A Competitive GW (Solo) Scenario by the Numbers.
Moderator: Shannon V. OKeets
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Med Theater.
Italian Coast.
Italian Coast.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Pacific Theater.
China Sea. Round 1 (1/2).
China Sea. Round 1 (1/2).
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Pacific Theater.
China Sea. Round 1 (2/2). China Sea. Round 2.
China Sea. Round 1 (2/2). China Sea. Round 2.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Pacific Theater.
South China Sea. Round 1.
South China Sea. Round 1.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Eastern Front.
Baltic Sea. Naval Air. Naval Search.
Baltic Sea. Naval Air. Naval Search.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Med Theater.
Strategic Bombing. Rome, Italy.
Strategic Bombing. Rome, Italy.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Med Theater.
Western Allied. Land Moves.
Combat Logs. Overrun (Italian Supply Unit). Land Commands. Map.
Western Allied. Land Moves.
Combat Logs. Overrun (Italian Supply Unit). Land Commands. Map.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Med Theater.
Land Combat. Tripoli, Libya.
Land Combat. Tripoli, Libya.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Pacific Theater.
RAF Air Rebase.
RAF Air Rebase.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. East Africa.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Asian Theater.
China.
China.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Eastern Front.
Combat Logs. Northern Front. Land Command. Southern Front. Land Command. Map.
Combat Logs. Northern Front. Land Command. Southern Front. Land Command. Map.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Asian Theater.
Soviet Asia.
Combat Logs. Factory Rail. Transfer Deport. Map.
Soviet Asia.
Combat Logs. Factory Rail. Transfer Deport. Map.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. Allied #9. Soviet Sep/Oct Badly Needed Reinforcements.[/u]
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Turn 18. July/August 1942. End of Turn.
Turn Ends. Partisans. Soviet-Japanese Neutrality Pact. Weather & Actions Summary.
Turn Ends. Partisans. Soviet-Japanese Neutrality Pact. Weather & Actions Summary.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
Hi Ronnie,
Been getting the itch to go back in to MWIF. Two quick questions. I got your Excel spreadsheet (AAR Template) a while ago, and it was Release 11. Is that still the latest?
Second, and because you have played so many different versions, should I use v8 (non-beta), or stick to 3.2?
I would like to use v8, but i'm not good at editing the game files, and worried about the eventual slow-down.
Thanks Ronnie. Even though i haven't played in a while, still read your AARs.
Dave...
Been getting the itch to go back in to MWIF. Two quick questions. I got your Excel spreadsheet (AAR Template) a while ago, and it was Release 11. Is that still the latest?
Second, and because you have played so many different versions, should I use v8 (non-beta), or stick to 3.2?
I would like to use v8, but i'm not good at editing the game files, and worried about the eventual slow-down.
Thanks Ronnie. Even though i haven't played in a while, still read your AARs.
Dave...
Re: A Competitive GW (Solo) Scenario by the Numbers.
Hey Falken good to hear from you.Falken wrote: Mon Jun 08, 2026 12:18 pm Hi Ronnie,
Been getting the itch to go back in to MWIF. Two quick questions. I got your Excel spreadsheet (AAR Template) a while ago, and it was Release 11. Is that still the latest?
Second, and because you have played so many different versions, should I use v8 (non-beta), or stick to 3.2?
I would like to use v8, but i'm not good at editing the game files, and worried about the eventual slow-down.
Thanks Ronnie. Even though i haven't played in a while, still read your AARs.
Dave...
Have time now for a brief response. If interested will provide a more detailed response later when I have the time with my latest spreadsheets attached and flowchart of my current and evolving methodology if you or anyone else is interested.
Release 11 of my AAR template is not the latest. In fact I'm always modifying, refining and "improving". In fact, the way I've configured the spreadsheet is to make it highly customizable through the MK tab on AAR log entries in the CL tab. So, once you have it you may customize it to your taste
Also, note I said spreadsheets. I have a suite of additional and supporting spreadsheets. Magic_EXCEL, Magic_Dust, 2D10_CRT, AP (LC and ground strike attack planning), BOA (for both Atlantic and Pacific) threat and risk analysis. A number of these spreadsheets are feed by csv outputs from my, also ever evolving/improving, Python based MAGIC tool which is exportable in execution form, which means you can run without having to install Python. I tried building into my Magic_Excel through VBA modules the functionality and game file processing that's in my Python MAGIC tool but that was a total bust. Not because I couldn't program the logic in VBA but because of runtime. For example, a csv file that I use for input into Magic_Excel takes less than a second to generate through Python; but took over 900 seconds through VBA and often locked my machine up requiring a reboot. After dealing with that for a week or two, I decided to leave the heavy game file processing to Python (MAGIC). Also, this eliminated the need for any VBA modules in Excel.
In regards to which MWIF version to use; my recommendation is to use the latest official or public beta version. That is, which ever one you're most comfortable with.
Then and only then if the game unbearably slows down retrograde one time to 3.2 and stick with that version untill you finish. You'd need to only made 1 minor game file edit to retrograde. However; the cost would be in latest bug fixes and additional optional rules.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
of course interested
... When I play, must use your spreadsheets. Once you start to use them, I can't even imagine playing without them. If you can, and want, I would love a newer version than 11, even if it's not latest. But never feel obliged. They are your spreadsheets, so if you don't want to, no worries whatsoever.
And thanks for the note on the build. I'll start building for v8 (Public), but ensure I have a 3.2 version in case it's needed.
Thanks Ronnie (as always...)
And thanks for the note on the build. I'll start building for v8 (Public), but ensure I have a 3.2 version in case it's needed.
Thanks Ronnie (as always...)
Re: A Competitive GW (Solo) Scenario by the Numbers.
Provide as-is & filled-in for current AAR. You'll need to "clean" the various fields for your own use. Be careful not to "clean" out columns that make calculations from other column entries. I know it's confusing; but if you take the time you should be able to figure out how I generate the various reports that I post to my AAR. MAGIC_EXCEL does require counters.csv for sheet 0 & 1, which is generated by MAGIC (Python). Also, MAGIC_EXCEL is linked to MAGIC_DUST, which if you explore you'll see why.Falken wrote: Mon Jun 08, 2026 4:08 pm of course interested![]()
... When I play, must use your spreadsheets. Once you start to use them, I can't even imagine playing without them. If you can, and want, I would love a newer version than 11, even if it's not latest. But never feel obliged. They are your spreadsheets, so if you don't want to, no worries whatsoever.
And thanks for the note on the build. I'll start building for v8 (Public), but ensure I have a 3.2 version in case it's needed.
Thanks Ronnie (as always...)
FYI, all attached spreadsheets current as to my last posting.
GW-CF-5.XLS -> AAR spreadsheet
FYI - MK headers have changed/evolved over past entries; so the headers will often not make sense for earlier combat log (CL) entries. MAGIC_EXCEL-GW-CF-5.XLS MAGIC_DUST.XLS AP-CF-5.XLS (LC & Ground Strike Attack Planner)
Last edited by rkr1958 on Mon Jun 08, 2026 4:42 pm, edited 1 time in total.
Ronnie
Re: A Competitive GW (Solo) Scenario by the Numbers.
2D10_Calculator_v12.XLS
Sub-Risk-Analaysis-5.XLS
WARNING - I started this AAR & game back in October 2024; ~20 months ago; and have "evolved" all above spreadsheets over that time. I've just finished turn 18 (i.e., half way through with my game & AAR).
My informal vision is to develop a set of tools, algorithms, even flow-charts that I, or others if interested, could use for "competitive" solitary play. I certainty wouldn't mind sharing this informal vision & potential journey with any other like minded folks that would be willing to "substantially" join such a journey.
I do occasionally enjoy non-solitary play; but to be honest I feel SELF pressure to turn around reactions & my impulse. I wish to be clear that I've never faced this pressure from any opponent that I've played; just from myself. What I enjoy about solitary play is that I can take my time & go down whatever rabbit holes I wish as illustrated by my current game & AAR that's taken 20-months to complete 18 turns. This doesn't mean that I don't or won't play against another person(s) in the future; but currently I'm enjoying slogging through my solitary play. The downside is that I believe, and have experienced, that one can only get better by play against superior opponents & that doesn't happen in solo play.
But; that's why I'm an avid follower of folks (especially AARs) on this forum and over at the WIF section of boardgeeks.
Also, I strongly encourage those following my AAR to chime in when they don't understand something I've done or they feel I've made a daft move/decision. I love those discussions here or anywhere (as long as they're constructive and civil).
My informal vision is to develop a set of tools, algorithms, even flow-charts that I, or others if interested, could use for "competitive" solitary play. I certainty wouldn't mind sharing this informal vision & potential journey with any other like minded folks that would be willing to "substantially" join such a journey.
I do occasionally enjoy non-solitary play; but to be honest I feel SELF pressure to turn around reactions & my impulse. I wish to be clear that I've never faced this pressure from any opponent that I've played; just from myself. What I enjoy about solitary play is that I can take my time & go down whatever rabbit holes I wish as illustrated by my current game & AAR that's taken 20-months to complete 18 turns. This doesn't mean that I don't or won't play against another person(s) in the future; but currently I'm enjoying slogging through my solitary play. The downside is that I believe, and have experienced, that one can only get better by play against superior opponents & that doesn't happen in solo play.
But; that's why I'm an avid follower of folks (especially AARs) on this forum and over at the WIF section of boardgeeks.
Also, I strongly encourage those following my AAR to chime in when they don't understand something I've done or they feel I've made a daft move/decision. I love those discussions here or anywhere (as long as they're constructive and civil).
Ronnie
