Can't delete this, apparently, and it contains additions.
ORIGINAL: JAMiAM
My apologies for my tone tonight. I should know not to post when I'm tired and in a rotten mood.
As to your final question, what I am suggesting is to reorganize your units (and methods) to make them more effective, not less. You, and others in this thread, are portraying high proficiency units as turn burners. I merely showed you how to avoid that result. If you want to bring up some other possible by-product of the technique, then IMO, you are simply arguing for the sake of argument, since neither of your objections in post #181 are directly relevent to the method I described. To think that I was advocating only attacking with the broken down units is silly. I was referring to only those units which you seem to have a problem employing otherwise. Likewise, to bring up the manual case of formational reorg is beside the point. My example suggests to recombine the forces whenever possible, before your turn end. Formational reorg is checked during the ABP, and in my experience has been more a function of total losses throughout the formation, than the number of sub-divided units in it.
TOAW has room for improvement, to be sure. However, in this particular issue - the use of high proficiency units - the problem lies with players not understanding how to optimize the usage of their forces, and not with the game engine.
Still. One wants SS Leibstandarte to be better man for man that Infantrie 326, right?
Now, if the 326th has 75% proficiency and SSLAH has 90% proficiency, you'll find that you're begging for early turn ending if you use SSLAH in any attacks that aren't gimmes. So you break it down. Now it's only 72% proficiency; in other words
worse than the 326th.
The solution is just to scale down
all the proficiencies. Go into the editor and drop all unit proficiencies for both forces by 10%. Now SSLAH is 80% and the 326th is 65%. No problem. I think people get hung up on those 'suggested' values Norm gave.
'If the average German division is supposed to be 75% percent proficiency, then I want the panzers to be 85% -- and so SSLAH has to be 95%.' Just drop everybody until the top unit is 80-85%. If your beloved German infantry are now an unimpressive 65%, learn to live with it. Take consolation in what you lowered their
opponents to.
Anyway, the proficiency thing is a red herring. It only came up because Oleg tried to argue that this wasn't the reason early turn ending was a problem in DitN.