect many trouble on scale down for zoom version
Its a shame that game designer dont include an additional zoom level


User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: SIPRES

Thank you all for feedback

I have seen a problem with tech values display (white text) against the infantry stripe
So I add a dark blue frame for values display (see the Brigade INF compared with the Division one)
I add a "sabretache" for hussard (light CAV)
Nothing yet for dragoons (still thinking, I wonder blade + carbine will maybe difficult to distinguish, I need something more compact)
I add a cuirass for heavy CAV but.... its little bit redundant with the Cuirassier picture, so will see.
I scale up a little the 2 pistols for Guerrilla partisan counter


Any idea for Militia instead of the ugly "M"?

Image

I think your solution for the tech display works well

Love the "sabretache" on the hussar unit!

I don't have any better suggestions for the others yet

"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

BTW having thought about it, I think just have the different X/XX/XXX values (as long as displayed clearly) is probably going to be enough to distinguish the units, they looks wonderful as is and too much clutter or mismash of colours will probably ruin that.

BTW very important for us Sharpe fans, is there going to be a separate counter for British Rifles (probably a Brigade strength unit)? :-)
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
TheBattlefield
Posts: 507
Joined: Sat Jun 11, 2016 10:09 am

RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

ORIGINAL: SIPRES

ORIGINAL: TheBattlefield

ORIGINAL: SIPRES


Any idea for Militia instead of the ugly "M"?

Whatever size this unit has, please try to use the suitable "X" sign in a different color. (Militia often used as infantry reserve so they should have a uniformly look with the line infantry)

huumm..
I wanted to avoid too many colors on counters due to the fact that most of basic colors will be used for Background and then I expect some "melting effect with the colored X

I am not sure to understand what you mean with militia, using same picture as line Infantry?
I was thinking instead to use some nice prussian/Austrian Landwher picture, Opolchenie for Russians ect..
For France I use Bicorn hat unit as it was the case for the garde Nationale of Paris.

I agree with you the militia, reserve, or depot Battaillon were finally droped to the line but not always wearing same uniform (up to country)

Noooooo. Not a different uniform or picture. Leave it as it is. I mean a size-suitable "X" instead of "M" to reflect a kind of line infantry. And different (or lighter or darker or shaded or whatever) color for the "X" to reflect a reserve (weaker) status. Troop identity. Get it? [:D][;)]
Elite Forces - SC3 Mod
tm.asp?m=4491689
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: oxford_guy

BTW having thought about it, I think just have the different X/XX/XXX values (as long as displayed clearly) is probably going to be enough to distinguish the units, they looks wonderful as is and too much clutter or mismash of colours will probably ruin that.

BTW very important for us Sharpe fans, is there going to be a separate counter for British Rifles (probably a Brigade strength unit)? :-)
Hello Oxford guy

dont worry you will get your green jackets (as soon as I start the british file), I plan to use Riflemen Graphics as British skirmisher unit slot.
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: TheBattlefield

ORIGINAL: SIPRES

ORIGINAL: TheBattlefield



Whatever size this unit has, please try to use the suitable "X" sign in a different color. (Militia often used as infantry reserve so they should have a uniformly look with the line infantry)

huumm..
I wanted to avoid too many colors on counters due to the fact that most of basic colors will be used for Background and then I expect some "melting effect with the colored X

I am not sure to understand what you mean with militia, using same picture as line Infantry?
I was thinking instead to use some nice prussian/Austrian Landwher picture, Opolchenie for Russians ect..
For France I use Bicorn hat unit as it was the case for the garde Nationale of Paris.

I agree with you the militia, reserve, or depot Battaillon were finally droped to the line but not always wearing same uniform (up to country)

Noooooo. Not a different uniform or picture. Leave it as it is. I mean a size-suitable "X" instead of "M" to reflect a kind of line infantry. And different (or lighter or darker or shaded or whatever) color for the "X" to reflect a reserve (weaker) status. Troop identity. Get it? [:D][;)]

I see, maybe a smaller X or faded, I will do some try and in parallel still thinking about any Icon.
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: SIPRES

ORIGINAL: oxford_guy

BTW having thought about it, I think just have the different X/XX/XXX values (as long as displayed clearly) is probably going to be enough to distinguish the units, they looks wonderful as is and too much clutter or mismash of colours will probably ruin that.

BTW very important for us Sharpe fans, is there going to be a separate counter for British Rifles (probably a Brigade strength unit)? :-)
Hello Oxford guy

dont worry you will get your green jackets (as soon as I start the british file), I plan to use Riflemen Graphics as British skirmisher unit slot.

Hurrah! Has to be done! :-)
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: The Rise and Fall Of An Empire!

Post by Hairog »

ORIGINAL: TheBattlefield

ORIGINAL: Hairog

Sorry if this has already been brought up. My search function isn't working in this forum.

Have mobile supply depots been discussed and how your are going to model them? I suggest that they were key to Napoleonic warfare.
Good idea. But every "special ability" (dive, fly, shipping, rail, airdrop, supply, etc.) of a unit is hard coded. If you know a "work around", please tell me.
I believe that this function (in the current scale and abstraction of the great campaign) is quite well represented by the headquarters. In a campaign a la Waterloo may look quite different again.
Thanks for your feedback, Hairog. How is your impression of our work so far?
[8D]

You're absolutely right TheBattlefield. Headquarter units will work just fine I hadn't thought about that.

My impression is that you guys are doing a wonderful job. The graphics are amazing, and I think the game flow will work quite well with your concept. This is going to be a great mod. I can tell already.

Its so fantastic that Hubert has included such a great editor.


WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
TheBattlefield
Posts: 507
Joined: Sat Jun 11, 2016 10:09 am

RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

Because of a problem with SIPRES modified experience points and some other difficulties, the counter of the ships had to be completely redesigned. A lot of work, but now everything fits and there are also no more overlaps...
[:)]

Image
Attachments
Ship2.jpg
Ship2.jpg (224.92 KiB) Viewed 389 times
Elite Forces - SC3 Mod
tm.asp?m=4491689
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: TheBattlefield

Because of a problem with SIPRES modified experience points and some other difficulties, the counter of the ships had to be completely redesigned. A lot of work, but now everything fits and there are also no more overlaps...
[:)]

Image

Those ship counters look amazing! Well done!
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: TheBattlefield

Because of a problem with SIPRES modified experience points and some other difficulties, the counter of the ships had to be completely redesigned. A lot of work, but now everything fits and there are also no more overlaps...
[:)]

Image

BTW do you have any pics of one ship directly above another one? I think it will work with these new counters, though!

Also - please do the English land counters next, can't stand the suspense! :-)
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
Post Reply

Return to “Scenario Design and Modding”