Hairy Asian Experiences - GreyJoy (J) vs. Q-Ball (A)

Post descriptions of your brilliant victories and unfortunate defeats here.

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obvert
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RE: Bad luck

Post by obvert »

Maybe he wants you to let down your guard in Burma and areas around, and feel like you have a stalemate while he prepares something new. If you'd been stopped on the ground in the Burmese jungles in a stacking limit game, entering the monsoon season, what would you try to do? Whenever we put ourselves into the opponent's shoes I think it erases the things we want to believe are happening and shows us what might really be going on.

As for his air force, if he's focused on keeping your bases closed in the DEI, maybe he just doesn't have the pools to fight in both theaters right now.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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GreyJoy
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RE: Bad luck

Post by GreyJoy »

Maybe you're right Erik, but his pools must be more than full. He has lost really few a/c so far and the whole air war has been far less bloody than average.
 
In any case, I don't complain... the less bloody the war is, the biggest and deepest will be my pilots and planes pools when the war will really become a meatgrinder[;)]
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JohnDillworth
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RE: Bad luck

Post by JohnDillworth »

I cannot stop these naval raids cause the ships are always back at Darwin the following morning.
You can use your CA's. Just make sure that are out of harms way in the morning. Even if they are not he doesn't have great anti-shipping aircraft. Heck of a fight, you CA's vs. Cleveland CL's. They throw as much weight as your 8" guns
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1EyedJacks
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Iam da Frog

Post by 1EyedJacks »

Which enemy airfields can you attack? If he's on the attack then he's not on the defense...

TTFN,

Mike
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crsutton
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RE: Bad luck

Post by crsutton »

ORIGINAL: GreyJoy


The campaign for Western China is officialy over. We have lost the momentum here few months ago and now my time has run up, so i have to quit. I'll create a defensive perimeter east of Kunming and simply let those chinese live.
In Central China we're reducing the last enemy strongpoint that we want to clear...in order to open a major road for the plains. nothing particularly interesting but those divisions cannot be bought out yet (no PPs left) so why not keep on defeating the chinese anyway?[:)]


Well, fighting the Chinese any more will still eat up supply. The Chinese army is impotent now and really can't rebuild until Northern Burma is open. Then what with the casualties they have taken won't really be a threat unit 1945. My experience is that Allied advances elsewhere makes China much less important by the time The Chinese forces get stronger. Plus they never really replace all the lost guns so remain very weak forever.

The question is do you need to start saving supply over killing more Chinese?
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GreyJoy
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RE: Bad luck

Post by GreyJoy »

ORIGINAL: JohnDillworth
I cannot stop these naval raids cause the ships are always back at Darwin the following morning.
You can use your CA's. Just make sure that are out of harms way in the morning. Even if they are not he doesn't have great anti-shipping aircraft. Heck of a fight, you CA's vs. Cleveland CL's. They throw as much weight as your 8" guns


Exactly John, those CLs are that kind of asset against which i DON'T want my CAs to fight against. The Cleveland CLs are better taken by airplanes and not by my precious CAs!
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GreyJoy
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RE: Iam da Frog

Post by GreyJoy »

ORIGINAL: 1EyedJacks

Which enemy airfields can you attack? If he's on the attack then he's not on the defense...


Darwin and Bathrust are his main AFs. But in this mod allied Flak is deadlier as ever and the 250kg japanese GP bomb is reduced by 33%... so i don't see a real chance of doing anything spectacular, also because i don't have any operational AF close enoughto those bases...
consider also that i'm losing every day 1 or 2 Dinah III flying at 25,000 feet due to flak[X(]
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GreyJoy
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RE: Bad luck

Post by GreyJoy »

ORIGINAL: crsutton

ORIGINAL: GreyJoy


The campaign for Western China is officialy over. We have lost the momentum here few months ago and now my time has run up, so i have to quit. I'll create a defensive perimeter east of Kunming and simply let those chinese live.
In Central China we're reducing the last enemy strongpoint that we want to clear...in order to open a major road for the plains. nothing particularly interesting but those divisions cannot be bought out yet (no PPs left) so why not keep on defeating the chinese anyway?[:)]


Well, fighting the Chinese any more will still eat up supply. The Chinese army is impotent now and really can't rebuild until Northern Burma is open. Then what with the casualties they have taken won't really be a threat unit 1945. My experience is that Allied advances elsewhere makes China much less important by the time The Chinese forces get stronger. Plus they never really replace all the lost guns so remain very weak forever.

The question is do you need to start saving supply over killing more Chinese?

To be honest i've killed enough chinese so far. I don't look at the chinese casualities as a general strategic goal. Once i've taken what i needed startegically (oil and HI resources in China and a domination of the chinese theatre) i consider it's enough. Won't go fighting for the sake of fighting...supplies are much more important!
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GreyJoy
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RE: Bad luck

Post by GreyJoy »

April 27, 1943

The enemy sent his cruisers, once again, against Taberfane, while 110 P-38s swept an empty Dili, looking for my fighters. His intentions are clear: he's closing every AF that can cause him problems for his next advance. i'm trying to be as smart as i can, not wasting my precious planes and pilots, trying to haul them for the right moment...i wanna fight at my own conditions, not his.

In the Solomons, the enemy is on the move: a para-commando of NZ boys took an empty Thousands Ships Bay... i can bet now he will use catalinas and fast transports to unload engineers and start to ouflank Tulagi and Lunga. My KB is parked at Rabaul...ready to strike if he sends something more. Judys, Frances and Jills are warming their engines...

Again, no signs of the enemy's CVs... i also lost contact with the CVEs that were around Ndeni...mmmm... i'd love to get them but i don't wanna get overconfident...


The 61st Division unloaded in the Kuriles... now our position really seems strong... don't think he can do anything really serious here for another 6 months.


Near Shangai, an american sub put a damned torp in one of my CVEs hat were escorting the TKs to Japan....[:@] damages are light, but will need some 20/30 days in a repair yard....
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Cribtop
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RE: Bad luck

Post by Cribtop »

My advice is play small ball. Put a few regular subs, six of the 500 endurance mini subs, mines, maybe even a few of the minuscule number of PT boats the Japanese get in Taberfane and Saumlaki. Perhaps even a force of 4 older but torpedo armed DDs (although your DD losses in this game are high enough I might not do this). Then have naval bombers waiting in the second line with carefully chosen max ranges. Intention is to burn his Ops points, maybe get a lucky hit or two, and leave all or part of his force exposed to air attack the next day. Make him pay some price for these tactics without risking the big stuff.
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Crackaces
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RE: Iam da Frog

Post by Crackaces »

ORIGINAL: GreyJoy

ORIGINAL: 1EyedJacks

Which enemy airfields can you attack? If he's on the attack then he's not on the defense...


Darwin and Bathrust are his main AFs. But in this mod allied Flak is deadlier as ever and the 250kg japanese GP bomb is reduced by 33%... so i don't see a real chance of doing anything spectacular, also because i don't have any operational AF close enoughto those bases...
consider also that i'm losing every day 1 or 2 Dinah III flying at 25,000 feet due to flak[X(]

I think you are loking at 3.7" AA guns which in early days extend to 28K feet and June 1943 upgrade to 39K feet ...the 3.7" MkVI AA gun having the highest altitude reach of any of the Alied AA specfic platforms. and better than your 88's sitting at Truk [;)] The recent beta upgrades to LBA flak make this weapon platform particularly deadly than my previous experiences ... they do extract a toll ....
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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Capt. Harlock
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RE: Bad luck

Post by Capt. Harlock »

Exactly John, those CLs are that kind of asset against which i DON'T want my CAs to fight against. The Cleveland CLs are better taken by airplanes and not by my precious CAs!

+1

The USN gets lots of Clevelands. The IJN never gets any more CA's.
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Lecivius
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RE: Bad luck

Post by Lecivius »

ORIGINAL: Cribtop

My advice is play small ball. Put a few regular subs, six of the 500 endurance mini subs, mines, maybe even a few of the minuscule number of PT boats the Japanese get in Taberfane and Saumlaki. Perhaps even a force of 4 older but torpedo armed DDs (although your DD losses in this game are high enough I might not do this). Then have naval bombers waiting in the second line with carefully chosen max ranges. Intention is to burn his Ops points, maybe get a lucky hit or two, and leave all or part of his force exposed to air attack the next day. Make him pay some price for these tactics without risking the big stuff.

Dang, that's sneaky. I like it! [8D]
If it ain't broke, don't fix it!
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Cribtop
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RE: Bad luck

Post by Cribtop »

Thanks! The key is numbers of these various mosquito annoyances (linear game engine, remember?). Make him have three ASW attacks, a PT engagement, and a mine hit before he bombards and all of a sudden he's out of Ops points and left high and dry at daybreak. Get a lucky torpedo hit or multiple mine hits and the cripples are really up a creek.
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Crackaces
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RE: Bad luck

Post by Crackaces »

ORIGINAL: Cribtop

Thanks! The key is numbers of these various mosquito annoyances (linear game engine, remember?). Make him have three ASW attacks, a PT engagement, and a mine hit before he bombards and all of a sudden he's out of Ops points and left high and dry at daybreak. Get a lucky torpedo hit or multiple mine hits and the cripples are really up a creek.

A light mine hit or light damage from anything is devastating to this particular tatitic? Why ?? No escort TF is formed before the bombarment, so hurting one ship bad only means the rest of the group gets away .. but if the whole TF is slowed by the slowest ship ..they all are in range of Mrs. Betty ..

I am an AFB so in my case it was British DB's and TB's protecting Molumein ..and obviously with much less devasting effect [:'(] but it did discourage my IJ opponent when the Fuso took a torp ..[;)]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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Cribtop
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RE: Bad luck

Post by Cribtop »

Hmm, good point. Slowing them all down may be better than hammering one enemy. Still, I'd pile on the Mosquitos as individually their odds of success are low.
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GreyJoy
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RE: Iam da Frog

Post by GreyJoy »

ORIGINAL: Crackaces
ORIGINAL: GreyJoy

ORIGINAL: 1EyedJacks

Which enemy airfields can you attack? If he's on the attack then he's not on the defense...


Darwin and Bathrust are his main AFs. But in this mod allied Flak is deadlier as ever and the 250kg japanese GP bomb is reduced by 33%... so i don't see a real chance of doing anything spectacular, also because i don't have any operational AF close enoughto those bases...
consider also that i'm losing every day 1 or 2 Dinah III flying at 25,000 feet due to flak[X(]

I think you are loking at 3.7" AA guns which in early days extend to 28K feet and June 1943 upgrade to 39K feet ...the 3.7" MkVI AA gun having the highest altitude reach of any of the Alied AA specfic platforms. and better than your 88's sitting at Truk [;)] The recent beta upgrades to LBA flak make this weapon platform particularly deadly than my previous experiences ... they do extract a toll ....


In DBB everything is different. Even the guns are different, so those numbers aren't maybe still true.
The recent patch have added even more effect... DBB+patch+reduced effect of the 250 Kg GP bomb= bad idea to bomb allied defended airfields
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GreyJoy
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RE: Iam da Frog

Post by GreyJoy »

Crib, i'm already doing that. Got SSXs, MTBs, subs, mines...everything...even minekaze class DDs...nthing has worked so far. I'll keep on trying anyway...waiting for my lucky day ;-))))

It seems that now even more allied warships are present at Darwin: instead of the usual 2 cruiser TFs now there seem to be 3 big SCTFs ready to strike....they burn my supplies faster than my transport planes can deliver and now things are getting darker....

A second sentai of Frances is now ready at Kendari, while the enemy has massed 100 fighters ( i bet corsairs) at Truskot, in order to sweep Koepang

But now i have to concentrate of solving the problem of Thousand Ships bay where the New Zelander paras have landed....[:-]
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GreyJoy
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RE: Bad luck

Post by GreyJoy »

ORIGINAL: Capt. Harlock
Exactly John, those CLs are that kind of asset against which i DON'T want my CAs to fight against. The Cleveland CLs are better taken by airplanes and not by my precious CAs!

+1

The USN gets lots of Clevelands. The IJN never gets any more CA's.

Precisely
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ny59giants
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RE: Bad luck

Post by ny59giants »

Cleveland + Fletcher = sunken Japanese ships [:(]
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