Colombia has Storm, Equador has mostly Rain, and the Gulf of Panama has Rough Seas. The weather over desert hexes is tempered (reduced) so Rain becomes Fine.

Moderator: Shannon V. OKeets

Well, I don't think I like that.ORIGINAL: Shannon V. OKeets
Rob finished a couple of variations for weather at sea. The reasoning here is that while there are 5 types of weather on land there are effectively only 3 types of weather at sea: Fine, Rough Seas (Rain & Snow) and Typhoons (Storm and Blizzard). To communicate that fact clearly the program shows 3 variations of all sea hexes. On land, the 4 inclement weather states are shown as overlays.
Here the Norwegian Sea has Rough Seas (Rain) while the North Sea has fine weather.
Yes, I believe you first proposed this. But I am quite happy with them.ORIGINAL: Froonp
Well, I don't think I like that.ORIGINAL: Shannon V. OKeets
Rob finished a couple of variations for weather at sea. The reasoning here is that while there are 5 types of weather on land there are effectively only 3 types of weather at sea: Fine, Rough Seas (Rain & Snow) and Typhoons (Storm and Blizzard). To communicate that fact clearly the program shows 3 variations of all sea hexes. On land, the 4 inclement weather states are shown as overlays.
Here the Norwegian Sea has Rough Seas (Rain) while the North Sea has fine weather.
First, because Snow & Rain are not exactly the same in game terms at sea.
Rain allows invasions, Snow forbids them.
You can say that the invasions are on the coastal hexes, where the "real" weather can be seen, but not showing the difference at sea between rain & snow can be missleading for the player who wants to invade.
Second, because the rain graphic show here is not very beautifull to me. It seems like a new terrain, not a weather effect.
Third because I liked the rain / snow / storm / blizzard effects, even at sea. I know I was one of those who proposed the idea, but now that I see it, I am not convicted.
Why not cumulating the weather effect as it was with this new sea state ?
Fourth, because having 3 weather types at sea seems a too strong departure from WiF and its 5 weather types, even if some seems the same at sea.
This said, the typhoon graphic should have more than one pattern, so that the lightning bolt is not the same everywhere.
No worries, I was not proposing to rely on sound, I just wanted to stress that I wanted these ambient sounds, cause seeing the graphics again reminded me. Ambient sound will be great. I for one love ambient sound.ORIGINAL: SamuraiProgrammer
PLEASE don't rely on sound. I usually try to turn off ambient sounds when playing a game. Weather would probably be an ambient sound. As an option, I have no problem with it as long as I can turn it off.
It's not a high concern for me, I know that the weather for invasions is important only in the invasion hex, I just worried for newbies that may not even attempt to invade if they see their invasion fleet under typhoon weather. You know I partly like this new graphic too, just that they are not 100% satisfactory to me when the old ones were.Wasn't there a discussion about how there would be some visual cue as to which hexes were valid invasion targets? Would that take care of some of your concerns, Froonp?
One of the things I like about the variations for the weather at sea, is that now it is not so jarring to me to see different weather over islands in the middle of a sea area. It's still a little strange (though pure WIF) but not as bad as having storm throughout the sea area and then a couple of islands experiencing rain.ORIGINAL: Froonp
No worries, I was not proposing to rely on sound, I just wanted to stress that I wanted these ambient sounds, cause seeing the graphics again reminded me. Ambient sound will be great. I for one love ambient sound.ORIGINAL: SamuraiProgrammer
PLEASE don't rely on sound. I usually try to turn off ambient sounds when playing a game. Weather would probably be an ambient sound. As an option, I have no problem with it as long as I can turn it off.
It's not a high concern for me, I know that the weather for invasions is important only in the invasion hex, I just worried for newbies that may not even attempt to invade if they see their invasion fleet under typhoon weather. You know I partly like this new graphic too, just that they are not 100% satisfactory to me when the old ones were.Wasn't there a discussion about how there would be some visual cue as to which hexes were valid invasion targets? Would that take care of some of your concerns, Froonp?
There is a toggle switch for showing the weather zone for each hex (similar to showing hex control). The weather report gives the other information you mentioned. Nonoe of this stuff is constantly displayed, but readily accessible when desired.ORIGINAL: brian brian
oh and with my previous response in mind, not having the weather lines go through the sea makes it a little hard to figure out which zone a particular island is in. So in the above map example, which zone are Coco and Malpelo in? Obviously they are in the same zone as Colombia. So assuming Colombia is North Monsoon, and Ecuador is South Monsoon, what happens when the Japanese are planning an invasion in the next turn to develop an airbase in the Gulf of Panama, but when they are doing the planning, the weather is the same in each zone? Then the next turn starts and suddenly their target hex is storm?
ORIGINAL: mlees
In CWiF, there is a little global map in the lower right corner of the screen that could be set to display different things, one of which was weather. While the colors were a little jarring, it still gave a graphic representation of what weather the hexes and (especially) sea zones were experiencing. Even if you forget to check, the AI didnt, and wouldn't let me fly those NAV missions when I most needed them.
I presume this feature is more or less intact in MWiF. (The global map display feature, that is...)
Actually, the weather zone for a hex is also part of the standard information on each hex as the cursor scrolls over it: row, column, name (if any), resources present, adjacent to what sea areas, current weather, who controls the hex, weather zone, etc.. These are all shown as very short text messages during mouse movement.ORIGINAL: brian brian
I figured that was already done but hadn't seen how it was done yet, thanks! I think this would be a good point to raise in the appropriate tutorial ... how to know what zone a hex is in. Which leads to this thought - is there a tutorial for only the differences from paper WiF to MWiF? Because how the weather zones are displayed would be one of those differences.
Welcome.[:)]ORIGINAL: robmtx
I was searching for military games and came across this site. My opinion is you've done a much better job than most games in simulating realistic weather conditions. The only item I would like to point out is the weather zone boundry off the coast of China - near Taiwan. The example in this thread shows it in the same zone as north China. However, the water temperature here is similar to the Gulf stream. Tropical storms commonly move thru this area but rarely - if ever - does it snow. Your Tutorial however showed blizzard conditions. It may be more realist to include the sea around Taiwan as part of the North Monsoon weather zone.
Overall, this games looks very interesting. When will it be available?