Lowpe (Japan) vs Wargamr (Allies)

Post descriptions of your brilliant victories and unfortunate defeats here.

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obvert
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by obvert »

ORIGINAL: MrKane

ORIGINAL: obvert

ORIGINAL: Lowpe

China

June has been a super tough month for the Chinese losing several thousand squads.

One of the justifications of stacking limits is to slow down the conquest of China, but what happens in practice is that it usually accelerates the fall.

Once the initial position is broken, the Chinese retreat back along the road seriously over stacking the next position draining the troops of supply and increasing the effectiveness of Japanese aerial bombing and land bombardment.

And when the fight gets to Chungking, it is so overstacked a successful defense is almost impossible to achieve.

This particular mod has given the Chinese Corp an enhanced anti-tank capability, but generally speaking the overstack penalty once activates simply snowballs and wipes out a defensive line very quickly.

I find SL make defending in good territory much more effective for the Chinese. If they do have to retreat, ideally there would be dug in troops behind, and as the retreated troops move back, the hex would again be under SL and the dug in troops able to stand.

Unless the Allied player is caught out, and didn't prepare multiple lines behind the front, SL alone should not make China harder to defend.

Against Greyjoy my Chinese managed to push back and crush a shock into Sian, and that was successful mainly because he didn't want to overstock his troops shocking over. Without SL he might have used double the troops and gotten a decent result and pushed everything back in a few days. The offensive player can always add more than the defender in a chosen hex without SL, and that makes defending really tough. You just can't move troops onto the front or behind to cover the next hexes before the attacker has broken through and moved into the rear reserve.

I found there that when frontline troops were tired, I could fairly easily trade them out since they would have had their SL reduced and the new unit would only overstack for a day or so, thus not losing supply.

I do not like it anymore ;). SL is working always for stronger side in my opinion. It using men number as limitation and does not take in count real value(fire power value) of squad. Basically on beginning it allows bring more fire power in hex for Japanese side and later on it allows to do the same trick for allied player.

Well, this is history more than stacking limits. A better set of devices will win in equal circumstances. This is why terrain bonuses, forts and awareness of hex side manoeuvre, reserve and multiple lines are crucial in big prolonged land battles.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Wargamr is doing a comprehensive analysis of the game. Not really sure what that means.

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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by witpqs »

ORIGINAL: Lowpe

Wargamr is doing a comprehensive analysis of the game. Not really sure what that means.

"Pew, pew, pew."

"Pew, pew, pew, pew."

"BSCHHHH - KABOOM!"
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

July 1942

IJA will most likely be forcing the crossing into Kienko in 10 days give or take. 100% prep, the entire HQ tree in range(corps, army, command).

Only 8 Divisions, tanks and artillery coming from this thrust...what is important here is that both Chinese AT units have been severely degraded. I believe the Allies have kept the 105mm howitzers in Chungking.

The new division, is I think, an American TOE unit, and normally leaves China.

Ground combat at 80,40 (near Tienshui)

Japanese Deliberate attack

Attacking force 17392 troops, 231 guns, 591 vehicles, Assault Value = 626

Defending force 38983 troops, 323 guns, 0 vehicles, Assault Value = 860

Japanese adjusted assault: 320

Allied adjusted defense: 112

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
364 casualties reported
Squads: 1 destroyed, 39 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 49 (5 destroyed, 44 disabled)

Allied ground losses:
14524 casualties reported
Squads: 336 destroyed, 62 disabled
Non Combat: 490 destroyed, 11 disabled
Engineers: 14 destroyed, 2 disabled
Guns lost 68 (60 destroyed, 8 disabled)
Units retreated 13

Defeated Allied Units Retreating!

Assaulting units:
23rd Tank Regiment
11th Tank Regiment
13th Tank Regiment
12th Tank Regiment
40th/B Division
9th Tank Regiment
15th Tank Regiment
3rd Tank Regiment
40th/A Division
40th/C Division
1st Mortar Battalion
8th Ind.Hvy.Art. Battalion
1st Army
52nd Ind.Mtn.Gun Battalion
2nd Ind. Mountain Gun Regiment
6th Medium Field Artillery Regiment
7th Ind.Hvy.Art. Battalion
5th Ind.Hvy.Art Battalion

Defending units:
90th Chinese Corps
13th Chinese Corps
95th Chinese Corps
80th Chinese Corps
39th New Chinese Division
57th AT Gun Regiment
22nd Group Army
56th AT Gun Regiment
Jingcha War Area
4th Heavy Mortar Regiment
41st AA Regiment
3rd Heavy Mortar Regiment
15th Chinese Base Force

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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

First week of July 1942

Pulled off a good bombardment in India...Yankee fighters no less. Destroy 31 of them...

Another bombardment at Adak fails to nail planes...

Troops in position to invade Tabit in South Pacific...gonna wash those yanks right out of my hair!

Took another level 1 port in the Aleutians and shot down 8 PBYs and sunk 2 destroyers and 2 xaks.




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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Back to the game...1st week of July, 1942

Several naval clashes over the last several days as the Allies try to surge ships against the KB. I have so far been missing the retaliatory air strike...but we shall keep trying. Several Yank heavy cruisers will need yard time, one might have sunk, and the Americans have lost 3-4 times the number of destroyers Japan suffered.

All this action has drawn two maybe three American carriers back into the area...KB just refueled.

Two major attacks tomorrow, Luzon and near Kienko which might pursue into Kienko in China. Troops loading for Tabby invasion.

Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 4,000 Yards

Japanese Ships
CA Tone
CA Nachi
DD Murasame
DD Kawakaze, Shell hits 3, Torpedo hits 1, and is sunk
DD Akebono, Shell hits 1
DD Tachikaze, Shell hits 1

Allied Ships
DD Mugford
DD Ralph Talbot
DD Henley
DD Patterson, Shell hits 5, on fire
DD Maury
DD Dunlap

--------------------------------------------------------------------------------
Day Time Surface Combat, near Great Sitkin Island at 163,52, Range 14,000 Yards

Japanese Ships
CA Tone
CA Nachi, Shell hits 1
DD Murasame, Shell hits 1
DD Akebono, Shell hits 3, on fire
DD Tachikaze

Allied Ships
DD Mugford, Shell hits 2, on fire
DD Ralph Talbot, Shell hits 1, on fire
DD Henley, Shell hits 4, heavy fires, heavy damage
DD Patterson, Shell hits 2, and is sunk
DD Maury, Shell hits 1
DD Dunlap

Low visibility due to Rain


--------------------------------------------------------------------------------
Day Time Surface Combat, near Adak Island at 162,53, Range 26,000 Yards

Japanese Ships
CA Tone
CA Nachi
DD Murasame
DD Akebono, on fire
DD Tachikaze

Allied Ships
DD Mugford, on fire
DD Ralph Talbot, on fire
DD Henley, heavy fires, heavy damage
DD Maury
DD Dunlap


--------------------------------------------------------------------------------
Day Time Surface Combat, near Ulak Island at 160,53, Range 14,000 Yards

Japanese Ships
CA Tone
CA Nachi, Shell hits 3
DD Murasame, Shell hits 2
DD Akebono, Shell hits 1, heavy fires
DD Tachikaze

Allied Ships
DD Sims, Shell hits 2, on fire
DD Hughes, Shell hits 1
DD Hammann, Shell hits 3, on fire
DD O'Brien, Shell hits 1

Night Time Surface Combat, near Adak Island at 162,52, Range 1,000 Yards

Japanese Ships
BB Ise, Shell hits 7
BB Hyuga, Shell hits 5
DD Oyashio, Shell hits 9, heavy fires, heavy damage
DD Harusame, Shell hits 2, heavy fires

Allied Ships
CA Portland
CA Indianapolis, Shell hits 2
CA Northampton, Shell hits 1
CA Houston, Shell hits 4, on fire
DD Morris
DD Bagley
DD Blue
DD Helm

Night Time Surface Combat, near Adak Island at 162,52, Range 6,000 Yards

Japanese Ships
DD Oyashio, Shell hits 7, heavy fires, heavy damage
DD Harusame, on fire

Allied Ships
CA Portland
CA Indianapolis
CA Northampton
CA Houston, Shell hits 1, on fire
DD Morris
DD Bagley
DD Blue
DD Helm

Day Time Surface Combat, near Adak Island at 161,52, Range 14,000 Yards

Japanese Ships
BB Ise, Shell hits 1
BB Hyuga, Shell hits 14, on fire

Allied Ships
CA Portland, Shell hits 2, on fire
CA Indianapolis, Shell hits 8, on fire
CA Northampton, Shell hits 2, on fire
DD Morris, Shell hits 1
DD Bagley, Shell hits 3, and is sunk
DD Blue, Shell hits 2, and is sunk



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Lokasenna
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lokasenna »

Allied CVs are still very weak in July 1942. Not as weak as spring, but still weak. They don't have TBFs, and the pools for their planes are shallow. Crush them while you can, if you can.


IMO, you got lucky in the Ise/Hyuga fights.
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

2nd Week of July...

Allies launching counterattack in the Aleutians, with large battleship fleet approaching. Here TF Fuso catches a light cruiser squadron looking to bombard...no Japanese losses, the Yubari has only 32 system damage. Battleships 1-2 system damage.





Night Time Surface Combat, near Amchitka Island at 158,52, Range 3,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 1 destroyed

Japanese Ships
BB Fuso, Shell hits 3
BB Ise, Shell hits 2
CL Yubari, Shell hits 11, heavy fires
DD Asashio, Shell hits 1, on fire
DD Natsugumo
DD Yamagumo
DD Minegumo
DD Asagumo, Shell hits 1, heavy fires
DD Tachikaze, Shell hits 1
DD Yomogi

Allied Ships
CL Leander, Shell hits 9, heavy fires, heavy damage
CL Mauritius, Shell hits 7, heavy fires, heavy damage
CL Concord, Shell hits 4
CL Raleigh
CL Trenton, Shell hits 2
CL Marblehead, Shell hits 42, Torpedo hits 1, and is sunk
DMS King, Shell hits 2, and is sunk
DMS Lawrence, Shell hits 2, on fire
DMS Rathburne, Shell hits 1, and is sunk
DMS Zane, Shell hits 7, and is sunk
DM Gamble, Shell hits 7, Torpedo hits 1, and is sunk
DM Ramsay, Shell hits 3, Torpedo hits 1, and is sunk
DM Montgomery, Shell hits 7, and is sunk
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

The day previous, Lightnings show up with a horde of P40 sweeping and do pretty good work on the KB's meandering CAP, while today we catch a bomber force.

Earlier, the KB moved into a dot base and launched a very weak strike against 4 American Heavy Cruisers that bombarded an island base killing everybody...only 10 of 80 Vals flew...but they did score several penetrating hits. All the torpedo bombers missed. Americans took the base by paratroop the next day overwhelming a SNLF COY that was flown in.

Morning Air attack on Amchitka Island , at 158,52

Weather in hex: Light rain

Raid detected at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 41

Allied aircraft
P-40E Warhawk x 38
SBD-3 Dauntless x 15

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 8 destroyed
SBD-3 Dauntless: 1 destroyed, 6 damaged

Port hits 3

Aircraft Attacking:
14 x SBD-3 Dauntless bombing from 5000 feet
Port Attack: 1 x 1000 lb GP Bomb
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

The Tabby invasion goes on the morrow, and if all goes well then some of the fleet will be freed up.

Yamoto is heading for the Aleutians...

Two battleships in drydock...

One fleet carrier repairing system damage for the next 10 days...

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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

July 14, 1942

The Allied invasion of Tabby comes full circle this morning as the Japanese invasion forces go in. Not fully prepared, but counting on the effectiveness of several weeks of almost constant naval bombardments. Forts are expected to be rated at 3...

This will be a shock attack landing.

Primary combatants will be the 2nd Marine and 24th Infantry Division along with 8 other support units for the Americans, while the Japanese are sending in the crack 5th Division and slightly less experienced 55th Division supported by the 14th Tank Regiment and a small naval support company. The 14th Army Corp is at the IJN naval dot base next door providing some level of coordination.

The bombardments go in prior to the landing...


Night Naval bombardment of Tabiteuea at 137,134

Japanese Ships
BB Kirishima
BB Haruna

Allied ground losses:
297 casualties reported
Squads: 3 destroyed, 8 disabled
Non Combat: 1 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)

F1M2 Pete acting as spotter for BB Kirishima
BB Kirishima firing at 24th Infantry Division
BB Haruna firing at 2nd Marine Division


--------------------------------------------------------------------------------
Night Naval bombardment of Tabiteuea at 137,134

Japanese Ships
BB Yamashiro
BB Mutsu
CA Kako
CA Furutaka
CA Aoba
CA Kumano
CA Chokai
CA Atago

Allied ground losses:
506 casualties reported
Squads: 13 destroyed, 3 disabled
Non Combat: 14 destroyed, 41 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 21 (2 destroyed, 19 disabled)
Vehicles lost 19 (1 destroyed, 18 disabled)

Airbase hits 6
Airbase supply hits 2
Runway hits 14
Port hits 4
Port supply hits 3

BB Yamashiro firing at 24th Infantry Division
BB Mutsu firing at 24th Infantry Division
CA Kako firing at 2nd Marine Division
CA Furutaka firing at 24th Infantry Division
F1M2 Pete acting as spotter for CA Aoba
CA Aoba firing at 2nd Marine Division
CA Kumano firing at Tabiteuea
E8N2 Dave acting as spotter for CA Chokai
CA Chokai firing at Tabiteuea
CA Atago firing at 24th Infantry Division


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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

The landings are contested...

Amphibious Assault at Tabiteuea (137,134)

TF 116 troops unloading over beach at Tabiteuea, 137,134

Japanese ground losses:
988 casualties reported
Squads: 6 destroyed, 51 disabled
Non Combat: 2 destroyed, 63 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 22 (0 destroyed, 22 disabled)
Vehicles lost 18 (0 destroyed, 18 disabled)

15 Support troops accidentally lost during unload of 55th Div /3
15 Support troops lost overboard during unload of 55th Div /6
17 troops of a IJA Inf Squad accidentally lost during unload of 5th Div /3
17 troops of a IJA Inf Squad lost from landing craft during unload of 5th Div /4
17 troops of a IJA Inf Squad lost overboard during unload of 5th Div /5
17 troops of a IJA Inf Squad accidentally lost during unload of 55th Div /7
17 troops of a IJA Inf Squad lost in surf during unload of 55th Div /13


--------------------------------------------------------------------------------
Invasion Support action off Tabiteuea (137,134)
Defensive Guns engage approaching landing force

235 Coastal gun shots fired in defense.

Japanese Ships
BB Hiei
CL Tama
CL Natori
CL Kashii
CL Katori
DD Yugao
DD Asanagi
AMC Bankok Maru
AMC Nosiro Maru
PB Chiyo Maru #4
DD Karukaya
xAP Argentina Maru

Japanese ground losses:
182 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

BB Hiei firing at 24th Infantry Division
AMC Bankok Maru firing at 24th Infantry Division
PB Chiyo Maru #4 fired at enemy troops
DD Yugao fired at enemy troops
DD Asanagi fired at enemy troops
AMC Nosiro Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Some Nells have been bombing the American base, from long distance and generally high altitude. Several days ago the American AA guns fell silent, the Nells dropped a little lower, but still were pretty much simply harassment bombing -- but here they actually targeted a decent target -- one that is often overlooked by the naval bombardments.

Afternoon Air attack on 2nd USMC Tank Battalion, at 137,134 (Tabiteuea)

Weather in hex: Thunderstorms

Raid detected at 120 NM, estimated altitude 14,000 feet.
Estimated time to target is 47 minutes

Japanese aircraft
G3M2 Nell x 20

No Japanese losses

Aircraft Attacking:
9 x G3M2 Nell bombing from 10000 feet *
Ground Attack: 2 x 250 kg GP Bomb
11 x G3M2 Nell bombing from 10000 feet *
Ground Attack: 2 x 250 kg GP Bomb
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

The Americans are well led, as can be seen from their force selection...

Can the Japanese, admittedly very inexperienced at atoll landings (this is my first non landing bonus invasion ever), pull off this shock attack?



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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Success![:)]


Ground combat at Tabiteuea (137,134)

Japanese Shock attack

Attacking force 12508 troops, 102 guns, 100 vehicles, Assault Value = 535

Defending force 18845 troops, 489 guns, 371 vehicles, Assault Value = 398

Japanese adjusted assault: 390

Allied adjusted defense: 69

Japanese assault odds: 5 to 1 (fort level 3)

Japanese forces CAPTURE Tabiteuea !!!

Combat modifiers
Defender: forts(+), disruption(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
2065 casualties reported
Squads: 20 destroyed, 127 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 17 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 31 (18 destroyed, 13 disabled)
Units destroyed 1

Allied ground losses: Beautiful!
12807 casualties reported
Squads: 849 destroyed, 0 disabled
Non Combat: 673 destroyed, 0 disabled
Engineers: 180 destroyed, 0 disabled
Guns lost 406 (406 destroyed, 0 disabled)
Vehicles lost 437 (437 destroyed, 0 disabled)
Units destroyed 10

Assaulting units:
55th Division
5th Div /6 Ooops, I didn't send enough transports for the 5th to unload fully
14th Tank Rgt /1
22nd Port Unit /1 These guys were a last minute addition, and took it on the chin

Defending units:
2nd Marine Division
34th Cmbt Engineer Regiment
1st Marine Raider Battalion
24th Infantry Division
2nd USMC Tank Battalion
208th Coast AA Regiment
223rd Field Artillery Battalion
96th Coast AA Regiment
143rd USN Stn Base Force
10th Port Maint Engineer Battalion
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by witpqs »

Wow!
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PaxMondo
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by PaxMondo »

ORIGINAL: witpqs

Wow!
+1

Its going to take him quite a while to rebuild a USMC Div from scratch. Great job!!

[&o][&o][&o]
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by JoV »

Am as impressed that you went for it as much as the final result [&o]
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Thanks, everyone.

Now the Allied focus is in the Aleutians, and the Allied carriers are pushing forward. IJN is retreating for now, and the three Japanese bases are at risk for a while.

Port Moresby is next on the list, and perhaps Horn Island.

Allies are night bombing Magwe, where they scored some success the first night, but failed on subsequent nights now that the Allies have activated night bombing.
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by DanSez »

I know float planes can give some slight cover for night raiders.
Have you tried Nates?

And congratulations on the counter invasion.
Any notes you would like to pass along on the amphib ship composition would be greatly appreciated (ie. load spread for fast deployment).

Thanks
[&o]
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