Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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gw15
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Re: Quick Questions Thread

Post by gw15 »

FortTell wrote: Thu Oct 27, 2022 7:44 am
gw15 wrote: Wed Oct 26, 2022 7:04 pm Playing as Russians, T58 July 42.
I have 5 night fighter squadrons but I am unable to assign them to the map. I suppose they have their own AOP like night bombers?
What am I missing?
You need to assign them to NBAD (night bomber air division) AOGs.
Thank you for responding. I thought so too but that didn't work. I tried to bring an NBAD AOG from the reserve, I have 4 empty ones in the reserve, but it would never let me choose the PE-3's fighters, only the night bombers. The fighter squadrons in the reserve have zero travel and are full of planes. I even tried to add one of them to an existing NBAD on the map but that didn't work either, note: I made sure there was enough command points to accept the night fighter.
Is this a bug???
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

I use Pe-3 on other theaters. For example, on the Northern Front.
Sorry, i use an online translator :(
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gw15
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Re: Quick Questions Thread

Post by gw15 »

I guess I could use them on the NF but I was doing night attacks on airfields but the Axis shoots my bombers down so I figured to give them some night fighter protection.
I will try again next turn but it's probably a bug.
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

Night fighters provide the necessary part of the forces in the theater. On the map, you can put ordinary fighters into night mode.
Sorry, i use an online translator :(
aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

Do national supply sources (NSS, berlin, moscow..) run out of supply when isolated?
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

aMaschina wrote: Mon Oct 31, 2022 11:06 am Do national supply sources (NSS, berlin, moscow..) run out of supply when isolated?
Living Manual 1.18 (patch 1.2.44) p.457 wrote: If a NSS is adjacent to an enemy unit, it will be reduced to 50,000 tons of freight and will not receive an automatic delivery of freight. It will continue to function as an NSS for determining whether units and hexes are isolated[.]
A depot will totally cease to function as a NSS if it cannot trace a rail link to another on map NSS. Under these circumstances it will not prevent unit and hex isolation, although the depot may continue to store freight, after having the freight present reduced to 50,000[.]
Dunno if this answers your Question to your liking. Interpreting this is up to you.
aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

I cant find the part of the manual that explains what the X in a defensive combat value means, any help? E.g. 32=X on an enemy counter
jasonbroomer
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Re: Quick Questions Thread

Post by jasonbroomer »

X means that the CV is over 100
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

About freight.

Will having 0 FUEL input to freight result in 0 FUEL output to CUs? Or will the system just do Food-liquefaction? :lol:

Or is there a percentage based limit somehow like:
Overall Production=100% -> Supplies+Ammo = 99% of all Production value -> Fuel=1% and so only 1% of freigth will be transformed to Fuel at the CU arrival.
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

You can play Vistula to Berlin as the Axis, supply priority 4 to everything and see what happens. I expect you will have excellent supplies and fuel.
Stamb
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Re: Quick Questions Thread

Post by Stamb »

Is there a way to intercept AI vs AI game and play instead of an AI?
I set Axis and Soviet side to be human controlled but AI still makes moves.
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aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

When i capture cities with large manpower "factories" do i prevent this manpower output to be multiplied with the yearly factor given in the manual and thus prevent it from going to the enemy's manpower pool?

Because even if the city is surrounded it says population moves to city XXX
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

aMaschina wrote: Sat Nov 05, 2022 7:48 pm When i capture cities with large manpower "factories" do i prevent this manpower output to be multiplied with the yearly factor given in the manual and thus prevent it from going to the enemy's manpower pool?

Because even if the city is surrounded it says population moves to city XXX
Starting with turn 3 every single Soviet national hex with a certain minimum amount of manpower in it is eligible for evacuation and you cannot prevent it. Evacuations can happen every time there is a battle for the hex and also once the hex is taken. Note that if the Soviets attack a Soviet national hex held by the Germans, that can lead to further manpower evacuation.

It is entirely up to RNG if and how many evacuations take place.
aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

What are those manpower facilities then?
thouxanbang
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Re: Quick Questions Thread

Post by thouxanbang »

At turn 12 and playin with SU, i have a few questions.
The first one is, how really ground support missions work?,specificly i dont know how to see if my bombers do their mission damaging units, in the tab of air combat, apparently seems that bombers have delivered 0 damage to units doing the bombing. or i should view that information in another tab?
Image

(2) Should i have to set a specific altitude for ground support ads?, i understood that heavier and few bombs cause more disruption to units, plus the rockets i think that my il-2s should be useful for disrupting, but i dont know how they be doing their work

Image

Here i see ¿a lot? of disruption but i dont know if that is the damage caused by my b-4 howitzers plus the other heavy artillery, or the damage caused by my planes,(or all of them maybe). but i want to know if my bombers really be supporting my army. this doubt have me sending half of the VVS to the reserve thinking that my airforce are useless, and they are only causing supply problems and huge losses. (3) there is some a correctly way to use the soviet air force?

(4), what negative replacements really means? (In the supply details tab). for example i have a 3rd rifle division with 40% of his TOE because of his combats, and the replacements are -1279, and i have other 2nd rifle division with 100% of his TOE and the replacements are -120, with no combats, so what does this mean? the 2nd division is sending back freight? to other division, or to his HQ?

(5) final question is, why some of my divisions are drawing freight from depots that are off range?, i mean some units (most of them mechanized) nearby a kharkov depot or nearby kursk depot, draw freight from krasnodar?, or other depots from crimea, and worst i dont know how this affect a unit, i been seen that they are losing some vehicles? but their combat value dont fall so im not so worried

Thats all if you still reading thank you very much im using a online translator, hope somebody reply this!!.
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

1. These are the results of air combat. Since the enemy has no aircraft, you see zeros. Damage to ground forces should be viewed in the first tab with General info.
2. You set the altitude of the aircraft to the target. Upon arrival, Tactical Bombers will drop to a minimum altitude regardless of your settings.
3. The use of Soviet and German aviation is the same, but Soviet aviation suffers heavy losses due to low experience. You can manage aircraft of your choice, actively or put into reserve. But I always leave fighters and tactical bombers on the map for ground support. This provides additional damage to the enemy. Often this damage is quite large.
4. If the unit sends damaged items to the pool, then this number is negative.
5. Units take supply from distant depots, because it is not enough for nearby ones. You can lower the priority of depots that are far from the front, then this will not happen.
Sorry, i use an online translator :(
Jango32
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Re: Quick Questions Thread

Post by Jango32 »

aMaschina wrote: Sat Nov 05, 2022 11:01 pm What are those manpower facilities then?
You are denying manpower to the Soviets, but starting with turn 3 there will be manpower evacuations. Let's assume you have a 10 manpower hex. If you attack/occupy it, there is a chance of manpower evacuations happening worth, let's say for this example, 3 points (meaning 3 evacuations). That hex is now worth 6 manpower points (you always lose 1 when you capture it) which is denied to the Soviets, but those 3 points are not because they increased the manpower value of Saratov/Gorki/Kuybyshev/another Soviet city far, far away.
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MemoryLeak
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Re: Quick Questions Thread

Post by MemoryLeak »

I've just finished reading Zovs AAR regarding one of the scenarios the new DLC. He has a picture of a Logistics Phase Report. There are two abbreviations I can't figure out: RepFr and RepMN. Anyone know what they stand for?

And while I'm on this topic, I'd like to suggest that the developers publish a list of all abbreviations used in the game reports and their meaning. And what each numerical value in paresthesia means, and the ones after colons. Maybe before another DLC is pushed out. Seems like it would help make the game manual more comprehensive.
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Joel Billings
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Re: Quick Questions Thread

Post by Joel Billings »

RepFr = tons of freight used to provide replacements
RepMn = number of men received into units as replacements
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aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

August 1942, just took moscow but left with some questions

Do national supply sources still produce supply even though they are surrounded/pocketed? It didnt look like the fortress moscow was running low after weeks of constant fighting

Does air support help in attacking towns? If so, ground support during assault or any other order during air phase to interrupt?

Is it better to rotate attacking divisions and let them build up CPP or just hammer the fortress relentlessly?

If i drive far enough to the east so i cut all the north-south rails the soviets have, will it leave the southern troops of them without resupply? Guess no because there are multiple NSS's?
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