Deterministic means it can be determined exactly. The strength of an infantry unit is deterministic.
Probabilisitic means it depends on probability (rolling dice or drawing chits in the case of WIF). The land combat results table is probabilistic.
Ah! Thanks for taking the time to explaining that to me.
So what I was asking is whether under certain circumstances is the player guaranteed getting/not getting intel information? If you do this, you can learn about the enemy units.
The vague "image" I had in my mind was probalilistic, but that's because I am used to dice rolling. (Old PnP 1st ed. DnD alumni here.) I dont have an emotional stake either way.
The advantages of a deterministic system is that a meticulus player can utilise his units in such a way as to "spot" all the desired units, and thus makes for a very controllable and reassuring flow of play. Removes all "chance" from his plans of world conquest.
Also, very easy to see if the FOW system is working. If you place a unit someway as to ensure a "spot", and the computer does not reveal a FOW enshrouded unit, you know the code is goofed somewhere.
The characteristics of a deterministic system is a lot more influenced by the nature of the randomness of the system. Not everything works as planned, and the player will need to adapt his moves "on the fly" more often, as a result, because of failed "spots".
That will make it more frustrating for the overly meticulus player. (The new players should leave such an option off while learning the game.)
But would it add to suspense and surprise, making for a more fun and memorable game? For me it would. But I realise I am not neccessarily the standard mean.
For WiFFCon Tourney purposes, or for those who want the most "pure" WiF, than the option would be "off".



