Hi Jason
My Vital Changes
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My absolutely vital changes deals with the way tanks behave in manoeuvre-restricted areas such as city, forest, building ect.
It’s just not very realistic to see heavy armoured vehicles assault a group of infantrymen in a city hex. Just can’t imagine a tiger tank climbing up a narrow staircase at 5th floor. One way to address this: Armoured vehicles can only participate in an assault on a city hex together with an infantry unit.
I also think that the tanks defensive values and soft attack values in cities should be altered so the game reflects the fact, that infantry is very hard to spot or hit in a city due to the limited view and manoeuvrability and therefore also represent a significant risk to the tank. The best solution would be to give the tank a variable def. and soft attack values. If the tank is alone in a cityhex it should have very low values, if there is a friendly infantry unit to support it - the values go up. This would reflect how the infantry can both defend the tank and guide its heavy weapons platform to the enemy targets.
I’m not a code expert and I could imagine that it would be hard to code such a mechanism. The easy solution could be to give the city hex a much higher terrain combat modifiers which would only apply to non-vehicle units (like the way building hex are done today – but with higher modifiers).
[:-]
In 1945 or today – it’s absolutely vital to have infantry support in cities.
I think that this modification would benefit the game in a way where combined arms tactic would have a greater role, so a bunch of tanks can’t dominate the whole map in an unrealistic wonder weapon fashion. Also, in various degree this modification should be used in other manoeuvre-restricted areas – forest, industrial, village ect.
[&o]
For This modification alone = I’ll promise to buy two copies of the new CS …and press on to make it mandatory for all members of
www.theblitz.org … [:D]
Less Vital Changes
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Additional opp. Fire programmable features = Direction
Stealth move mode for infantry – (can move one hex without detection – unless moved into zone of control of an enemy unit)
Weather/LOS can change slightly during the battle.
Make it harder to replay turns
Laying smoke from a distance more than one hex = the effect can fail due to wind.
Additional Engineer options – building tank-barricades, setting up barbed wire and lay down mines. Should take about 5-6 turns Hobbes great idear - Engineers can clear 1 wreck per turn. Dozers as well
looking forward to release...no rush though ... would not mind to wait a year to see the worlds best game growing to the best game in the universe... [:)]