I think sometimes you get Intel on location of a unit (without specifics of unit type) if it has been given new orders during the turn. Either that or a random report from local people comes in. I get occasional Intel on Japanese units in the Himalayas that are at least four hexes from any units of mine.ORIGINAL: CaptBeefheart
Congratulations on all of the degrees! That's a proud dad.
Were you doing a non-specific ground attack mission when you found that unit in the middle of the desert? I imagine either that or you were quite lucky with the recon hex.
Cheers,
CB
Spanking Lowpe (NJP72 vs Lowpe (A))
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
ORIGINAL: Lowpe
Singers flak is a potent weapon, not sure why Japan is wasting their experienced pilots doing this other than they are scared that Repulse might have been getting fixed.
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Could you even put Repulse at Sea? I thought she was so damaged she isn't Sea worthy anyways so when he takes Singapore the ship would be scuttled anyways. FOW aside, by now your enemy should be aware of this too so I totally concur, every IJNAF crew lost over Singapore is a waste. [X(] Especially when he uses his Vals, that's something I wouldn't expect from an experienced player. A) they only carry 250kg bombs and B) they die to flak in droves. That feels the same as wrecking his ground units with repeated shock attacks for no reason.[:(] Seeing 30 Vals lost to flak in early 42, horrible for every IJ player.
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
ORIGINAL: CaptBeefheart
Congratulations on all of the degrees! That's a proud dad.
Were you doing a non-specific ground attack mission when you found that unit in the middle of the desert? I imagine either that or you were quite lucky with the recon hex.
Cheers,
CB
Commanders choice!
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
ORIGINAL: castor troy
ORIGINAL: Lowpe
Singers flak is a potent weapon, not sure why Japan is wasting their experienced pilots doing this other than they are scared that Repulse might have been getting fixed.
Could you even put Repulse at Sea? I thought she was so damaged she isn't Sea worthy anyways so when he takes Singapore the ship would be scuttled anyways. FOW aside, by now your enemy should be aware of this too so I totally concur, every IJNAF crew lost over Singapore is a waste. [X(] Especially when he uses his Vals, that's something I wouldn't expect from an experienced player. A) they only carry 250kg bombs and B) they die to flak in droves. That feels the same as wrecking his ground units with repeated shock attacks for no reason.[:(] Seeing 30 Vals lost to flak in early 42, horrible for every IJ player.
Top ten flak losses are Japanese...

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RE: Spanking Lowpe (NJP72 vs Lowpe (A))
The in-game air losses report showed a total to date loss of 132 Vals. What is that - four or five air groups worth?! [X(]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
ORIGINAL: BBfanboy
The in-game air losses report showed a total to date loss of 132 Vals. What is that - four or five air groups worth?! [X(]
I have been doing pretty well in the air so far, will see what happens this turn as I start the first major bombing campaign. Coordinating sweepers and escorts and lrcap with bombers is never easy!
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Airstrikes....
estimated enemy fighters around 100 to 125...

estimated enemy fighters around 100 to 125...

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RE: Spanking Lowpe (NJP72 vs Lowpe (A))
China, Japan really committing to the off road attack...
IJA tanks are around Kweilin...

IJA tanks are around Kweilin...

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- CaptBeefheart
- Posts: 2604
- Joined: Fri Jul 04, 2003 2:42 am
- Location: Seoul, Korea
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
"Commander's choice." Yes, that's the phrase I was trying to think of. Haven't fired up this game in a while. Good way to catch those pesky units trying to do sneaky things.
Cheers,
CB
Cheers,
CB
Beer, because barley makes lousy bread.
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Night of March 21, 1942
A few B26s strike the enemy fighter base at Koggala...at night, flying very low (2k):
Night Air attack on Koggala , at 29,50
Weather in hex: Light cloud
Raid spotted at 16 NM, estimated altitude 4,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
no flights
Allied aircraft
B-26 Marauder x 7
Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed on ground
A6M2 Zero: 1 destroyed on ground
Allied aircraft losses
B-26 Marauder: 1 damaged
Airbase supply hits 1
Runway hits 7
Aircraft Attacking:
7 x B-26 Marauder bombing from 2000 feet
Airfield Attack: 6 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Night Air attack on Koggala , at 29,50
Weather in hex: Light cloud
Raid spotted at 27 NM, estimated altitude 8,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
no flights
Allied aircraft
B-26 Marauder x 3
No Japanese losses
No Allied losses
Runway hits 3
Aircraft Attacking:
3 x B-26 Marauder bombing from 2000 feet
Airfield Attack: 6 x 500 lb GP Bomb
This followed up by a sweep:
Morning Air attack on Koggala , at 29,50
Weather in hex: Severe storms
Raid spotted at 48 NM, estimated altitude 37,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 19
Ki-43-Ib Oscar x 8
Allied aircraft
Hurricane I Trop x 4
Hurricane IIb Trop x 9
Japanese aircraft losses
A6M2 Zero: 3 destroyed
Ki-43-Ib Oscar: 2 destroyed
Allied aircraft losses
Hurricane IIb Trop: 2 destroyed
CAP engaged:
3rd Ku S-1 with A6M2 Zero (0 airborne, 12 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000
Time for all group planes to reach interception is 14 minutes
Tainan Ku S-1 Det B with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 6 minutes
64th Sentai with Ki-43-Ib Oscar (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 11 minutes
A few B26s strike the enemy fighter base at Koggala...at night, flying very low (2k):
Night Air attack on Koggala , at 29,50
Weather in hex: Light cloud
Raid spotted at 16 NM, estimated altitude 4,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
no flights
Allied aircraft
B-26 Marauder x 7
Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed on ground
A6M2 Zero: 1 destroyed on ground
Allied aircraft losses
B-26 Marauder: 1 damaged
Airbase supply hits 1
Runway hits 7
Aircraft Attacking:
7 x B-26 Marauder bombing from 2000 feet
Airfield Attack: 6 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Night Air attack on Koggala , at 29,50
Weather in hex: Light cloud
Raid spotted at 27 NM, estimated altitude 8,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
no flights
Allied aircraft
B-26 Marauder x 3
No Japanese losses
No Allied losses
Runway hits 3
Aircraft Attacking:
3 x B-26 Marauder bombing from 2000 feet
Airfield Attack: 6 x 500 lb GP Bomb
This followed up by a sweep:
Morning Air attack on Koggala , at 29,50
Weather in hex: Severe storms
Raid spotted at 48 NM, estimated altitude 37,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 19
Ki-43-Ib Oscar x 8
Allied aircraft
Hurricane I Trop x 4
Hurricane IIb Trop x 9
Japanese aircraft losses
A6M2 Zero: 3 destroyed
Ki-43-Ib Oscar: 2 destroyed
Allied aircraft losses
Hurricane IIb Trop: 2 destroyed
CAP engaged:
3rd Ku S-1 with A6M2 Zero (0 airborne, 12 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000
Time for all group planes to reach interception is 14 minutes
Tainan Ku S-1 Det B with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 6 minutes
64th Sentai with Ki-43-Ib Oscar (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 11 minutes
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
And the the mother of all Blenheim raids during the day! My goodness[X(] The fighters are up high, and can't relocate fast enough...
How many of those ships have supplies which will burn and burn and burn, baby.

How many of those ships have supplies which will burn and burn and burn, baby.


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RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Another Blenheim raid goes in, damaging and setting a light another cargo ship, then is it sweepers?


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RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Over the jungle come Airacobras, but the enemy fighters are able to get quite a few to drop their bombs...but they pulled the CAP down low where it was shredded.[;)]


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RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Then over by the IJA forces around Dacca...lots of intel gathered.[;)]


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RE: Spanking Lowpe (NJP72 vs Lowpe (A))
An expensive day in planes...however, sinking sounds were heard later in the day.


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RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Norfolk Island invaded, defenders shocked by the bombardments...


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RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Unless the map data has modified/fixed, you can't build a port there. [:(]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
I just checked on Norfolk Is. in the last official patch 1126a. The port is 0 (0), but the base screen let me click on "Expand Port" and that put the % sign after the 0. I don't have anything at the base to actually do expansion, but it looks fixed to me.ORIGINAL: witpqs
Unless the map data has modified/fixed, you can't build a port there. [:(]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Great!ORIGINAL: BBfanboy
I just checked on Norfolk Is. in the last official patch 1126a. The port is 0 (0), but the base screen let me click on "Expand Port" and that put the % sign after the 0. I don't have anything at the base to actually do expansion, but it looks fixed to me.ORIGINAL: witpqs
Unless the map data has modified/fixed, you can't build a port there. [:(]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Spanking Lowpe (NJP72 vs Lowpe (A))
Yes, you can build a port there. If you build an airfield, then it can be used as a stop over from Auckland to Noumea or Australia. But if the enemy is threatening, then no airfield means that float planes and flying boats can't be targeted. [:D] Add in a few supplies dropped by a FT and a few AS from an air HQ, then the place is set. [8D]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”






