Extreme Challenge Demonstration Game

After action reports/During Action Reports on your SP:WaW battels!

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Riun T
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RE: Extreme Challenge Demonstration Game

Post by Riun T »

Sorry there sweety,in response to Vahausers with AZe's post sorry I just wanted to Know what turning characteristics off for only two was doin for ya I didn't expect you to threatn to stop playin, but U did say ask!! and on the use of any troop style? if regular field infantry can go 6 hexes per turn but paratroops can do 10 and are usually better armed why no restrictions on them being regular infty?? I don't want you to get mad I'll shut up and let you try and finish.
I'm just confused as to why u haven't just posted any of your old saves? if you did the months of playtesting and revamping ??[:'(]
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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

Riun T,
I don't have any old saves of entire games.  I clean my save-game folder every month or so because it fills up so fast.  It's easier for me to just play a new game.  Besides, you wanted a particular kind of game (a delay with points-per-turn victory hexes) and it was easier to just start a new campaign with that kind of game.
 
Azraelck,
Whatever the mission type (delay, advance, meeting engagement, etc.), the goals are to own as many victory hexes as possible at the end of the battle and to inflict as many casualties on the enemy force as possible, right?  So, the tactics by which a player achieves those objectives are limited only by a player's ability and imagination, regardless of the mission type, right?  There are no protocols (besides the ones that you impose on yourself) that demand a player fight an assault battle a certain way or fight a delay a certain way.  Riun T said that he did not believe I could win a delay where my forward victory hexes were points-per-turn and using the campaign format I described in my thread German Long Campaign Extreme Challenge.  That's why I'm playing this demonstration game, for Riun T's benefit.
 
Alby,
I let my frustration show a little bit.  It seems nobody here has yet grasped the main foundation behind this campaign format, and instead are focusing on relatively minor details.  Turning Historical Ratings OFF for the first two battles is a relatively minor detail (evidently, the only way to see just how minor this is, is to try this campaign format and see for yourself I suppose).  The important foundation, and what makes this campaign format so interesting, is that it makes build points between battles the driving generator of your total campaign score.  That is the major foundation and that is what makes this campaign so fun and interesting to play.  ALL of the other conditions and protocols are there just to make that major foundation work.  And yet nobody seems to see this.  Hence my frustration.
 
 
Anyway, I'll get on with Riun T's demonstration game...
 
 
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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

At the end of my Turn 11, the north attack group gets closer to their objective.

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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

At the end of my Turn 11, the south attack group gets closer to its first objective.

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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

In the center sector, after killing a few more enemy AFV, my ATRs load up into their Stoewer 40s and reposition themselves out of the way of the expected enemy artillery. This is the situation at the end of my Turn 11.


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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

This is the situation at the end of my Turn 11 in the critical sector.



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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

Alby,
To follow up on why Historical Ratings OFF for the first two battles is a minor detail in this campaign format...
Let's say you pick a troop quality of 110 for your initial core.  Now, you have to buy 110 units in your core and you only have 2750 points.  You will have a very weak core consisting of light troops (mostly recon patrols and ATRs and light transport units because that is all you can afford).  And heaven help you if you pull an Assault as your first mission...

Also, your support troops for that first battle are going to be very expensive meaning that you won't have very many support troops (for instance, just buying an ammo dump will use up a substantial portion of your support points). 

Also, and here is the really important thing, after that first battle (assuming your light force isn't overrun and wiped out), you will have to upgrade a lot of those units using your precious build points.  And THAT will lower your total campaign score.  See? 

So, just because you have an initial troop quality of 110 does NOT necessarily help you get a better campaign score in this campaign format because of the way build points are made the driving generator of total campaign score.  In fact, I can say with some experience here that choosing a high initial troop quality for your initial core will probably LOWER your total campaign score in the end. 

You have to balance everything you do with an eye towards build points during the campaign.  Troop quality is only one small component of that balancing act.  Managing build points is the key to a high total campaign score, not initial troop quality.
Riun T
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RE: Extreme Challenge Demonstration Game

Post by Riun T »

hey VA my thoughts on the histrical ratings is still fuzzy but the manual describes a delay the way AZ was commenting on 21 turns then withdrawing as much as u can,and it also comments on ratings concerning the units morale and determination to fight,so a 69/55 score might make the poles less likely to run away but still wouldn't give them as much range experience or time practicing and rounds out on target from your 69 scoring force will likely give you more kills per volly fired than the polish can muster,, not trying to hack or cut this down cause u've stirred my interest but your making it sound too glorious, and since I've played this silly game from the 5.0 ver. for almost 10 years IT JUST KINDA BLOWS my mind and as a real infantry vet of 40 yoa and real military TRAINED,have used said experiences to wrap the enemy casualty recorder over on itself a # of times in the five full long WW2 campaigns and 150 or so scenarios from version 8.4 alone that I still have saved. I'm also the type to throw mud in the enemies cake mix by specifically running a mini advances on the side of the better preforming platoons in a defend or delay map and always section my interests and didn't ever assume that I could try and pull one over by the skin of my teeth like this battle is going to give to u!! Face it buddy when it comes to infantry in this game a force with 69 QUALITY will shoot more accurately, run farther and faster with less fatue and suppresion  and except losses better than one at 55. and the historical aspect will amplify this.
I still wanna see this threw and see how u do thou, MOST DEFINATELY. RT P.S. just noticed that troop QUALITY is an all units inclusive function SO all the vehicles and tanks and guncrews including those three sections of ATR's and 3 PLATOONS of special ops troops as regular infantry with a 69 score in the first year, in the first battle will be unstoppable,,,,, SO I'm real interested to how long before u upgrade them or weither you'll have to ??and just for note, I wasn't interested in just a delay with pph VH's, I want to see how long you last for the whole campaign!! KEEP the shots commin
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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

Riun T,
 
If you really believe that troop quality 69 units are unstoppable against troop quality 55 Poles, then I think you should set up and play my German Long Campaign Extreme Challenge with your initial core troop quality set to 69 just like I set up this game. 
 
Are you willing to accept the challenge?  I want reports and end-of-battle screenshots too.
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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

My north attack group closes in on their objective at the end of my Turn 12.



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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

My south attack group seizes their first objective at the end of my Turn 12.


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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

The situation in the center at the end of my turn 12.


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vahauser
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RE: Extreme Challenge Demonstration Game

Post by vahauser »

The situation in the critical sector at the end of my Turn 12.


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vahauser
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RE: Extreme Challenge Demonstration Game

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South sector at the end of my Turn 13.



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RE: Extreme Challenge Demonstration Game

Post by vahauser »

North Sector at the end of my Turn 13.


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RE: Extreme Challenge Demonstration Game

Post by vahauser »

South sector Turn 14.


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RE: Extreme Challenge Demonstration Game

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North sector Turn 14.


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RE: Extreme Challenge Demonstration Game

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South sector Turn 15.


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RE: Extreme Challenge Demonstration Game

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North sector Turn 15.


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RE: Extreme Challenge Demonstration Game

Post by vahauser »

South sector Turn 16.


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