FitE LarryFulkerson vs Okimaw

Post accounts of your memorable victories and defeats here for other wargamers to share.

Moderators: JAMiAM, ralphtricky

User avatar
Telumar
Posts: 2210
Joined: Tue Jan 03, 2006 12:43 am

RE: FitE Red Army turn 32

Post by Telumar »

ORIGINAL: SMK-at-work

Oh and by "in the line" I mean wherever it is I've decided to make a "stand" - currently i've got a fairly solid line (1-2 deep) along the Dneipr south from where it bends by Smolensk to Kiev. South of there armies are building up at the major crossing points and the line is slowly being filled in as units to the west of the river delay the evil fascists as much as they can.

I have a solid (3-deep) line across the "land bridge" between the Dneipr and Dvina, with 2 complete armies and a mechanised corps.

North of the Dvina I am also building a line up to Pskov - it is incomplete but the terrain and sacrificial units are holding up the invader as armies are coming up. North of Lake Peipus fortified units and a small field army have dug in along the Narva River.

In Finland the foolish fascist puppet Mannerheim left Hango undefended, and NKVD police units have swarmed into central finland rounding up anti-party activists and other undesirable types. This has forced withdrawl of finnish troops from the front, and the Red Army is surging to victory across the Karelian isthmus. This may have to come to a premature halt if troops aer withdrawn to defend Lenningrad, but we are striving to achieve as much as possible befoer this becomes necessary and at least the Finns will be of little importance for the rest of the war![:)]

You're on turn 17? Either your delaying tactics are incredibly good, your opponent advances too timid or i am pushing my Wehrmacht too ruthless... I am at turn 6 as the Axis, spearheads are at the gates of Pskov, have captured Velikjie Luki, are eight hexes in front of Smolensk, have taken Mogilev, are 6 hexes in front of Gomel and have entered Kiew. Blitzkrieg at its best.
Well, it all depends on how many units your opponent is willing to sacrifice for delaying operations.
User avatar
Monkeys Brain
Posts: 605
Joined: Sun Oct 08, 2006 2:24 pm

RE: FitE Red Army turn 32

Post by Monkeys Brain »

ORIGINAL: Telumar
ORIGINAL: SMK-at-work

Oh and by "in the line" I mean wherever it is I've decided to make a "stand" - currently i've got a fairly solid line (1-2 deep) along the Dneipr south from where it bends by Smolensk to Kiev. South of there armies are building up at the major crossing points and the line is slowly being filled in as units to the west of the river delay the evil fascists as much as they can.

I have a solid (3-deep) line across the "land bridge" between the Dneipr and Dvina, with 2 complete armies and a mechanised corps.

North of the Dvina I am also building a line up to Pskov - it is incomplete but the terrain and sacrificial units are holding up the invader as armies are coming up. North of Lake Peipus fortified units and a small field army have dug in along the Narva River.

In Finland the foolish fascist puppet Mannerheim left Hango undefended, and NKVD police units have swarmed into central finland rounding up anti-party activists and other undesirable types. This has forced withdrawl of finnish troops from the front, and the Red Army is surging to victory across the Karelian isthmus. This may have to come to a premature halt if troops aer withdrawn to defend Lenningrad, but we are striving to achieve as much as possible befoer this becomes necessary and at least the Finns will be of little importance for the rest of the war![:)]

You're on turn 17? Either your delaying tactics are incredibly good, your opponent advances too timid or i am pushing my Wehrmacht too ruthless... I am at turn 6 as the Axis, spearheads are at the gates of Pskov, have captured Velikjie Luki, are eight hexes in front of Smolensk, have taken Mogilev, are 6 hexes in front of Gomel and have entered Kiew. Blitzkrieg at its best.
Well, it all depends on how many units your opponent is willing to sacrifice for delaying operations.

That's the only way to beat ruskies in this game. no rest, no sleep, only 2 hours like German soldiers did :)
rotating tired units helps a lot, I didn't have to beat my red status units forward except sometimes when it is really nececary. Velikie Luky is very important, many times Russian players let it be captured almost without fight.
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: FitE Red Army turn 32

Post by SMK-at-work »

I think my opponent is too cautious perhaps - but I also have doen a lot of work to slow him down - my rear guards are only ever a division - invariably defending a road or rail river crossing that's been blown. If I see a "red" unit in his line I'll attack it, and any mobile units such as KGB or reccee are swiftly sacrificed to cut supply to his leading units. I've only made 5 "stands" as such - one each ar Riga and Minsk, one at the line of hills south of hte Pripet marshes - another a few hexes west of Kiev, and at Odessa - only Odessa still exists, and that only becuae he hasn't really attacked it.

Otherwise it's been "flee for the rivers" - Stalin would probably have me shot!
Meum est propisitum in taberna mori
User avatar
larryfulkerson
Posts: 42785
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: FitE Axis turn 27

Post by larryfulkerson »

ORIGINAL: SMK-at-work
Why do you put railway guns in Tactical Reserve??!![&:][&:]

So that they might fire in support of attacks within their range. It's either that or assign them a hex to attack directly, so....
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: FitE Axis turn 27

Post by SMK-at-work »

That's interesting - do they contribute 1/2 their combat value to all attacks within rage or something - sort of like dug in guns do for any defences within their range?
Meum est propisitum in taberna mori
User avatar
larryfulkerson
Posts: 42785
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: FitE Axis turn 27

Post by larryfulkerson »

ORIGINAL: SMK-at-work
That's interesting - do they contribute 1/2 their combat value to all attacks within rage or something - sort of like dug in guns do for any defences within their range?

I have no proof but that is my understanding....1/2 of their value unless assigned to a dedicated attack.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
User avatar
FaneFlugt
Posts: 189
Joined: Wed Jul 27, 2005 5:45 pm
Location: Denmark

RE: FitE Axis turn 27

Post by FaneFlugt »

So railways guns shouldnt dig in to give supportive fire?

I thought raiway guns were like ordinary artillery! where did you dig up this info?



User avatar
larryfulkerson
Posts: 42785
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: FitE Axis turn 27

Post by larryfulkerson »

ORIGINAL: FaneFlugt.DK
So railways guns shouldnt dig in to give supportive fire?

I thought raiway guns were like ordinary artillery! where did you dig up this info?

I'm not sure where I heard about using Tactical Support on Railway guns and I HAVE been known to dig them in so they can support attacks but it's my understanding that either way they will fire in support. Somebody correct me please. I'm always looking for ways to be a better player.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: FitE Axis turn 27

Post by SMK-at-work »

I've just read something in hte TOAW II manual - it says that all air units with combat support orders, all naval units, and all artillery units that do not have mobile deployments can add half to every combat in range - provided they pass a communicatoin check and are co-operative (page 54, long range supporting fire) so it seems you are right - but it should also work for dug-in/entrenched/fortified artillery.

I shall have to try it! :)
Meum est propisitum in taberna mori
Karri
Posts: 1218
Joined: Wed May 24, 2006 4:09 pm
Contact:

RE: FitE Axis turn 27

Post by Karri »

If you're attacking it's naturally smarter to place the artillery units on tactical reserve, since then they can move if the attack succeeds. Digging in eats the movement points...
User avatar
larryfulkerson
Posts: 42785
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: FitE Axis turn 32

Post by larryfulkerson »

Come to think of it, I think I did learn about the technique of setting Railway guns on TR from Karri.  He's taught me a great deal of good stuff through the games he and I have played.  As we speak Karri and I are in the midst of fighting WWI, it's spring 1915 and already he's winning ( as the Germans ) .
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Karri
Posts: 1218
Joined: Wed May 24, 2006 4:09 pm
Contact:

RE: FitE Axis turn 32

Post by Karri »

Winning? hardly, i'm about to break the russians...no wait, I'm actually about to make a breakthrough in their frontline...still a long way from defeating them, and already I have 'eaten' my rifle squad replacements for the next 50 or so turns.
 
But I gotta admit, you're the best opponent(learnt the most playing against you, neither ever drops out etc) I've ever had.
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: FitE Axis turn 32

Post by SMK-at-work »

Thanks for the tip guys - tried it vs the AI in a gamer last night, and lo and behold what a diference it makes!!  My opponent in FiTE is going to have a much harder time of it now....of course so will I if he's reading this! :)
Meum est propisitum in taberna mori
User avatar
FaneFlugt
Posts: 189
Joined: Wed Jul 27, 2005 5:45 pm
Location: Denmark

RE: FitE Axis turn 32

Post by FaneFlugt »

Did your test include artillery as well as Raiwayguns?



SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: FitE Axis turn 32

Post by SMK-at-work »

Actually it was all artillery with no railway guns! :)
Meum est propisitum in taberna mori
User avatar
larryfulkerson
Posts: 42785
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: FitE Axis turn 32

Post by larryfulkerson »

ORIGINAL: SMK-at-work
Actually it was all artillery with no railway guns! :)

I should think it would work that way with any kind of artillery.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
User avatar
larryfulkerson
Posts: 42785
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: FitE Axis turn 32

Post by larryfulkerson »

Okimaw reports that real life has interfered to the extent that continuing the game would be problimatic, problomatic, prob....would be a problem.  So I guess the game is officially declared abandoned.
 
Just thought you'd like to know.
 
Merry X-mass.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: FitE Axis turn 32

Post by SMK-at-work »

That's a shame but real life often does that!

Thanks for all the reports and the entertainment - you've been very helpful to my own game of FitE[&o][&o]

I hope y'all have a great christmas and new year despite everything! [:)][:)]
Meum est propisitum in taberna mori
User avatar
Zap
Posts: 3629
Joined: Mon Dec 06, 2004 7:13 am
Location: LAS VEGAS TAKE A CHANCE

RE: FitE Axis turn 32

Post by Zap »

I was dissapointed to hear but thanks, it was a good chance for me to get a tatste of the game.
User avatar
golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: FitE Red Army turn 32

Post by golden delicious »

ORIGINAL: Rob_Adamson

Historically, they just kept slugging on at a reduced and inefficient pace, but I guess that would be too difficult to model with the engine.

If we could edit movement bias by event, it could be reduced progressively as the mud gets worse, then brought back to normal as it dried. Supply radius would also have to be slashed- but this is already possible.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Post Reply

Return to “After Action Reports”