WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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floydg
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RE: WitPTracker and 64-bit Windows 7

Post by floydg »

ORIGINAL: SuluSea

I think I'm having an issue as well Damian, I don't know if it's the same. Thanks.

Here's what I see.

Seems like it's more files in the tracker folder than the past.

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and here's what I see after trying to load, I may have messed it up while playing under the influence of something mind altering.[;)]

Thanks for everything my friend!

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The .lck file is from another execution that didn't exit cleanly.

The error message means you ran out of memory.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Pascal_slith
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RE: WitPTracker and 64-bit Windows 7

Post by Pascal_slith »

ORIGINAL: Theages

ORIGINAL: Pascal

Question: do you copy more than the .pws file to the WitPTracker folder? I'm not seeing alerts or SigInt (the batch file explicitly said it could not load the latter). Or is this part of the Windows 7 'VirtualStore' problem?

Never ever install a game in your "Programs" Folder in Win7. Win7 prevents programs to write to it. It redirects writes to "virtualstore".

Install all games in subfolders to something like "C:\Games". That saves you a lot of trouble.

Yes, this seems to be the only 'remedy' to the crazy system.
So much WitP and so little time to play.... :-(

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beppi
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RE: WitPTracker and 64-bit Windows 7

Post by beppi »

Is it currently possible to track which unit got additional devices or upgrades ?
I know that i can loot at each unit but there seems to be no general overview of it. This is quite usable to see where your devices are going to an to turn upgrades on/off during the game to avoid units to take wrong upgrades.
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USSAmerica
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RE: WitPTracker and 64-bit Windows 7

Post by USSAmerica »

ORIGINAL: beppi

Is it currently possible to track which unit got additional devices or upgrades ?
I know that i can loot at each unit but there seems to be no general overview of it. This is quite usable to see where your devices are going to an to turn upgrades on/off during the game to avoid units to take wrong upgrades.

Yes, in the Devices display, select the device you want to see and click the Device History button in the bottom right corner. It lists all units that currently have that device and any changes for the last turn. I use this frequently to track the flow of my replacements and upgrades.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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Mike Solli
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RE: WitPTracker and 64-bit Windows 7

Post by Mike Solli »

Man, I really need to figure out what is wrong with my computer & tracker.  I can't get it to run.  I'll have to mess with it tonight to see if someone here can help me get it squared away.
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n01487477
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RE: WitPTracker and 64-bit Windows 7

Post by n01487477 »

ORIGINAL: Mike Solli

Man, I really need to figure out what is wrong with my computer & tracker.  I can't get it to run.  I'll have to mess with it tonight to see if someone here can help me get it squared away.
Mike - I'm off to bed now ... please post a screen shot of the error message and I'll get back to you tomorrow sometime...

If this is the same error as before I'd really start with uninstalling Java and reinstalling it again. The 32 bit version ...

If that doesn't fix it then it's a Java pathing problem that I'll have to talk you through.
.. or you can have a look at this (might be something in you windows install)
http://geekycoder.wordpress.com/2009/07 ... ion-of-vm/
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Mike Solli
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RE: WitPTracker and 64-bit Windows 7

Post by Mike Solli »

Thanks Damian.  I won't be able to get to it for another 6-7 hours.  You may be up by then. [:D]
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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: n01487477

With the help of Nemo121; I found a number of errors on the LCUProduction screen. I've cleaned it up a little, standardised some and fixed these bugs:
1. LCU's AV, LoadCost and Percent is now the same as the LCU screen.
2. Removed APLoad.
3a. LCU's with disabled sqd incorrectly showed Manpower use; there is none when they are disabled.
3b. Arm and Veh are correct.
4. Added InPool in the bottom, but I might take is out and show the TOE numbers total instead.
5. Calculations for the Delay and Reinf Need were wrong (shift up)

Some problems still remain and I'm trying to think of some solutions. Here are the problems (I'm still testing and some of this below is just what I think is happening):
1. when a LCU arrives and there are enough devices in pool then no Points are used.
2. When a LCU arrives at less than TOE, the points are removed but as it fills out no more points are expended.
3. When a LCU is damaged, the total points are removed, it fills out over time with no further expenditure.
3. IF there aren't enough points then it draws points each turn until full.

Other things (I think - still testing)
1. Devices built (build rate) cost HI not ARM/VEH points.

Follow up ...

Finally figured it out (slapping hand against head). Devices are added at HI cost - then slowly filter into (used) the LCU.

Will now add up all the devices and make a global calculation of ARM/VEH cost instead of per LCU. Delayed units will remain the same... but I better go back through and check the cost.

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beppi
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RE: WitPTracker AE Release 1.6.1 Available!

Post by beppi »

I am currently getting a nasty bug when i try to launch:

WitP Tracker AE tables loaded in 21 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.AirGroupsPanel$3.getValueAt(AirGroupsPanel.java:257)
at witptracker.AirGroupsPanel$3.getColumnClass(AirGroupsPanel.java:268)
at javax.swing.table.TableRowSorter.useToString(Unknown Source)
at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
at javax.swing.DefaultRowSorter.sort(Unknown Source)
at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
at witptracker.AirGroupsPanel.actionPerformed(AirGroupsPanel.java:1198)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at witptracker.AirGroupsPanel.PopulateCombos(AirGroupsPanel.java:1584)
at witptracker.AirGroupsPanel.<init>(AirGroupsPanel.java:1107)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:777)
at witptracker.GUIMain$5.run(GUIMain.java:1002)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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n01487477
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RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: beppi

I am currently getting a nasty bug when i try to launch:

WitP Tracker AE tables loaded in 21 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.AirGroupsPanel$3.getValueAt(AirGroupsPanel.java:257)
at witptracker.AirGroupsPanel$3.getColumnClass(AirGroupsPanel.java:268)

...
I guess that Tracker doesn't startup correctly and hangs ?

Did your previous turns load completely? Can you make another install and test the last two turns. If there is an error please send the files to us so we can have a look... it looks like an airgroup upgrade error.

Otherwise for now ... wipe the DB and try again. Unless Floyd comes along with some better advice.
Sorry.
beppi
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RE: WitPTracker AE Release 1.6.1 Available!

Post by beppi »

ORIGINAL: n01487477

ORIGINAL: beppi

I am currently getting a nasty bug when i try to launch:

WitP Tracker AE tables loaded in 21 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.AirGroupsPanel$3.getValueAt(AirGroupsPanel.java:257)
at witptracker.AirGroupsPanel$3.getColumnClass(AirGroupsPanel.java:268)

...
I guess that Tracker doesn't startup correctly and hangs ?

Did your previous turns load completely? Can you make another install and test the last two turns. If there is an error please send the files to us so we can have a look... it looks like an airgroup upgrade error.

Otherwise for now ... wipe the DB and try again. Unless Floyd comes along with some better advice.
Sorry.

Reload of all turns fixed the problem. Thx
floydg
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RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: beppi

ORIGINAL: n01487477

ORIGINAL: beppi

I am currently getting a nasty bug when i try to launch:

WitP Tracker AE tables loaded in 21 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.AirGroupsPanel$3.getValueAt(AirGroupsPanel.java:257)
at witptracker.AirGroupsPanel$3.getColumnClass(AirGroupsPanel.java:268)

...
I guess that Tracker doesn't startup correctly and hangs ?

Did your previous turns load completely? Can you make another install and test the last two turns. If there is an error please send the files to us so we can have a look... it looks like an airgroup upgrade error.

Otherwise for now ... wipe the DB and try again. Unless Floyd comes along with some better advice.
Sorry.

Reload of all turns fixed the problem. Thx

No, I probably wouldn't have had better advice. This case is when there are no air groups read from the database. Sounds bad and not easy to fight the war like that...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Nomad »

Do I get a prize for being patient? [:D]


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floydg
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RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: Nomad

Do I get a prize for being patient? [:D]


Image

Less than 7 minutes? Luxury!
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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bilbow
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RE: WitPTracker AE Release 1.6.1 Available!

Post by bilbow »

I'm having some trouble setting up a new Tracker for a new game. I install 1.61, update Jave and the Microsoft c++, set up the properties file, and here's what I get. Any ideas?

Thanks!

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An appeaser is one who feeds a crocodile- hoping it will eat him last
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floydg
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RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: bilbow

I'm having some trouble setting up a new Tracker for a new game. I install 1.61, update Jave and the Microsoft c++, set up the properties file, and here's what I get. Any ideas?

Thanks!

Image

Did you copy the "lib" folder over as well? The database functions are in the lib folder and that's what it looks like it's complaining about not finding.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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bilbow
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RE: WitPTracker AE Release 1.6.1 Available!

Post by bilbow »

No. It's a brand new install for a game just started.
An appeaser is one who feeds a crocodile- hoping it will eat him last
- Winston Churchill
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: bilbow

No. It's a brand new install for a game just started.

And the lib folder is there?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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bilbow
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RE: WitPTracker AE Release 1.6.1 Available!

Post by bilbow »

ORIGINAL: floydg
ORIGINAL: bilbow

No. It's a brand new install for a game just started.

And the lib folder is there?

User error! I unzipped without "using folder names", Re-did it, and I'm all set.
Thanks!
An appeaser is one who feeds a crocodile- hoping it will eat him last
- Winston Churchill
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Nomad
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RE: WitPTracker AE Release 1.6.1 Available!

Post by Nomad »

ORIGINAL: floydg
ORIGINAL: Nomad

Do I get a prize for being patient? [:D]


Image

Less than 7 minutes? Luxury!

Well, the next game took just under 500 seconds. I think I need to reboot my computer. I did notice that I had a reported usage of 2.08GB of RAM by Windows task manager. Usually I get reports of not enough memory when I get to just over 1 GB.
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