Pearl Harbour question for WitP designers (Matrix/2By3) and BETA testers...

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Chiteng
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Re: Historical research

Post by Chiteng »

Originally posted by LTCMTS
Finally, mdiehl, I disagree with much of what I read in these forums. I will always be willing to debate the positions of others in these forums, as a means of exchanging information. But I will always remember that I am not infallible and that others have a right to their opinions. There is no reason for you to engage in personal attacks because everyone doesn't immediately accept your statements as religious dogma.


He has little choice I am afraid. The stats he quotes dont say what he wants them to. I am the polar opposition to his argument. Because it you CANT quantify some action
that means that you cant predict outcome. Such vagueness
is anathema to Mdeihl.

He is the type of player that comes up with the PERFECT plan,
and then watches it get destroyed by someone willing to trust to luck, because the alternative is to lose to the perfect plan.

He is unable to refute the existance of two classic battles
Savo and Tass, so he attempts to marginalize them.

He is perfectly happy with a complete game where NO result
even approaching those two battles happens.

So who then is wearing the blinders?

And lastly, I certainly have not ever called HIM names, but he does call me names on a consistant basis. Showing that
at a minimum he lacks courtesy.

I suggest he read 'Victory in the Pacific' just for objectivity.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

French Priest

"Statistic
TIMJOT
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Post by TIMJOT »

Originally posted by mdiehl
TIMJOT

My source is the Office of Naval Intelligence Combat Narratives. The counts of torpedoes fired and when gunfire ensued were taken directly from the ships' action logs and the post combat analysis is based on those logs. These action logs are unquestionably the definitive source for numbers of torpedoes fired, although not necessarily for the consequences of the shots. As to Badoeng Strait, the ONI narratives indicate that Java and Piet Hein opened up with batteries at 2230, not Pope and Ford. See this comment in the ONI Combat Narrative footnotes. It is quoted here verbatim:



Indeed action logs can be definitive, unfortunately it is not always the case. Take the 19th Bombardment group action log and group diary. It has been roundly critisized for its ambigueities, inaccuracies, and noticible later date revisions. They are only as good as the officers that are responisble for them.



The Clemson class DD carried 12 torps (6 port 6 starboard).

All accounts agree that the DDs that the DDs opened up with 4" guns when all torps were expended.

Now the inconsistency can only be one of two things. One being contrary to reports, the USN DDs withdrew with 15 torpedos still on board or Two of DesRon 29's DDs went into action with less than half of their torp compliment. This is highly unlikely.
Balikapan was DesRon 29s first combat. DesRon 29 left the PI with its attendant DD tenders. There is no doubt the DDs went into action with a full compliment of torps. My sources agree that 48 torps were expended

If indeed the USN DDs left the scene with 15 torps, which I do not believe BTW, then it can be said under the circumstances borders on dereliction of duty.

The Peit Hien did indeed open up with guns and torps first. The two USN DDs followed suite and then fired torps at 2037.

Regarding Bandoeng, we can go back and forth on how many torps were fired, but the only really important thing is that Japanese records show no torp hits on the ships in question. You of all people should no not to take combat reports as fact without coroborating evidence from the opposing side.

BTW, ABDAFLOT, claimed 1 CA sunk, 2 CA and 2 DDs heavily damaged.

One last thing about descrepencies. I am curious of the ships logs you sited. I ask because 3 of the DDs participating in the 2 battles Pope, Pilsbury and Stewart were lost in the campaign. The Pilisbury without a trace w/ no survivors, Pope lost at sea but survivors POW, log persumably lost. Stewarts Log possibly survived but I would think destroyed to prevent capture.
Chiteng
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Post by Chiteng »

Why bother debating, if the action was atypical?
What is the point?
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

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Drongo
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Post by Drongo »

Going for the record of how many annoyed posters can be juggled at any one time?

Posted by Mdiehl
My source is the Office of Naval Intelligence Combat Narratives. The counts of torpedoes fired and when gunfire ensued were taken directly from the ships' action logs and the post combat analysis is based on those logs. These action logs are unquestionably the definitive source for numbers of torpedoes fired, although not necessarily for the consequences of the shots.


The ONI narrative is based on combat reports but we don't know whether every fact from the ships logs/reports found its way into the narrative. As to narrative accuracy, it doesn't help the cause when the narrative puts the Parrott in an action it wasn't part of and the Pilsbury's torp salvos are not even mentioned.

I would not use the term "unquestionably" definitive when referring to "facts" mentioned in the actual combat reports themselves (which we aren't privy to since we're seeing a narrative), even for number of torpedos fired in action. Too often you see those facts corrected in historical analysis by reference to other sources (including action reports from other sections of the ship). My preference would be that a ships combat log is a generally reliable guide as to what happened from the view of that particular ship. Nothing more.

"...although not necessarily for the consequences of the shots". There in lies the problem. You admit that that combat reports are not proof of what happened to the enemy but you still want to use the Badoeng narratives figures as hit rate "facts", despite historical analysis on the same action not crediting a single torpedo hit to the Allies. You would expect the various authors would have at least reviewed the same combat reports before making their analysis (they normally do). I don't see why you wish to push a wartime combat narrative as more reliable than those historical analysis (assumedly) based on multiple sources.
Ford 3, Pope 2, Ford and Pope 2 each simultaneously, Pope 1 Ford 3 Pope 5. With 2 "explosions" obsrved.


Was this the "explosions" you were referring to -
"Heavy gunfire continued in the area that Ford and Pope had just cleared. Several destroyers in column were illuminated, and two were seen to burst into flames. Our destroyers at first thought the Dutch motor torpedo boats were starting their run through the enemy force, but it is more likely that the Japanese were firing at each other."

None of the explosions mentioned in the narrative are attributed to the results of USN torpedo hits. The narrative states that the incident (the only one mentioning explosions that I saw) was most likely a confused exchange of gunfire by the 2 IJN DDs. This is backed up by the historical analysis (for what its worth).
Not a biggie. I'll take Czarnecki's numbers without necessarily having to buy all his conclusions. And much of the IJN success is, IMO, strictly a consequence of the Type 93s great speed and excellent charge.


You have every right to state an opinion (IMO). It's only when opinions are pushed as indisputable FACTS that the bitch fight starts. Mind you, I have a sneaking suspicion you enjoy those. :p
Have no fear,
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Post by Snigbert »

I was accused of being an Axis Fanboy too, during a debate over the element of surprise on Dec 7th and how it should/shouldn't be modelled in the game. I'm glad to get a definition on what it means now, because I was wondering why someone who never plays the Axis, doesnt admire them or anything, and enjoys WWII games because he likes destroying the Axis, would be accused of being a fan of theirs.
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Drongo
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From an earlier post by Mdiehl

Post by Drongo »

Were I writing this is a set of CRTs for example for a boardgame, the flowchart for resolving combat (assume I'm talking about a grand strategic game like PTO) would be something like this. (Bear in mind that this is not really a tactical game, so things like range are not tracked).


I've just had a look at your ealier post in detail.

I know it's supposed to be a simple general model that covers the basics. Just a few comments, mainly relating to night combat.

Fatigue - definitely agree that it was a factor that should be represented. However, I don't think it should impact fighting effectiveness once the battle is joined. IMO, its main effect on pre-battle alertness and initial reaction/decision making.

Surprise - you covered some critical factors like pre-battle intel/recon. I do think that you can seperate surprise into strategic and tactical. Strategic is when one side (or even both) are not expecting specific contact. Tactical is when you don't realise the enemy is present. Strategic does not automatically translate into tactical but having both occur is really stacking the odds against you.

Confusion - I think this is an important factor. You described night combat after a surprise round as a "wild melee". Generally accurate but I still think there were defining factors that dictated how the "wild melee" played out. These factors are -
a) Leadership/command - the ability to minimise the chaos of night combat. A solid action plan helps as well.
b) TF familiarity - whether individual ships have trained/operated together under similar circumstances. Do they all use the same drills?
c) "Who goes there?" - friend or foe identification at night. Are there known but seperate friendly forces like transport TFs operating in the same vicinity. Have the DDs broken off from the main body to operate independantly? The hesitation in reaction caused from this factor played a big role (IMO). This particular factor fits mainly into the pre-melee (or your "surprise") phase but it also occured during battle.

Torpedos - Historically, they should be factored into both the "surprise" AND "gunfire" phases with possibly differing hit probablities. You may have felt this just didn't need to be mentioned.

Gun doctrine TFs - You suggested that USN DDs belonging to these TFs should effectively have their torpedo attacks halved.
I would also add that Gun doctrine TFs will be have a higher probability of being hit by torpedo attacks (long, line ahead formations). This increased chance would not be major. Countering that is that they should suffer less from confusion related to friend or foe identification (unless an entirely seperate friendly TF should be in the area).

These points are most of what I consider to be general factors that should be considered in night combat. Otherwise, you pretty well have it covered from my POV. Since it's your model, I've deliberately left out the factoring in of superior IJN night ability. :p

Cheers
Have no fear,
drink more beer.
Chiteng
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Re: From an earlier post by Mdiehl

Post by Chiteng »

Originally posted by Drongo
I've just had a look at your ealier post in detail.

I know it's supposed to be a simple general model that covers the basics. Just a few comments, mainly relating to night combat.

Fatigue - definitely agree that it was a factor that should be represented. However, I don't think it should impact fighting effectiveness once the battle is joined. IMO, its main effect on pre-battle alertness and initial reaction/decision making.

Surprise - you covered some critical factors like pre-battle intel/recon. I do think that you can seperate surprise into strategic and tactical. Strategic is when one side (or even both) are not expecting specific contact. Tactical is when you don't realise the enemy is present. Strategic does not automatically translate into tactical but having both occur is really stacking the odds against you.

Confusion - I think this is an important factor. You described night combat after a surprise round as a "wild melee". Generally accurate but I still think there were defining factors that dictated how the "wild melee" played out. These factors are -
a) Leadership/command - the ability to minimise the chaos of night combat. A solid action plan helps as well.
b) TF familiarity - whether individual ships have trained/operated together under similar circumstances. Do they all use the same drills?
c) "Who goes there?" - friend or foe identification at night. Are there known but seperate friendly forces like transport TFs operating in the same vicinity. Have the DDs broken off from the main body to operate independantly? The hesitation in reaction caused from this factor played a big role (IMO). This particular factor fits mainly into the pre-melee (or your "surprise") phase but it also occured during battle.

Torpedos - Historically, they should be factored into both the "surprise" AND "gunfire" phases with possibly differing hit probablities. You may have felt this just didn't need to be mentioned.

Gun doctrine TFs - You suggested that USN DDs belonging to these TFs should effectively have their torpedo attacks halved.
I would also add that Gun doctrine TFs will be have a higher probability of being hit by torpedo attacks (long, line ahead formations). This increased chance would not be major. Countering that is that they should suffer less from confusion related to friend or foe identification (unless an entirely seperate friendly TF should be in the area).

These points are most of what I consider to be general factors that should be considered in night combat. Otherwise, you pretty well have it covered from my POV. Since it's your model, I've deliberately left out the factoring in of superior IJN night ability. :p

Cheers


Dont worry Drongo, if you read his sig file you see he blames me for all evils =)
Even tho I have never made a personal attack on him.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

French Priest

"Statistic
TIMJOT
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Post by TIMJOT »

Sorry for getting back on topic sort of, but hey Mogami how is the by-pass USA test comming along?
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Nikademus
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Post by Nikademus »

Originally posted by Snigbert
I was accused of being an Axis Fanboy too, during a debate over the element of surprise on Dec 7th and how it should/shouldn't be modelled in the game. I'm glad to get a definition on what it means now, because I was wondering why someone who never plays the Axis, doesnt admire them or anything, and enjoys WWII games because he likes destroying the Axis, would be accused of being a fan of theirs.


If for one moment, one were to go by the wordy little explanation that was presented to us, I would qualify a "FANBOY" in general to be someone who regardless of the specific subject, will always present it in such a way that the one side that person champions ends up looking superior or at least equal in all subjects to the opposing side. One who's side is exonerated from most, if not all direct calls of inefficiency or inadequacy, one who will always present something in such a way so that the side he champions ends up looked at in the most favorable way, one who will almost always comment negatively on the opposing side, whether it be strategic, operational, or tactical, whether it be on the subject of cranes, night fighting skills, pilot skills, plane design, battleship armor etc, one who will always argue against anything that might give an advantage, real or imagined, to the side opposite that in which he champions . One who cannot or will not see any merit in an opposing side's skill or positive attributes regardless of subject or time period. In those rare situations where that person cannot in some way refute a fact (such as for example, the attributes of a type of torpedo), that person might acknowledge the attributes of that device and then attempt to use it to marginalize the abilities of those that wielded it. Finally, a FANBOY is one who will use any and all means necessary, fair and unfair to make their case seem logical and factualy based.

In short, a FANBOY is someone who will always try to present the side he champions as favorably as possible, if he or she cant then at least the side championed will benefit from a serious gloss job.

I cant say i've met any "AXIS" FANBOYS on this thread, and dont recall having met one on other threads.....maybe i missed it somewhere....then again i suppose there may be more than one type of FANBOY too.

But thats moot.......judging by historical occurances of when this particular degrogatory term has been wielded vs. some fanciful definition....i'd say the real definition of an AXIS FANBOY is anyone who disagrees with a person's viewpoint and refuses to be browbeaten down when they disagree. Suddenly that person is an AXIS FANBOY. Hey Sniggy.........*POOF* i dub thee an AXIS FANBOY.......now bring onto us.......a shrubbery. (NI!)

:p

Regardless, in the end, there's no legitmate excuse for such immaturity....as LTCMTS very elogantly put it. Everyone is free to their opinion last time i checked.....that freedom was what was fought for IIRC when viewing WWII from the "big picture" chair.

I have participated on many boards where people have debated and argued......argued passionately on controversial subjects. Yet no name calling or other forms of verbal abuse ensued, nor were they necessary...not for people truely interested in learning from each other as opposed to having one's rigid viewpoint imposed on you.

There's no excuse for it. Period.
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Post by Drongo »

If for one moment, one were to go by the wordy little explanation that was presented to us, I would qualify a "FANBOY" in general to be someone who regardless of the specific subject, will always present it in such a way that the one side that person champions ends up looking superior or at least equal in all subjects to the opposing side. One who's side is exonerated from most, if not all direct calls of inefficiency or inadequacy, one who will always present something in such a way so that the side he champions ends up looked at in the most favorable way, one who will almost always comment negatively on the opposing side, whether it be strategic, operational, or tactical, whether it be on the subject of cranes, night fighting skills, pilot skills, plane design, battleship armor etc, one who will always argue against anything that might give an advantage, real or imagined, to the side opposite that in which he champions . One who cannot or will not see any merit in an opposing side's skill or positive attributes regardless of subject or time period. In those rare situations where that person cannot in some way refute a fact (such as for example, the attributes of a type of torpedo), that person might acknowledge the attributes of that device and then attempt to use it to marginalize the abilities of those that wielded it. Finally, a FANBOY is one who will use any and all means necessary, fair and unfair to make their case seem logical and factualy based.


BLAH, BLAH, BLAH.....

Shut up you stupid POOFBOY.
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Nikademus
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Post by Nikademus »

Originally posted by Drongo
BLAH, BLAH, BLAH.....

Shut up you stupid POOFBOY.


GASP! how rude! :)

i dub thee a BEER FANBOY!!!!

Now go drink a couple and come back and see me when you have the intelectual honesty to face me while less sober.



:p
TIMJOT
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Post by TIMJOT »

Originally posted by mdiehl
TIMJOT

None of the DDs involved in these attacks made claims about the specific names of the vessels targeted. If one wanted to evaluate the results, the WRONG way to do it is to fixate on one named ship that some analyst decided was the one "probably hit" or "the likely target of this attack" or whatever. Instead, you'd need IJN TROMs for all the ships in the TF or convoy in the area of the engagement and look for ships damaged by "submarine" torpedoes, "mines" (which may be a euphemism for torpedo attack) or that otherwise mysteriously disappear from the TROMs prior to 1943. Then try to figure out which submarine attacks were actually from submarines as opposed to DDs, and which "mines" are euphemisms that allow mid-level IJN officers to save face.


I completely disagree, its very important to place names to these phantoms. Much like you are unwilling to accept Sakai claims of shooting down a P-39 unless both the serial number of the plane and the name of the pilot can be verified. The fact is that Japanese records show tht the Bali invasion force consisted of only two Marus and four DDs. The Maru claimed hit by the USN DD, the Sagami Maru was claimed already sunk in a B-17 crew's "action log". It was claimed sunk or badly damaged by a the Deyruters "action log", then finally hit by a USN DD torp. in their action logs. However Japanese records show that the only damaged sustained by that vessel was a single bomb hit in the engine room knocking one engine. It was listed as slight damaged and was able to make way under its own power. BTW owing from the relative slight damage it is probable that the bomb was one of the 110lbs dropped by an A-24 rather than the 660 lbs bomb from the B-17

Agian the only other verified damage down to the IJN that night was the DD Machisio, hit by multiple 5.9" and 4" shells, towed to Japan, out unitil Oct 42, the DD Orashio, 4" shells, out for 6 weeks. the Arashiosuperficial damaged continued to operate. Asashio no damaged.
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Post by mdiehl »

TIMJOT
One last thing about descrepencies. I am curious of the ships logs you sited. I ask because 3 of the DDs participating in the 2 battles Pope, Pilsbury and Stewart were lost in the campaign. The Pilisbury without a trace w/ no survivors, Pope lost at sea but survivors POW, log persumably lost. Stewarts Log possibly survived but I would think destroyed to prevent capture.
Its true that action logs may contain ambiguities. Indeed, the ONI combat narratives mention these and do their best to work with the material to hand. The action logs remain the only primary source (and, if things are done properly, as accurate a sources as there can be) from the engagement written by people who ought to know how many torpedoes they fire or when they opened up with guns. I can't explain why your sources don't agree with the ONI narratives, but if they're using secondary sources for thier info I'd give preference to the ONI narratives, since I know for a fact the ONI narratives were based on the logs.

True, ONI is to us a secondary source, but their narratives were written with the action logs (or copies of them, as is the case with Pope and Pillsbury, I suspect) to hand. I think the latter logs were available because there was a sufficient window of time, and port calls, prior to the fall of Java, for these to have been copied.

The thing that strikes me here, is how you have easily jumped in to question these action logs, even calling into question their accuracy the numbers of torpedoes fired by their own ships, whilst mere seconds before you assume that the Japanese sources are error free. It's damned hard, as you know I suspect, to count the number of torpedoes that hit *your own* ship. (Houston may have been hit by one or four torpedoes. At Savo, Canberra may have been hit by one or two. Some of Canberra's officers swear that Canberra was hit by only one torpedo and fired by Bagly rather than any shot fired from the CA line). Even in the absence of duplicity, I don't think the Japanese sources are as pure as you make them out to be.

As to claims. I think firing a weapon and seeing an explosion, whilst not perfect information is usable information. A weapon was fired and it went off prematurely, on target, on the wrong target, on a hulk, on an island, or passed inccuously aside. The enemy vessel was hit, or reacted, or was firing its own weapons and these were mistaken for an explosion. This is COMPLETELY different from post action analysis that credits whomever with so many BBs sunk and so forth. As you know, I don't think such analyses (and the others "based on your comments you six Ki-44 pilots definitely shot down 18 Hellcats) are worth a hang, although I'd say that by 1944 the US got very good at it with respect to ships.

And I don't see why you assume that it's "highly unlikely" that some of the DDs went into action without a full complement of torpedoes. These vessels started the war based in the PI and their torpedo stores were in Cavite. As we all know, all the quartermasters' logs from Cavite survived the orderly retreat from Manila and so forth. 'nuff said.

In any case, this
If indeed the USN DDs left the scene with 15 torps, which I do not believe BTW, then it can be said under the circumstances borders on dereliction of duty.
strikes me as a strange remark. A skipper's not going to use all his torpedoes unless he's got opportunity and a good target, generally speaking. There are plenty of incidents in these two battels alone where fire was withheld because the target was observed and moved out of arc of fire in too brief an interval to allow a shot. Since torps were a valuable commodity, dumping them injudiciously would be reason for reprimand. Returning from an engagement with unused torpedoes would not.

Drongo:
Going for the record of how many annoyed posters can be juggled at any one time?
Debated, juggled. I've had worse odds. The last time I rassled this trio (you weren't involved) it was on the subject of aircraft. I was right and they were wrong.
I would not use the term "unquestionably" definitive when referring to "facts" mentioned in the actual combat reports themselves (which we aren't privy to since we're seeing a narrative), even for number of torpedos fired in action. Too often you see those facts corrected in historical analysis by reference to other sources (including action reports from other sections of the ship). My preference would be that a ships combat log is a generally reliable guide as to what happened from the view of that particular ship. Nothing more.
True, but the ONI combat narratives are not solely based on action logs. They include interviews with crew members from otehr sections. At Savo Island for example, Patterson's skipper intended to launch a torpedo only (no guns) attack. When he gave the order to "Fire torpedos" his edgey, exhausted gun crews only heard the word "Fire" and opened up. The torp sections never heard the word "torpedoes" owing to the instant racket from the guns, and her skipper only learned after the battle that the torps were never launched.
You would expect the various authors would have at least reviewed the same combat reports before making their analysis (they normally do).
One would hope so. Did they? Since we're on the subject of Japanese records, did they review the tactical records of movement for all of the vessels in the actions?
Fatigue - definitely agree that it was a factor that should be represented. However, I don't think it should impact fighting effectiveness once the battle is joined. IMO, its main effect on pre-battle alertness and initial reaction/decision making.
It's a strategic game (not mine, already written). The combat system is, well, "abstract." ;) That said, ones ability to perform duties is impaired by fatigue. One can be both highly adrenalated and suffering fatigue effects. Generally speaking, once a person has been awake for 18 hours, they perform in the same fashion as a person with a blood alcohol content of .05%. There is a rather large cumulative adverse effect that kicks in after 18 hours, such that a person behaves progressively mroe and more like a drunk. Mind you, these are abstractions of human behavior. Surely some people suffer fatigue effects with fewer consequences.
Surprise - you covered some critical factors like pre-battle intel/recon. I do think that you can seperate surprise into strategic and tactical. Strategic is when one side (or even both) are not expecting specific contact. Tactical is when you don't realise the enemy is present. Strategic does not automatically translate into tactical but having both occur is really stacking the odds against you.
I can't think of a mechanism for abstracting "strategic surprise" in a face-to-face boardgame.

"Did you expect me to be capable of responding in this theater?"
"Well, no James, I did not, so you should just go ahead and claim that favorable DRM. It's likely to cost me the Kirishima. C'est la guerre."
Confusion - I think this is an important factor. You described night combat after a surprise round as a "wild melee". Generally accurate but I still think there were defining factors that dictated how the "wild melee" played out. These factors are -
a) Leadership/command - the ability to minimise the chaos of night combat. A solid action plan helps as well.
b) TF familiarity - whether individual ships have trained/operated together under similar circumstances. Do they all use the same drills?
c) "Who goes there?" - friend or foe identification at night. Are there known but seperate friendly forces like transport TFs operating in the same vicinity. Have the DDs broken off from the main body to operate independantly? The hesitation in reaction caused from this factor played a big role (IMO). This particular factor fits mainly into the pre-melee (or your "surprise") phase but it also occured during battle.
I agree. But those sorts of things aren't abstractable at the level of PTO or even Uncommon Valor. As you know, at Savo one major problem was that the Southern and Northern covering forces were given patrol areas and patterns that were not well known to each other. Unless the game forces players to designate patrol areas for individual ships or task groups, some of this stuff goes in the wash in re game mechanics. But that does not mean that in designing the game, one should mistake the Savo debacle as a consequence of "superior night fighting" (wtf that really means) on the part of the Japanese, rather than fatigue and poor command (which IMO obviously are the real culprits there).
Torpedos - Historically, they should be factored into both the "surprise" AND "gunfire" phases with possibly differing hit probablities. You may have felt this just didn't need to be mentioned.
I didn't think it needed to be mentioned.
Gun doctrine TFs - You suggested that USN DDs belonging to these TFs should effectively have their torpedo attacks halved. I would also add that Gun doctrine TFs will be have a higher probability of being hit by torpedo attacks (long, line ahead formations). This increased chance would not be major. Countering that is that they should suffer less from confusion related to friend or foe identification (unless an entirely seperate friendly TF should be in the area).
Can't agree on this one, since the length and formation seem to have been very dependent on the skipper in charge. And surely the Washington and SoDak represent the ultimate in gun doctrine. Of the 34 (IIRC, or was it 40?) Japanese Type 93a torpedoes launched at these 800+foot long huge draft behemoths, NONE hit.
Since it's your model, I've deliberately left out the factoring in of superior IJN night ability.
Yeah. And I've left out the FInal COuntdown effect. In re what actually happened in WW2, I think "superior IJN night ability" and a preemptive strike on Kido Butai by the USS Stenitz or whatever are equally valid. :eek:
It's only when opinions are pushed as indisputable FACTS that the bitch fight starts. Mind you, I have a sneaking suspicion you enjoy those.
Not really. It's just that I have little tolerance for people who respond with "Sakai was a real man so you can't question him" and "The Japs were badasses this I know because Aristotle told me so" forms of argumentation. The casual ease with which factual information is dismissed by Chiteng and Nikademus -- instantly and snydely dismissed -- definitely sets me off. These guys know which button to push and when they push it I oblige by telling them how much abdominal surgery is required for them to see daylight. And the lengths and depths to which these guys will go to dismiss Allied information sources whilst treating Axis sources as sacrosanct and error free is one of the reasons why they're on my ignore list.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
Chiteng
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Post by Chiteng »

Debated, juggled. I've had worse odds. The last time I rassled this trio (you weren't involved) it was on the subject of aircraft. I was right and they were wrong.

*************************************************

I can only wonder what he is talking about. No such event.
No such outcome.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

French Priest

"Statistic
User avatar
Nikademus
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Post by Nikademus »


The casual ease with which factual information is dismissed by Chiteng and Nikademus -- instantly and snydely dismissed -- definitely sets me off. These guys know which button to push and when they push it I oblige by telling them how much abdominal surgery is required for them to see daylight. And the lengths and depths to which these guys will go to dismiss Allied information sources whilst treating Axis sources as sacrosanct and error free is one of the reasons why they're on my ignore list. [/B]


well since this is a complete untruth, no further comment is required from this person :p
Chiteng
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Post by Chiteng »

The casual ease with which factual information is dismissed by Chiteng and Nikademus -- instantly and snydely dismissed -- definitely sets me off. These guys know which button to push and when they push it I oblige by telling them how much abdominal surgery is required for them to see daylight. And the lengths and depths to which these guys will go to dismiss Allied information sources whilst treating Axis sources as sacrosanct and error free is one of the reasons why they're on my ignore list.
***************************************************

I had no idea that Nofi, Morrison and JFD were 'Axis sources'.

If 'factual information' is being dismissed, it isnt by me.
Savo Island and Tassaforonga Point happened. THAT is a fact.

Statistics are NOT facts. They are only one TOOL for analysis.
By themselves they mean NOTHING.

Things like the Bombing Survey and the ONI have many many known suspect information. Because they are used POLITICLY.

To assume that the USN can create a totally objective document
really IS stretching reality.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

French Priest

"Statistic
LTCMTS
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Definitely the Last Post

Post by LTCMTS »

This is getting way too involved here. Everyone needs to take a step back. Remember Colin Powell's dictate, "Never position your ego with your position, so when your position goes your ego goes with it".
Guys, the resolution is to sacrifice to the Gods of the Games that GG will design adjustable parameters within the game system, accessed within the game start parameters or the scenario editor to adjust such things as torpedo reliability, night fighting capability or hit factors or whatever, to adjust the operational level outcomes. That way everybody can play the game as they think it should have been designed to their research and analysis.
The truth is that some issues will never by resolved from the available material. The ideal would be to design the game to the designer's best guess and allow adjustments from there. I've always liked Harpoon 2/3 despite its crankiness and the less than intuitive database because you can adjust the database to reflect your perception of the situation. Unfortunately, the game engine cannot simulate WW2 weapons systems and engagement outcomes with any fidelity and accuarcy.
"Battles of Napoleon" remains a favorite of mine despite it dated graphics, interface and DOS limitations because of the ability to adjust both resolution parameters and the database. It also does the best of handling skirmishers of any Napoleonic game since.
As a suggestion, if you have posted more than two replies to a subject, you've gone beyond stating your position for the record (and Mogami and GG) to arguing, like a lawyer, for the win.

Finally, on the Type 93 Mod.1 24" oxygen fueled torpedo. As late as the end of 1942, not all fleet destroyers, such as the Fubuki class, some subsidiary classes, like the Mutsukis and light cruisers, such as the Sendai, had replaced their Type 8 and Type 90 24" torpedoes with Type 93. Thus a significant part of the IJn forces that engaged the USN in and around Java and Guadalcanal did not have a significant advantage in the range and warheads of their torpedoes.
Chiteng
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Re: Definitely the Last Post

Post by Chiteng »

Originally posted by LTCMTS
This is getting way too involved here. Everyone needs to take a step back. Remember Colin Powell's dictate, "Never position your ego with your position, so when your position goes your ego goes with it".
Guys, the resolution is to sacrifice to the Gods of the Games that GG will design adjustable parameters within the game system, accessed within the game start parameters or the scenario editor to adjust such things as torpedo reliability, night fighting capability or hit factors or whatever, to adjust the operational level outcomes. That way everybody can play the game as they think it should have been designed to their research and analysis.
The truth is that some issues will never by resolved from the available material. The ideal would be to design the game to the designer's best guess and allow adjustments from there. I've always liked Harpoon 2/3 despite its crankiness and the less than intuitive database because you can adjust the database to reflect your perception of the situation. Unfortunately, the game engine cannot simulate WW2 weapons systems and engagement outcomes with any fidelity and accuarcy.
"Battles of Napoleon" remains a favorite of mine despite it dated graphics, interface and DOS limitations because of the ability to adjust both resolution parameters and the database. It also does the best of handling skirmishers of any Napoleonic game since.
As a suggestion, if you have posted more than two replies to a subject, you've gone beyond stating your position for the record (and Mogami and GG) to arguing, like a lawyer, for the win.

Finally, on the Type 93 Mod.1 24" oxygen fueled torpedo. As late as the end of 1942, not all fleet destroyers, such as the Fubuki class, some subsidiary classes, like the Mutsukis and light cruisers, such as the Sendai, had replaced their Type 8 and Type 90 24" torpedoes with Type 93. Thus a significant part of the IJn forces that engaged the USN in and around Java and Guadalcanal did not have a significant advantage in the range and warheads of their torpedoes.


When I am maligned I will respond. Its called 'defense'.
Please note that although greatly provoked, I have made no personal attack upon Mdeihl. If you believe that is because I cannot, I assure you, I can.

Seems to me that 'Wellingtons Victory'(SPI) handled skirmishers
quite well. As did the computer game 'Battles of Napoleon'.

As for the weapons systems under discussion, I say who cares?
The FACTS are that Savo and Tass happened. Mdeihl claims
it was because of fatigue. Fatigue CAN be simulated.
In GG earlier games, a hit from a Type 93 was the same as
a hit from an 18.1. I liked it.

I think the real issue with Mdeihl is that he doesnt wish to
use material presented by 'game designers' as valid.
I have yet to see him lend such material credence.
To pan JFD is merely foolish. He is after all employed by the DOD
for exactly his expertise. I suspect he would pan Berg or Isby
just as easily.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

French Priest

"Statistic
mdiehl
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Post by mdiehl »

Thus a significant part of the IJn forces that engaged the USN in and around Java and Guadalcanal did not have a significant advantage in the range and warheads of their torpedoes.
Possibly that is one of the reasons why in the majority of engagements, when the IJn vessels launched torpedoes, they achieved no hits.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
Drongo
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Post by Drongo »

Posted by Mdiehl
It's a strategic game (not mine, already written). The combat system is, well, "abstract."


My comments were made on the assumption that we were discussing what factors are needed to represent naval combat in a non-tactical game. I also assumed WWII Pacific only. The exact scope/scale/intent of the game was unknown except for your reference "like PTO" (which I've never seen).

I still feel that a high level game is best served by having as many identifiable factors as possible represented in the abstracted tactical combat system. I always found the abstracted combat systems of games like Empires In Arms to be a big part of the enjoyment as they still gave you a feel for Napoleonic style battles.

The factors I mentioned earlier were emphasised due to both their often critical impact and regularity of occurance -
I can't think of a mechanism for abstracting "strategic surprise" in a face-to-face boardgame.
Possibly something straight forward such as abstracted intel/recon points for each side which can be distributed to a theatre/operational zone/whatever and then a simple roll on a table to establish the result.
That said, ones ability to perform duties is impaired by fatigue.

I agree that you can find examples of high fatigue levels effecting results during a combat but they don't appear with enough regularity to warrant a presence in a strategic games' abstract combat model (IMO). By regularity, I mean how often they were cited in analysis as being a determining factor of the outcome of battle. Fatigue's impact on pre-battle readiness/alert state is a different matter.
(Confusion) - But those sorts of things aren't abstractable at the level of PTO or even Uncommon Valor.

If another friendly TF is present in battle location (maybe even in daytime), roll on table X to avoid confusion penalty.
As to formations, having a simple linear/non linear formation style choice for a TF prior to combat could be done without necessarily being too complicated. If non-linear, roll on table X to avoid confusion penalty (modded by leadership?).

Command - fairly easily implemented.
TF familiarity - agreed it would be outside the scope of the game.
(Torpedo risk for linear formations) Can't agree on this one, since the length and formation seem to have been very dependent on the skipper in charge. And surely the Washington and SoDak represent the ultimate in gun doctrine. Of the 34 (IIRC, or was it 40?) Japanese Type 93a torpedoes launched at these 800+foot long huge draft behemoths, NONE hit.
I do agree that gun-doctrine TFs were never forced to operate only in line ahead. Command choice/ability was a big determinant (not the only one) but it was the most common choice for one combatant which will remain nameless.

As a general rule, you could lump it all under leadership ability coupled with the number of capital ships (cruiser+) present. A "poor" leader with too many capital ships under his command might tend to use a long line ahead formation at night to keep control.

This would not be my preferred option for representing the factor but I know going further by commenting on what really happened in battles between IJN and USN will just take us down a well worn path. :p

I would qualify your example of the Wash/SoDak by mentioning two points.

Firstly, that 2 800' battleships in line ahead still presents a much smaller torpedo target area as a formation than the USN 'gun line' cruiser formations used in almost every one of the surface clashes in the Solomons. These would normally have 3+ 600' CA/CLs with similar spacing between ships as the BBs would have. However, I do accept that an extra 200' of hull presents a larger hit area. I've seen both formation size and ship size treated in games as the critical factor for torpedo success. It all depends on their interpretation as to whether torpedo fire is directed specifically at a ship or whether it is classed as some form of area fire (law of probability). Maybe time to target will determine which is appropriate (which would take it out of the scope of the discussed game due to required detail).

Secondly, Wash/SoDak were not in a classic line ahead but rather a loose echelon. Also, even that formation had disintergrated by the time SoDak had the torp salvoes fired at her by the retiring IJN light forces. By then, both ships were operating as seperate units, the SoDak's movements being very erratic due to various reasons. Not a prime example of what we were discussing.

Regardless, I'm not advocating that a linear formation should be the equivalent of a sitting duck, just that it was more likely to be at risk from torpedo attack than more "open", flexible formations.

Maybe we could start our own game company. Imagine the design meetings. :eek:

Cheers
Have no fear,
drink more beer.
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