Optimizing Elmer's Current Capabilities

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golden delicious
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RE: Optimizing Elmer's Current Capabilities

Post by golden delicious »

ORIGINAL: Raindem

This would be good as long as we retain the ability to set the force track all at once. I shudder to think of having to do it one formation at a time.

Yeah. Also, one could get a lot of extra functionality by adding an OOB layer higher than the formation. This could be used for objective tracks, shock, force proficiency, replacements, strategic transport, co-operation levels etc., etc.
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freeboy
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RE: Optimizing Elmer's Current Capabilities

Post by freeboy »

hello GD.. since I have not used the editr, forgive if this is an ignorant off the wall ?.. could you use an event trigger to simulate some of the above.. ie shouck etc for larger groups?
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RE: Optimizing Elmer's Current Capabilities

Post by golden delicious »

ORIGINAL: freeboy

hello GD.. since I have not used the editr, forgive if this is an ignorant off the wall ?.. could you use an event trigger to simulate some of the above.. ie shouck etc for larger groups?

All the effects I listed, except for co-operation levels, are currently set for the entire force only, most of them by events. I was suggesting making it possible to define a new level of organisation between formation and force which could be used for the application of these effects- again mostly by events.
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RE: Optimizing Elmer's Current Capabilities

Post by ralphtricky »

ORIGINAL: Dabbs
ORIGINAL: ralphtrick
Nope. He's saying that given time, ELmer may evolve enough to be able to kick you from one side of the map to the other <g>
These are issues good to keep in mind even when developing the OOB - The PO may look at the combat values of its individual units, it does not appear able to distinguish which of its units is a tank unit or a headquarters....so it has a distinct tendency to rush its HQ's into exposed positions when it has the chance - without protection. That tends to advocate reducing the movement allowance of the HQ grouping it with a few other appropriate units (artillery, air defense and some kind of infantry for protection or local reserve), and assigning that formation objectives 1-2 hexes behind the true front line units. Or, it may mean assigning the HQ icon to a front line unit.
Elmer should keep HQs and other support units away from the front. It also knows the difference between Infantry, Recon and Armor. Is this still happening?
Just as long as Elmer doesn't become Hal...we should be safe. Right Dave?
Right [;)]
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RE: Optimizing Elmer's Current Capabilities

Post by sstevens06 »

ORIGINAL: ralphtrick
...
Elmer should keep HQs and other support units away from the front. It also knows the difference between Infantry, Recon and Armor. Is this still happening?
...


Interesting you should mention that: I have an Egyptian divisional HQ unit going rogue on me in a playtest of Suez Canal 1973 with the PO playing the Egyptian side. Not only does the PO place it in a rather exposed position - not on front lines but dangerously close - that position is NOWHERE NEAR its assigned objectives! I'll send you the pertinent files and a detailed report via email.
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RE: Optimizing Elmer's Current Capabilities

Post by Adam Rinkleff »

While we are on the topic, how can I get the AI's artillery to actually take a position close to the front, rather than far in the rear?&nbsp;
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RE: Optimizing Elmer's Current Capabilities

Post by JAMiAM »

ORIGINAL: sstevens06
ORIGINAL: ralphtrick
...
Elmer should keep HQs and other support units away from the front. It also knows the difference between Infantry, Recon and Armor. Is this still happening?
...


Interesting you should mention that: I have an Egyptian divisional HQ unit going rogue on me in a playtest of Suez Canal 1973 with the PO playing the Egyptian side. Not only does the PO place it in a rather exposed position - not on front lines but dangerously close - that position is NOWHERE NEAR its assigned objectives! I'll send you the pertinent files and a detailed report via email.
Has the formation been given "Independent" orders?
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RE: Optimizing Elmer's Current Capabilities

Post by ralphtricky »

ORIGINAL: AdamRinkleff

While we are on the topic, how can I get the AI's artillery to actually take a position close to the front, rather than far in the rear? 
How close? It should come within range of the enemy units and wait there.
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RE: Optimizing Elmer's Current Capabilities

Post by Adam Rinkleff »

ORIGINAL: ralphtrickHow close? It should come within range of the enemy units and wait there.
Right, and that's exactly what it does -- except, artillery firepower apparently decreases with range, especially with extended range units, and so the result is that AI artillery sits out at such a far range that it minimizes its potential.
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RE: Optimizing Elmer's Current Capabilities

Post by ralphtricky »

ORIGINAL: AdamRinkleff
ORIGINAL: ralphtrickHow close? It should come within range of the enemy units and wait there.
Right, and that's exactly what it does -- except, artillery firepower apparently decreases with range, especially with extended range units, and so the result is that AI artillery sits out at such a far range that it minimizes its potential.
I need to investigate the whole ranged equipment thing more. Between extended range and the mixture of equipment with different range, it's cofusing.
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RE: Optimizing Elmer's Current Capabilities

Post by ralphtricky »

ORIGINAL: JAMiAM

ORIGINAL: sstevens06
ORIGINAL: ralphtrick
...
Elmer should keep HQs and other support units away from the front. It also knows the difference between Infantry, Recon and Armor. Is this still happening?
...


Interesting you should mention that: I have an Egyptian divisional HQ unit going rogue on me in a playtest of Suez Canal 1973 with the PO playing the Egyptian side. Not only does the PO place it in a rather exposed position - not on front lines but dangerously close - that position is NOWHERE NEAR its assigned objectives! I'll send you the pertinent files and a detailed report via email.
Has the formation been given "Independent" orders?
It looks like that formation is independent.

Indepenent orders are strange.

The intent is that the formation will be spread out and will use the objective track of up to three different formations. WHen the objective tracks are short, they will support 3, as the formations advance and take more territory the support will narrow until they are following only the objective track that matches the one defined for that formation the closest.

If you turn on polog, and possibly unitpolog in the ini file, you'll get more information than you want [;)]

Ralph
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RE: Optimizing Elmer's Current Capabilities

Post by ralphtricky »

ORIGINAL: sstevens06
ORIGINAL: ralphtrick
...
Elmer should keep HQs and other support units away from the front. It also knows the difference between Infantry, Recon and Armor. Is this still happening?
...


Interesting you should mention that: I have an Egyptian divisional HQ unit going rogue on me in a playtest of Suez Canal 1973 with the PO playing the Egyptian side. Not only does the PO place it in a rather exposed position - not on front lines but dangerously close - that position is NOWHERE NEAR its assigned objectives! I'll send you the pertinent files and a detailed report via email.
Your engineering units are having problems.

To properly ford, you have two options.

1) For a normal scenario, you need to put one objective on one side, and the other objective on the other side that's enemy controlled. That's the normal approach for a standard advance in normal terrain.

2) For other scenarios (specifically this one<g>) you should define one(1) objective which is where the ford should be. If you change the objectives to only be one, you should be fine.

Let me know if that works.

Thanks,
Ralph
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RE: Optimizing Elmer's Current Capabilities

Post by sstevens06 »

ORIGINAL: ralphtrick

ORIGINAL: JAMiAM

ORIGINAL: sstevens06




Interesting you should mention that: I have an Egyptian divisional HQ unit going rogue on me in a playtest of Suez Canal 1973 with the PO playing the Egyptian side. Not only does the PO place it in a rather exposed position - not on front lines but dangerously close - that position is NOWHERE NEAR its assigned objectives! I'll send you the pertinent files and a detailed report via email.
Has the formation been given "Independent" orders?
It looks like that formation is independent.

Indepenent orders are strange.

The intent is that the formation will be spread out and will use the objective track of up to three different formations. WHen the objective tracks are short, they will support 3, as the formations advance and take more territory the support will narrow until they are following only the objective track that matches the one defined for that formation the closest.

If you turn on polog, and possibly unitpolog in the ini file, you'll get more information than you want [;)]

Ralph


Oh that is quite interesting indeed! Thank you very much for this information - I will make appropriate adjustments to the formation orders for the higher-level Egyptian formations to get the behavior I'm after.
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RE: Optimizing Elmer's Current Capabilities

Post by sstevens06 »

ORIGINAL: ralphtrick

ORIGINAL: sstevens06
ORIGINAL: ralphtrick
...
Elmer should keep HQs and other support units away from the front. It also knows the difference between Infantry, Recon and Armor. Is this still happening?
...


Interesting you should mention that: I have an Egyptian divisional HQ unit going rogue on me in a playtest of Suez Canal 1973 with the PO playing the Egyptian side. Not only does the PO place it in a rather exposed position - not on front lines but dangerously close - that position is NOWHERE NEAR its assigned objectives! I'll send you the pertinent files and a detailed report via email.
Your engineering units are having problems.

To properly ford, you have two options.

1) For a normal scenario, you need to put one objective on one side, and the other objective on the other side that's enemy controlled. That's the normal approach for a standard advance in normal terrain.

2) For other scenarios (specifically this one<g>) you should define one(1) objective which is where the ford should be. If you change the objectives to only be one, you should be fine.

Let me know if that works.

Thanks,
Ralph


Excellent - I will make the changes you recommend to the bridging formations' objectives and test the effect. I will of course let you know how it works out. Thank you again for your invaluable help!
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RE: Optimizing Elmer's Current Capabilities

Post by sstevens06 »

ORIGINAL: ralphtrick

...

Indepenent orders are strange.

The intent is that the formation will be spread out and will use the objective track of up to three different formations. WHen the objective tracks are short, they will support 3, as the formations advance and take more territory the support will narrow until they are following only the objective track that matches the one defined for that formation the closest.

If you turn on polog, and possibly unitpolog in the ini file, you'll get more information than you want [;)]

Ralph


How does the PO select which formation(s) an 'Independent' formation will use the objective track(s) of?

Seems like the 'Independent' formation order would more accurately be represented as a 'Support' order - does that make sense?

I've put many of the Egyptian Ranger (Special Forces) formations on 'Independent, Ignore Losses' orders - what effect does that have? As opposed to giving these formations 'Advance, Ignore Losses' orders for instance?

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RE: Optimizing Elmer's Current Capabilities

Post by ralphtricky »

ORIGINAL: sstevens06

ORIGINAL: ralphtrick

...

Indepenent orders are strange.

The intent is that the formation will be spread out and will use the objective track of up to three different formations. WHen the objective tracks are short, they will support 3, as the formations advance and take more territory the support will narrow until they are following only the objective track that matches the one defined for that formation the closest.

If you turn on polog, and possibly unitpolog in the ini file, you'll get more information than you want [;)]

Ralph


How does the PO select which formation(s) an 'Independent' formation will use the objective track(s) of?

Seems like the 'Independent' formation order would more accurately be represented as a 'Support' order - does that make sense?

I've put many of the Egyptian Ranger (Special Forces) formations on 'Independent, Ignore Losses' orders - what effect does that have? As opposed to giving these formations 'Advance, Ignore Losses' orders for instance?

It will actually split the formation up and send part of it down each matching path. It looks at the base objectives it has that are firendly controlled, and calculates the difference between it and all the other non-independent formation paths. It sorts them, and picks the closes1, 2 or 3 paths. It them splits the formation and sends some of the units to support each path.
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RE: Optimizing Elmer's Current Capabilities

Post by sstevens06 »

ORIGINAL: ralphtrick


...

2) For other scenarios (specifically this one<g>) you should define one(1) objective which is where the ford should be. If you change the objectives to only be one, you should be fine.

Let me know if that works.

Thanks,
Ralph


I modified the objective tracks for the Egyptian bridging engineer formations in Suez Canal 1973 as you recommended and it now seems to work correctly, based on one playtest. I will be performing additional playtests over the next few weeks and will let you know if any problems arise on this issue.

As always, thank you for your excellent efforts!
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RE: Optimizing Elmer's Current Capabilities

Post by Silvanski »

ORIGINAL: Dabbs

I'm making a list...and checking it twice, to get Elmer to make players pay the price... Okay, well - that doesn't make a very good Christmas Carol...ha...

What are the tricks for making Elmer most competitive?

Bumped this so I don't have to start a new thread...

What can be considered in some scenarios is setting the PO's formations to "free Support" to toughen up his combat capability
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RE: Optimizing Elmer's Current Capabilities

Post by a white rabbit »

..bouncing, in a cute and furry way, on this one..
&nbsp;
..ok so my situation is long periods, getting longer away from civilisation, no internet, but finally got electricity, soooo, i've gotta look at vs Elmer games...
&nbsp;
..ok, now it strikes me from the preceding that we should stop looking at the nuts/n/bolts and think more about the reality of a given scen..
&nbsp;
..the map dictates much of the combat, the supply situation adds more restrictions, and use of the EvEd can change much..
&nbsp;
..it's not what Elmer can do, but where, in reality the combat is going to be, or should be, by T 3/6/9 /35/79 whatever, that really counts.
&nbsp;
..Let's invade Russia in 1941..
&nbsp;
..we know, we really know, that the Wehrmacht is gonna cream the Reds, small professional forces vs large lumpy badly-organised&nbsp; forces, then it gets cold...and German supply gets stuffed, after that it's bad news time for the guys in grey...
&nbsp;
..but there's a thousand EvEds now, that's a lot, so if the Russians still hold Blobbytusk by Tx, with a viable rail link, then all those units that should come in at Moskva come in at Blobbytusk, whatever, if not then a copy unit comes in at Moskva, as per history. As to setting, work it out..
&nbsp;
..i still think we really don't know how to design for the toaw engine, and imo, we understand even less well how to design for Elmer..
&nbsp;
&nbsp;
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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