ORIGINAL: MrKane
ORIGINAL: obvert
ORIGINAL: Lowpe
China
June has been a super tough month for the Chinese losing several thousand squads.
One of the justifications of stacking limits is to slow down the conquest of China, but what happens in practice is that it usually accelerates the fall.
Once the initial position is broken, the Chinese retreat back along the road seriously over stacking the next position draining the troops of supply and increasing the effectiveness of Japanese aerial bombing and land bombardment.
And when the fight gets to Chungking, it is so overstacked a successful defense is almost impossible to achieve.
This particular mod has given the Chinese Corp an enhanced anti-tank capability, but generally speaking the overstack penalty once activates simply snowballs and wipes out a defensive line very quickly.
I find SL make defending in good territory much more effective for the Chinese. If they do have to retreat, ideally there would be dug in troops behind, and as the retreated troops move back, the hex would again be under SL and the dug in troops able to stand.
Unless the Allied player is caught out, and didn't prepare multiple lines behind the front, SL alone should not make China harder to defend.
Against Greyjoy my Chinese managed to push back and crush a shock into Sian, and that was successful mainly because he didn't want to overstock his troops shocking over. Without SL he might have used double the troops and gotten a decent result and pushed everything back in a few days. The offensive player can always add more than the defender in a chosen hex without SL, and that makes defending really tough. You just can't move troops onto the front or behind to cover the next hexes before the attacker has broken through and moved into the rear reserve.
I found there that when frontline troops were tired, I could fairly easily trade them out since they would have had their SL reduced and the new unit would only overstack for a day or so, thus not losing supply.
I do not like it anymore. SL is working always for stronger side in my opinion. It using men number as limitation and does not take in count real value(fire power value) of squad. Basically on beginning it allows bring more fire power in hex for Japanese side and later on it allows to do the same trick for allied player.
Well, this is history more than stacking limits. A better set of devices will win in equal circumstances. This is why terrain bonuses, forts and awareness of hex side manoeuvre, reserve and multiple lines are crucial in big prolonged land battles.










